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Title: Walking animation problem Post by: Naruto200Man on November 19, 2010, 03:02:41 PM Okay, so I ported ZSS's model over to sheik, so she could be the human form for my nexious. I have it that everything works fine now, EXCEPT the walking animations! And probably the running ones too. The player hood doesn't move when you walk forward and she snaps back after the animation ends to where you started. Any Hints?
On a side note, I looked at some of the walking/running etc animations. And the last frames of the ones that deal with walking and running are yellow in the Z translation? Title: Re: Walking animation problem Post by: Snoopy on November 19, 2010, 04:19:00 PM that would be caused by having a misplaced TransN bone. rename ZSS's third bone (bone index 2) to TransN, and it will fix the problem. you may want to rename the sixth bone (bone index 5) to HipN as well, to avoid throwing/being thrown problems. and of course, rename ZSS's current TransN (and HipN if you do it) to something else, that way it won't confuse Brawl and cause other problems.
Title: Re: Walking animation problem Post by: Naruto200Man on November 19, 2010, 04:29:24 PM that would be caused by having a misplaced TransN bone. rename ZSS's third bone (bone index 2) to TransN, and it will fix the problem. you may want to rename the sixth bone (bone index 5) to HipN as well, to avoid throwing/being thrown problems. and of course, rename ZSS's current TransN (and HipN if you do it) to something else, that way it won't confuse Brawl and cause other problems. Thanks for the help snoops :3 I'll give that a try and see what happens :D |