Title: Gecko Codes without HomeBrew channel? Post by: Weyard on November 03, 2010, 08:47:51 AM Sorry if this is in the wrong section.
I was wondering if there is any way to use Gecko Codes without using the Homebrew channel. I mean like putting them on the sd card and using them through the Stack Smash method. Iv looked around but everything talks about applying them with the channel. My wii isnt hacked for it and i would really like to know if there is another way. Title: Re: Gecko Codes without HomeBrew channel? Post by: Segtendo on November 03, 2010, 08:50:11 AM I guess you could load Gecko using the Smash Stack method.
Title: Re: Gecko Codes without HomeBrew channel? Post by: Weyard on November 03, 2010, 10:46:59 AM I know that, but how do i use the codes? Theres no place to imput them on the Gecko Menu. Do i have to make it a certain file type and put it on the sd card in a certain place?
Title: Re: Gecko Codes without HomeBrew channel? Post by: Demibrot on November 03, 2010, 11:38:39 AM Hi Weyard,
If you really don“t want to softmod your Wii, use Riivolution. I think there was a way to use it without softmoding your wii. I never tried using it without homebrew myself but here is a link to a youtube vid where someone used it for mariokart http://www.youtube.com/watch?v=it-KsIk9tOE Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 03, 2010, 12:50:22 PM I think he means something like what I do...
I use the gecko channel... (not HB) but I compile the codes into a gct the usual way :/ SD:/codes/RSBE01.gct Title: Re: Gecko Codes without HomeBrew channel? Post by: Soul Nami on November 03, 2010, 01:38:01 PM There is a Gecko OS .wad, but if you have versions 4.2, or 4.3, you can't install wads.
Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 03, 2010, 04:39:25 PM There is a Gecko OS .wad, but if you have versions 4.2, or 4.3, you can't install wads. I have 4.2 I've had it since I hacked my wii :/ Title: Re: Gecko Codes without HomeBrew channel? Post by: Segtendo on November 03, 2010, 04:42:51 PM >.>
I have 4.2 and can install wads too. Title: Re: Gecko Codes without HomeBrew channel? Post by: Weyard on November 03, 2010, 05:11:12 PM I think he means something like what I do... I use the gecko channel... (not HB) but I compile the codes into a gct the usual way :/ SD:/codes/RSBE01.gct How do you compile them into the RSBE01.gct? Is there a program that you download that does it on your computer? Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 03, 2010, 05:14:46 PM I think he means something like what I do... I use the gecko channel... (not HB) but I compile the codes into a gct the usual way :/ SD:/codes/RSBE01.gct How do you compile them into the RSBE01.gct? Is there a program that you download that does it on your computer? yea... codemgr.exe the icon looks like a skull JSYK ;) (a check to make sure you have the right one) Title: Re: Gecko Codes without HomeBrew channel? Post by: zigheart on November 03, 2010, 11:46:19 PM just use stack smash to run gecko os. set the gecko dol in the root of ur sd card then make a folder called codes, place ur gct in there should work fine
Title: Re: Gecko Codes without HomeBrew channel? Post by: Weyard on November 04, 2010, 04:15:49 AM i downloaded the program and put the codes into the rsbe01.gct but they dont do anything in game. Do you have to activate them somewhere else?
Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 04, 2010, 04:23:54 AM in the root of ur sd card then make a folder called codes, place ur gct in there should work fine Title: Re: Gecko Codes without HomeBrew channel? Post by: Weyard on November 04, 2010, 05:05:38 AM Well it doesnt. I used the Independent Pokemon Engine Code and the Samus Final Smash Transformation Cancel Code. I put them into the gct. using the codemgr.exe.
You guys just keep saying the same thing over and over and its really not helping..... Do you have to checkmark them or something somewhere to activate them? Because they are not working in-game. Title: Re: Gecko Codes without HomeBrew channel? Post by: GentlemanPotato on November 04, 2010, 05:46:33 AM Well it doesnt. I used the Independent Pokemon Engine Code and the Samus Final Smash Transformation Cancel Code. I put them into the gct. using the codemgr.exe. You guys just keep saying the same thing over and over and its really not helping..... Do you have to checkmark them or something somewhere to activate them? Because they are not working in-game. You have to checkmark them in codemgr.exe then export it as a .gct file and put it in a folder called codes on the root of your SD card Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 04, 2010, 06:00:47 AM Well it doesnt. I used the Independent Pokemon Engine Code and the Samus Final Smash Transformation Cancel Code. I put them into the gct. using the codemgr.exe. You guys just keep saying the same thing over and over and its really not helping..... Do you have to checkmark them or something somewhere to activate them? Because they are not working in-game. Umm you are using the newest replacment code right?? Title: Re: Gecko Codes without HomeBrew channel? Post by: Weyard on November 04, 2010, 02:58:24 PM I dont know?
Title: Re: Gecko Codes without HomeBrew channel? Post by: DarkPikachu on November 04, 2010, 03:07:33 PM I dont know? yo someone get the latest FRC for him... I'd do it... but my mom just ripped the net out of the wall <:'( bye bye net 4 cpu DX> Title: Re: Gecko Codes without HomeBrew channel? Post by: Miniova on November 04, 2010, 03:17:11 PM In code manager check the codes you want on and export to gct and select your sd card... itll put it in the codes folder. If that doesn't work then i can't help because I don't really understand your problem...
Title: Re: Gecko Codes without HomeBrew channel? Post by: zigheart on November 04, 2010, 06:31:36 PM if ur using the brawl + codes u will need to make a game config file too thats easy to make tho if it says u have too many codes then let me know
Title: Re: Gecko Codes without HomeBrew channel? Post by: ShadowMarth on November 04, 2010, 06:50:18 PM I didn't even know that u could do this.
Title: Re: Gecko Codes without HomeBrew channel? Post by: The Corrupted one on November 05, 2010, 11:17:29 AM I had a problem with B- (The GCT part was not working) when i used the RSBEO1 from BBrawl but when i used the SS compatible B-
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