Title: Problem with two stages Post by: LetalBladeNinja on November 11, 2010, 12:33:43 PM I do not use any texture for any stage, I only replace music and characters' textures with Riivolution.
When I start a brawl on Halberd, the fight goes on normally until the platform reaches the actual airship, then the game freezes. Castle siege gives me problems too: as soon as the match starts, everything slows down, the match ends after only one second and at the result screen everybody does a victory pose and nobody loses, the announcer just says "the winner is..." and a random character name among those that were in the match. The slowdown part doesn't happen in training mode, but the halberd still freezes. Could somebody help me solve these problems? Title: Re: Problem with two stages Post by: nanobuds on November 11, 2010, 02:44:43 PM 1. what characters do you use when playing on those stags?
2. What codes are you using? Title: Re: Problem with two stages Post by: LetalBladeNinja on November 11, 2010, 02:51:01 PM 1. I tried using almost all chars, but the results do not change.
2. I Have PAL Brawl, i'm using the Disable custom stages code, the unrestricted camera code and the disable intro animation code. All three are ported correctly to PAL and they always worked fine. Title: Re: Problem with two stages Post by: Dat0 on November 15, 2010, 09:43:39 AM Have you tried playing without the music or characters?
try taking the music that is on the stages off and see if it works |