I did a model swap of marvin's wario to ganon. I fixed all the glitches but thier TransN bones have a different bone index so there is glitches while on the ground. How can I fix this without replacing a different character?
Thanks in advance
PS: brawlbox cant edit it
PPS: if i need to hex can someone tell me what to change
*sigh*
we (including me) really need a bone tree editor -_-
well...
how are the bone trees??
it should be normal:
TopN
--TransN
----HipN
-----(model bones)
at least yours is simpler than mine D:
I have to add bones to specific locations :|
what would happen if you...
eh... nvm... *throws bad idea in trash*
You have to rename Wario's XRotN bone to TransN and rename his TransN bone to XRotN. That should fix it.
Quote from: AdfroMan on November 11, 2010, 01:34:55 PM
You have to rename Wario's XRotN bone to TransN and rename his TransN bone to XRotN. That should fix it.
Thanks I'll test it today but what about other models
If the character can't walk after you've model swapped it then you have to rename the bone that is in the original character's TransN index to TransN.