Title: How much work goes into making a Portrait for a Texture Hack? Post by: hypermetalsonic on August 15, 2009, 03:12:05 PM I dont plan on doing this kind of stuff my self, (hoping some of the people here that makes epic textures could include a portait of em w/ it) :P
Just wondering why only a handful of people only take the time to do this? Is it a complicated process to create a custom portrait for the Character select screen? Cause its a shame to see alot of my faves. not having one. :( Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: ピカノ on August 15, 2009, 03:59:41 PM It's pretty easy.
1) Screenshot. 2) Cut out all but the character (best with single color BG stages) 3) Paste into file 4) Index 5) Add magenta Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: hypermetalsonic on August 15, 2009, 04:21:35 PM So taking these pics of these characters would require a capture card?
Or in game kind of thing like my Dazzle.. Sooo, suppose I could attempt to do these my self. Are there any indepth visual guides for specifically portaits? (i know of your noob help thread).. Or is someone will to do this for me if I can provide the transparent pics. :P (also, the character texture has to be pac? I dont even know how to get these character edits to appear in the order I want them to. Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: Gazoinks on August 15, 2009, 04:22:48 PM To take photos from the game, just take them normally and then use a snapshot decrypter. I'm not feeling very generous so you have to find it. XP
Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: milkaholic123 on August 15, 2009, 04:25:20 PM No. Take a snapshot using the brawl snapshot shooter. Place in SD. Convert using BIN to JPEG converter. And Picano made a tutorial(Video)
EDIT: Dam Gaz. You beat me to the replying. Refer to what Gaz said. :notimp: Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: mnsg on August 15, 2009, 08:05:12 PM Just a small point of advice. Olimar is quite annoying to create a portrait for since semi-transparency is impossible, and you pretty much have to use the PictoChat stage to do all of your Olimar portraits; the helmet is semi-transparent, so a dark background is a no go.
For Zelda, Sheik, Pokemon Trainer, Charizard, Squirtle, and Ivysaur, you need to pair their portraits together, since they have transforming/swapping abilities. Of course, even though Samus changes into Zero Suit Samus and vice versa, they're shown on separate portraits by default. Here are some portrait examples to keep in mind. My portraits for Register's Midna Zelda and Midna Sheik. (http://img16.imageshack.us/img16/4941/midnazeldasheik.png) My portraits for Register's Hoenn Trainer and his Pokemon. (http://img185.imageshack.us/img185/4141/hoenntrainer.png) My portraits for Dragonrage's Phazon Suit Samus / Zero Suit Samus. (http://img7.imageshack.us/img7/4043/phazonsuitsamus.png) Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: hypermetalsonic on August 16, 2009, 12:32:22 AM No. Take a snapshot using the brawl snapshot shooter. Place in SD. Convert using BIN to JPEG converter. And Picano made a tutorial(Video) When i take a pic, nothing saves? (when i choose to save to the SD card.. same results w/ saving to the Wii.. No blocks are taken up after a pic is taken)EDIT: Dam Gaz. You beat me to the replying. Refer to what Gaz said. :notimp: Nor does anything appear when I put the SD card into my computer Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: ピカノ on August 16, 2009, 12:49:14 AM Screenshots take up far less than a block.
As for saved to SD card... SD:\private\wii\app\RSBE\al They are bin files (hence the need for the decryptor). Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: hypermetalsonic on August 16, 2009, 12:55:38 AM oooooh, I see them now..
Thanks. So I'm guess the best stage to take pics would be the PicoChat stage? Title: Re: How much work goes into making a Portrait for a Texture Hack? Post by: ピカノ on August 16, 2009, 12:59:28 AM and Mario Bros. / 75m (for light characters)
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