Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Plasmakirby on August 17, 2009, 06:16:04 PM



Title: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on August 17, 2009, 06:16:04 PM
Here i'l post info on my first "serious" hack.

First off, I'll post pics of the new update, and i'll keep info on all updates here.

Taking Suggestions

(http://galaxiadarkness.files.wordpress.com/2009/09/9c659dcb5bb92d2e.jpg?w=300&h=225)
Nair creates a bubble shield with electric damage

(http://galaxiadarkness.files.wordpress.com/2009/09/e919e568a5046e23.jpg?w=300&h=225)
Dair and Uair creates a trail of snowlflakes and freezes

(http://galaxiadarkness.files.wordpress.com/2009/09/85c0fc2a66151694.jpg?w=300&h=225)
^smash creates a star burst and gives the enemy a flower

(http://galaxiadarkness.files.wordpress.com/2009/09/032b06e4d131f483.jpg?w=300&h=225)
>smash is a triple hit (weak)

(http://galaxiadarkness.files.wordpress.com/2009/09/ea9f334b1ef85429.jpg?w=300&h=225)
(http://galaxiadarkness.files.wordpress.com/2009/09/322f5437560d0664.jpg?w=300&h=225)
vsmash is fire pillars

(http://galaxiadarkness.files.wordpress.com/2009/09/114613c80c04665e.jpg?w=300&h=225)
B creates a weak lightning shield

(http://galaxiadarkness.files.wordpress.com/2009/09/8b7d9e7bd38ee3f0.jpg?w=300&h=225)
(http://galaxiadarkness.files.wordpress.com/2009/09/deb2845f2742217e.jpg?w=300&h=225)
^B is Galactic Jump (acts as a spike too)

(http://galaxiadarkness.files.wordpress.com/2009/08/far.jpg?w=300&h=225)
(http://galaxiadarkness.files.wordpress.com/2009/08/up.jpg?w=300&h=225)
(http://galaxiadarkness.files.wordpress.com/2009/08/down1.jpg?w=300&h=225)
>B changed to sword beam

(http://galaxiadarkness.files.wordpress.com/2009/09/c3674661d69a818d.jpg?w=300&h=225)
VB creates a wave
VB in the air makes him invisible, shoots meta downward, and brings anyone close with him down(suicide move?)

(http://galaxiadarkness.files.wordpress.com/2009/09/3be1753dee71d23c1.jpg?w=300&h=225)
After shielding, you make  small attack (perfect for edge guarding)

(http://galaxiadarkness.files.wordpress.com/2009/09/ba4fe7627ddffba9.jpg?w=300&h=225)
Dash attack is upwards kick

(http://galaxiadarkness.files.wordpress.com/2009/09/a5aad8896b05dbe8.jpg?w=300&h=225)
^tilt makes 4 orange sparks, and spikes


Other changes I can remember:
better air movement
first 2 >tilts are aura, 3rd freezes
air is repeated and has these effects: lightning, fire, flower, aura, dark, ice (possibly in order)
vtilt stuns

need to do:
make shield attack and Galactic jump less broken
figure out how to edit FS?

Download v1
http://www.mediafire.com/?u1mengkmzcz (http://www.mediafire.com/?u1mengkmzcz)

Taking Suggestions


Title: Re: Project Galactic Knight
Post by: chaos on August 17, 2009, 06:32:57 PM
sounds pretty kewl


Title: Re: Project Galactic Knight
Post by: Plasmakirby on August 31, 2009, 11:33:53 AM
Updated with some attacks. Taking Suggestions.


Title: Re: Project Galactic Knight
Post by: KingLegend on August 31, 2009, 12:37:13 PM
this is pretty cool
any idea when it'll be done? or at least available to us?
im geekin out xD


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 01:09:27 PM
I like the slash attacks, gives him some good range.  Add sleep effects on his a spam.  Add electric and dark effects to most or all his attacks.  Make his down air a spike.  For his Forward b, on the ground, give him a multislash attack which causes hit stun, dark, electric, and aura effect.  In the air, same old drill.  For his down b, this is where the mind games come in, make him invisible until he does that attack again.  But before he turns invisible he has the ability to reflect, remember for that First super smash bros brawl vid where he and fight fight and he reflects pit's arrow just as he is turning invisible.  Something like that.  But yeah, invisible until he performt the down b special again to make him uninvisible.  And uhhh...  I guess for more mind games, make all his dodges where he disappears and reappears.  Oh, add some ice effects to up air.  And you can do whatever with tornado, out of ideas there. But that is basically the meta I had in mind.  Oh and while standing, give him some good effects and add jumps to him as well.  lol And wings out all the time


