Can anyone with a computer under 64 bits find out the DataOffset, Frequency, and Length for the ROB announcer call? If you open a smashbros_sound.brsar in smashbox go to group and then go to snd_group_narration_characall you should be able to find it. That would be great if anyone could do this for me.
I'm not good with hex, and I have a 64 bit computer. Sorry.
But I'm wondering, what doesn't work on BrawlBox with 64 bit?
It pisses me off how much stuff only works with 32 bit. >.>