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Help & Tutorials => Help => Topic started by: Link40 on November 21, 2010, 04:10:19 AM



Title: Problem with the Block Method ( for stages)
Post by: Link40 on November 21, 2010, 04:10:19 AM
Hi ! I wanted to make stages with Mewtwo2000's block method. So I began to edit a block in 3DS Max 8. The changes are shown in BrawlBox, but when I open the modified block again in 3DS Max it is like it was originally, it means without modification :srs:

Does someone know why it does it ? Thanks for your help :)


Title: Re: Problem with the Block Method ( for stages)
Post by: Quanno on November 21, 2010, 04:13:07 AM
Try replacing both left and right version with your edited model. Maybe that would help.


Title: Re: Problem with the Block Method ( for stages)
Post by: Link40 on November 21, 2010, 03:31:52 PM
Ok it works now, Jokekid explained me why it didn't worked right, but still thanks for your answer

New problem ! When I use ForOhFor Error's method to position my models, it does nothing. Why ? :srs:

Thanks again for your help :)


Title: Re: Problem with the Block Method ( for stages)
Post by: ForOhFor Error on November 21, 2010, 06:29:53 PM
My guess is that you either didn't make an animation, or you didn't make the animation have key-frames instead of normal frames.

To change them to key-frames, go to the bone and the animation, and then press the bottom copy button, followed by the bottom paste button, as in:

(http://dl.dropbox.com/u/5869687/KeyframeHelp.png)

This should make the frame a keyframe. Apply this to all models (the bones you moved)

Also, I'd appreciate it if you posted any troubles in my guide's thread, so I see it more quickly.

~404~