Title: Re: Project Galactic Knight
Post by: Plasmakirby on August 31, 2009, 02:29:54 PM
I like the slash attacks, gives him some good range.  Add sleep effects on his a spam.  Add electric and dark effects to most or all his attacks.  Make his down air a spike.  For his Forward b, on the ground, give him a multislash attack which causes hit stun, dark, electric, and aura effect.  In the air, same old drill.  For his down b, this is where the mind games come in, make him invisible until he does that attack again.  But before he turns invisible he has the ability to reflect, remember for that First super smash bros brawl vid where he and fight fight and he reflects pit's arrow just as he is turning invisible.  Something like that.  But yeah, invisible until he performt the down b special again to make him uninvisible.  And uhhh...  I guess for more mind games, make all his dodges where he disappears and reappears.  Oh, add some ice effects to up air.  And you can do whatever with tornado, out of ideas there. But that is basically the meta I had in mind.  Oh and while standing, give him some good effects and add jumps to him as well.  lol And wings out all the time

some of these ideas i like. already have a VB and >B, so can't do anything with those. still dunno what to do with B.


Title: Re: Project Galactic Knight
Post by: thanyou on August 31, 2009, 02:41:36 PM
I've got an idea for his Neutral B, just take his regular Tornado, but make it bigger but remove the ability to move it, and also add wind that pulls characters into it, that'd be epic


Title: Re: Project Galactic Knight
Post by: KingLegend on August 31, 2009, 02:53:57 PM
the tornado idea is nice but it doesnt feel rite with the theme for me.
maybe for other metaknights. for the neautral b maybe do the final smash cape? or something with that? or some sort of boost move to the side cause i dont think there is one yet. just a few ideas xD


Title: Re: Project Galactic Knight
Post by: VILE on August 31, 2009, 02:56:50 PM
Use enteis effects for GK's fire pillar.


Title: Re: Project Galactic Knight
Post by: Kirblord23 on August 31, 2009, 03:04:56 PM
sword beam should stay at neutral b. its just 2 awkward with >b imo.
but thats just wut i think >_<


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 03:06:53 PM
Got a great idea for tornado.  Make meta do slash combo but give it like a tornado graphic effect and allow it to pull enemies in and throw them out at the end of the attack with good knockback to clear space. Allow this move to stay in place but have the hitbox size like the regular tornado or bigger


Title: Re: Project Galactic Knight
Post by: VILE on August 31, 2009, 03:07:27 PM
He should have a nerfed whorenado. Less priority than MK's would be fine.


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 03:08:00 PM
Also allow meta's sword to glow all the time with his wings out all the time


Title: Re: Project Galactic Knight
Post by: VILE on August 31, 2009, 03:10:51 PM
Waiwaiwaiwai, guys, isnt this meant to be GK? Then shouldnt his moves be like the game?


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 03:11:26 PM
lol with my idea is won't be as bad as the regular, it stays in place but sucks opponents in even at great distances but no so much where even if you are far away you still get dragged in to the main attack.  Then the knockback it to give him space for the endlag so it won't be as broken.  If far away you take that to your advantage.  Not not so much endlag where the attack becomes useless.  Just a little for those to learn that they have to react quick


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 03:12:13 PM
Well, I wouldn't say like but our own epic style of him, lol


Title: Re: Project Galactic Knight
Post by: VILE on August 31, 2009, 03:15:30 PM
Then dont call it galactic knight, call it plasmakirby knight, or just plasma knight.


Title: Re: Project Galactic Knight
Post by: SonicBurstX on August 31, 2009, 03:22:12 PM
This is plasma kirby's idea


Title: Re: Project Galactic Knight
Post by: Plasmakirby on August 31, 2009, 03:35:18 PM
I's gonna be based off the game, but with some changes. DL in a sec


Title: Re: Project Galactic Knight (Beta DL)
Post by: SonicBurstX on August 31, 2009, 04:59:09 PM
Nice. thx


Title: Re: Project Galactic Knight (Beta DL)
Post by: KingLegend on August 31, 2009, 10:42:22 PM
this is dope man. im lovin it.
some things that would be nice for me: sword animations on the grabs. vB allows you to move around like the original meta or end where the waves push him.

the neutral be sword attack that includes the tornado animation as the strike sounds reely good :D thats reel nice
giant tornadoes and stuff like that are already in some others.


