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Help & Tutorials => Help => Topic started by: Scootaloo on November 22, 2010, 11:21:30 PM



Title: ZSS ponytail question
Post by: Scootaloo on November 22, 2010, 11:21:30 PM
I'm gonna start working on krystal again in a couple of weeks and I had a question regarding ZSS' ponytail. I obviously need her tail but I also want it to be affected by gravity. My question is can the ponytail be placed on her butt without the ponytail being pulled up by the bones? If this isn't possible I'm gonna have to vertex her tail out of her butt verticies...


Title: Re: ZSS ponytail question
Post by: dingo on November 23, 2010, 01:42:42 AM
Until there is something that lets you re-arrange a bone tree, then now. There was a possibility with HaveN bones only because they don't attach to the polygons. So there really isn't a single way with her ponytail aside from maybe PSAing a tail on her. :(


Title: Re: ZSS ponytail question
Post by: Scootaloo on November 23, 2010, 01:47:56 AM
Until there is something that lets you re-arrange a bone tree, then now. There was a possibility with HaveN bones only because they don't attach to the polygons. So there really isn't a single way with her ponytail aside from maybe PSAing a tail on her. :(

ok thanks dingo