Title: TransN Post by: msp26 on November 11, 2010, 06:12:00 AM I did a model swap of marvin's wario to ganon. I fixed all the glitches but thier TransN bones have a different bone index so there is glitches while on the ground. How can I fix this without replacing a different character?
Thanks in advance PS: brawlbox cant edit it PPS: if i need to hex can someone tell me what to change Title: Re: TransN Post by: DarkPikachu on November 11, 2010, 06:21:46 AM *sigh*
we (including me) really need a bone tree editor -_- well... how are the bone trees?? it should be normal: TopN --TransN ----HipN -----(model bones) at least yours is simpler than mine D: I have to add bones to specific locations :| what would happen if you... eh... nvm... *throws bad idea in trash* Title: Re: TransN Post by: GentlemanPotato on November 11, 2010, 06:34:55 AM You have to rename Wario's XRotN bone to TransN and rename his TransN bone to XRotN. That should fix it.
Title: Re: TransN Post by: msp26 on November 11, 2010, 06:38:15 AM You have to rename Wario's XRotN bone to TransN and rename his TransN bone to XRotN. That should fix it. Thanks I'll test it today but what about other models Title: Re: TransN Post by: GentlemanPotato on November 11, 2010, 07:26:47 AM If the character can't walk after you've model swapped it then you have to rename the bone that is in the original character's TransN index to TransN.
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