Title: Re: Project Galactic Knight (Beta DL)
Post by: Plasmakirby on September 01, 2009, 01:37:21 PM
this is dope man. im lovin it.
some things that would be nice for me: sword animations on the grabs. vB allows you to move around like the original meta or end where the waves push him.

the neutral be sword attack that includes the tornado animation as the strike sounds reely good :D thats reel nice
giant tornadoes and stuff like that are already in some others.

you can move around a little. you just might not notice it. also, VB has a sweetspot at the very end.


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Plasmakirby on September 02, 2009, 02:15:30 PM
^smash has fire pillars!


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Plasmakirby on September 03, 2009, 02:02:12 PM
suggestions for Vsmash? working on ^smash charge, and B


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Kirblord23 on September 03, 2009, 04:35:00 PM
Vsmash suggestion? yeah i got one.
have him do his downthrow animation, but, if u can, have each hit kick up some rocks(not sure what the graphic id is. i looked and couldnt figure it out). those rocks are what hurt the opponent but theres a sweet spot right where his feet are that impale the opponent in the ground for the whole move.

i know its OP'd but its all i have in mind


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: SonicBurstX on September 03, 2009, 04:48:05 PM
I thought about giving meta a projectile on both sides on his down smash


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Kirblord23 on September 03, 2009, 04:53:39 PM
projectile? isnt that wat swordbeam was for? >.>
anyway heres another idea:
start with the down-b animation, but then have him use his usmash animation so that it looked like he teleported to the top of the screen, then just slammed straight down! ok i like this one better ^_^


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Plasmakirby on September 04, 2009, 11:23:06 AM
Galactic jump is kinda working. it won't lift off the ground >.>. I'll be working on it on my 3 day weekend, so i'll be getting a lot done with it ;D. i know what i'm gonna do with vsmash. i have one question though. should it be ice, or shadow?


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: SonicBurstX on September 04, 2009, 01:12:21 PM
Hard question, can you mix it up with different hitboxes.  You know, add a elemental formation in it


Title: Re: Project Galactic Knight (Betav2 DL)
Post by: Kirblord23 on September 04, 2009, 02:14:13 PM
itd be easier to answer if we knew what it was.


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: Plasmakirby on September 06, 2009, 11:03:50 AM
beta v3 is up


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: LavaLatte [.Fade] on September 06, 2009, 11:34:11 AM
Galactic jump is kinda working. it won't lift off the ground >.>. I'll be working on it on my 3 day weekend, so i'll be getting a lot done with it ;D. i know what i'm gonna do with vsmash. i have one question though. should it be ice, or shadow?

Ice is overrated. GO shadow.


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: Plasmakirby on September 06, 2009, 11:47:08 AM
Galactic jump is kinda working. it won't lift off the ground >.>. I'll be working on it on my 3 day weekend, so i'll be getting a lot done with it ;D. i know what i'm gonna do with vsmash. i have one question though. should it be ice, or shadow?

well, i had to move the fire pillars to Vsmash, so once i get a good ^smash, i'll see about making that shadow and ice
Ice is overrated. GO shadow.


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: Shukaku on September 06, 2009, 04:54:27 PM
I like where this is going.


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: Kirblord23 on September 06, 2009, 05:22:13 PM
if u can edit final smashes, make the final smash a HUUUUUUUGE tornado that covers most of the screen, then have the thing disappear with one huge epic slash~!


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: SnesS on September 07, 2009, 11:10:30 AM
hey do you want a video?


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: Plasmakirby on September 07, 2009, 01:09:33 PM
if u can edit final smashes, make the final smash a HUUUUUUUGE tornado that covers most of the screen, then have the thing disappear with one huge epic slash~!

i know what i'm gonna do for that
hey do you want a video?

not yet. gonna finish this first


Title: Re: Project Galactic Knight (Betav3 DL)
Post by: SnesS on September 07, 2009, 01:13:26 PM
if u can edit final smashes, make the final smash a HUUUUUUUGE tornado that covers most of the screen, then have the thing disappear with one huge epic slash~!

i know what i'm gonna do for that
hey do you want a video?

not yet. gonna finish this first
all right. just lemme know


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 11, 2009, 02:17:16 PM
yay, the full v1 is released!

SNESS, you can make a vid now, but if possible, please use my FD and True Galactic textures...


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Shukaku on September 14, 2009, 04:39:29 PM
Are you still going to be working on it?


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: joey334000 on September 14, 2009, 07:31:07 PM
Plasma Kirby do you think you can make a move set for Unmasked Claus for lucas, if you need a list of moves I don't mind making one PM me your answer. thanks for your time.


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: kyzon on September 14, 2009, 08:19:44 PM
i'm not a fan offreezing... unless its like the ic's
but this is still pretty good freezing aside.. i like


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: SnesS on September 14, 2009, 08:43:04 PM
Plasma Kirby do you think you can make a move set for Unmasked Claus for lucas, if you need a list of moves I don't mind making one PM me your answer. thanks for your time.
As a Mother/Earthbound fan, I f-ing second that.


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 15, 2009, 09:59:00 AM
Plasma Kirby do you think you can make a move set for Unmasked Claus for lucas, if you need a list of moves I don't mind making one PM me your answer. thanks for your time.

i would, but i have a lot planned first. metal sonic, hell's guardian, convexity Lucario, plasmakirby, bluekirby, Convexity Samus v2, and maybe Raptros. after those i would be happy to make it


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: joey334000 on September 15, 2009, 01:38:00 PM
Sweet thanks :) PM when you have time IDC about waiting that way I can read and understand how to make my moveset realistic for brawl.


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Ayzer on September 16, 2009, 05:40:45 PM
Just Throwing an Opinion/Suggestion Out there. Maybe You Should Make the Hit Percentage of the Neutral B Move to like 5 or 6% and Give it a little more nock back, maybe a zero suit samus Gun Stun and a little bit more range b/c when i played as Galactic Metaknight, i notice that the Neutral B would barely do any damage and they would usually get a grab or smash attack on me during the cool off time. And it would be a good combo move if u kinda buffed it up. as said above. Plus its an Electric Sheild, it should stun. and that would Make it Even more Awsome than it is now.


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 16, 2009, 07:22:58 PM
i like the idea, but i don't want him broken. i still need to fix a couple of things still to make him unbroken


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: SnesS on September 18, 2009, 06:33:01 PM
vid is on the way...  1-2 hrs. 3-4hrs tops


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: HyperrCrow on September 18, 2009, 08:53:55 PM
PlasmaKirby
you do know that his FS freezes the game right?
everything else is just fine though


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: SnesS on September 18, 2009, 10:41:04 PM
PlasmaKirby
you do know that his FS freezes the game right?
everything else is just fine though
weird... works for me. i even did it in the video (coming soon) and nuttin happened


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: HyperrCrow on September 19, 2009, 08:04:55 AM
wow thats weird
I used the Smash Ball everything went fine
Up until the point where he was about to slash
then it froze


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 19, 2009, 08:26:38 AM
hmm. works for me too. try downloading again maybe?


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Kirblord23 on September 19, 2009, 10:20:27 AM
i like the idea, but i don't want him broken. i still need to fix a couple of things still to make him unbroken
you mean like nerfing sword beam? seriously, it does over 30%


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 19, 2009, 10:26:10 AM
the smash attack, or B attack? i also meant stuff like shield attack having a no flinch, and making ^B a lot less broken


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: SnesS on September 19, 2009, 07:35:36 PM
heres the vid, PK
http://www.youtube.com/watch?v=ax6kSncn0cA

srry it took so long. internet crapped out
and srry if the quality mite be a little lackluster cuz the internet was crapping out again during the upload.
and tell me if there is anything wrong with the annotations so i can fix them


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 19, 2009, 08:44:42 PM
i don't know if its the video or my comp, but it seems crappy. the video and adio are out of sync, then when the audio is done, the video speeds up to the end. also, there are parts ith major lag.


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: SnesS on September 19, 2009, 09:11:54 PM
i don't know if its the video or my comp, but it seems crappy. the video and adio are out of sync, then when the audio is done, the video speeds up to the end. also, there are parts ith major lag.
i was trying to figure out what the hell happened, cuz i uploaded multiple videos and they seem fine, but this one crapped out on me. I mite reshoot it, but it might take a week cuz of school. I dunno if you want to do it yourself or find someone else, but if not then its gonna be a week then


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 19, 2009, 09:16:00 PM
i can't do it. my comp had to be wiped out and i'm still getting everything back. i'd still like it if you did it for me


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Fenox on September 20, 2009, 06:01:58 PM
make his um......side b.......uh. eh, ......[censored]


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Plasmakirby on September 20, 2009, 06:39:06 PM
SNESS, i went back over the vid. its fine. last night, my computer must have been out of whack


Title: Re: Project Galactic Knight (V1 is complete!)
Post by: Cataly5t on September 05, 2010, 01:05:48 PM
Dont bump this....