|
Title: Project Boo: restarted with a one-move-per-week quota, starting this weekend Post by: renegade109 on December 06, 2010, 04:35:42 PM :kdance: :kdance: :kdance: PROJECT BOO :kdance: :kdance: :kdance:
WE NEEEEEEED A VERTEX OF BOO'S TONGUE OVER KIRBY'S HAMMER IN ORDER FOR SOME OF THE ATTACKS TO LOOK GOOD! That's right, the 3rd most downloaded kirby vertex on Brawl Vault will FINALLY get PSA he deserves!!!!! Not much is really known about Boo, but we can infer a few things: -he is a trickster which means he will be very versitile and have many attacks that can be turned around or have a random effect to them (maybe like mr. G&W's side-B or a few different moves depending on which taunt you use, idk yet) -he can disappear -likes to be as annoying as possible (aka: steal items in mario kart, appear from no where, lay traps, etc.) -more of a hit-and-run style, not really the bold upfront assault type -he's a ghost which means he will be able to go intangible for a bit (CANNOT ATTACK IN THIS FORM) On to the moveset ideas: AAA: same but first punch stuns, second punch has darkness, third punch has electric (2%, 3%, 1%) S-tilt: spins around (same animation) and fires a very short-range ball of darkness that can be aimed (5%) D-tilt: (no animation) a puff of air appears on the ground a little out in front of him (like wisp’s grab) and either turns opponent around or trips them (3%) U-tilt: (slowed-down throw item up animation) Dark Bomb… boo throws a bomb of darkness into the air and it explodes directly above his head and dark “shrapnel” fall in front of and behind him (initial = 7%, shrapnel = 2%) F-smash (OPTION 1): aimable head-butt, and it goes double the distance of the original kick (same damage as original kick)… if aimed up he moves like he’s quickly going over a hill or something, if aimed down he kind of goes under the ground a bit and pops back up under the opponent. F-smash (OPTION 2): Ghostly Wail (sucking-up animation): a plasma screech that has a range of about 1/5 of battlefield and uses the green Ray-Gun shot ripple effect (mirrored horizontally). Slow start up but does about 18% - 20% damage. Homerun bat sound effect. D-smash: spins and releases a bolt of electicity/plasma into the ground shocking nearby enemies! (10%) U-smash: (assist trophy animation) bigger explosion than the U-tilt but no shrapnel and more damage (14%) D-air: dives head-first towards the ground and spins as long as you hold the button F-air: covers himself in darkness and moves forward a tiny bit B-air: ????? U-air: Boo Tornado… using part of kirby’s taunt animation when he spins, slash effect, multi-hits N-air: Boo Shocker… electric pulse surrounds him (animation when he gets out of rock form) N-special: Boo-Bomber (chargeable explosion… refers to bomb-boo) U-special: teleport (mewtwo melee style) D-special: vanish (disappears for a few seconds, or until he’s hit or does an attack… like assassin marth) S-special-AIR: ghost-dash (rushes forward VERY quickly, stunning anyone in the way, distance = 1/4 battlefield) S-special-GROUND: tongue attack (chargeable) COMPLETE ATTACKS: Up-Smash (taken from celestial kirby) IN PROGRESS: Forward-Smash (ALMOST DONE) Up-Air (ALMOST DONE) Down-Smash (animation done) Title: Re: Project Boo: Ideas and Criticism welcome!!!!! Post by: Quickman on December 06, 2010, 08:35:18 PM It's about TIME someone suggests this! You don't know how long I've been waiting.
For his N Special, do you mean that when he is inhaling it looks like he's mocking the opponent? My only full Idea is for one of hie specials (most likely Neutral or Side) have him cover his face and then uncover it with his tounge out. Like how he attacks in the Paper Mario series. And uh, I'm thinking that for his up special, he should possibly teleport like how shadow does on his PSA and obviously make it do no damage. Then, for his D Special, he (I don't know how someone would do this effect visually) He should turn invisible and be able to move freely around the stage for about 4-8 seconds wreaking havoc for players. For his final smash he should do something like Giga Bowser, only he turns into Atomic Boo from Paper Mario TTYD, and his attacks are powered up beyond comprehension. Title: Re: Project Boo: Ideas and Criticism welcome!!!!! Post by: renegade109 on December 07, 2010, 12:59:30 PM Yes, he needs the tongue move, but I would still like to keep his suck up somehow because boo is a ghost and should be able to morph his shape a bit (aka: kirby hats)...
************************************************************* is it possible to change his grab to behave like Kirby's original suck-up move? Or, even better, have on of his taunts be Kirby's B-move? :D ************************************************************* I'm fine either way, but my little brother refuses to be anyone but kirby and does not like any of the hacks for kirby because he prefers kirby to keep his B-move and his down-B move :P EDIT: on second thought, if none of the ideas between the lines of "*" then I'll just make a separate version for my brother. Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Get A Load of This! on December 07, 2010, 01:14:27 PM I was interested. I only got one move into the list before I had to stop.
Why are you giving him stupid graphic effects? They're overdone, boring and really just don't have any place on this character specifically. Maybe I'll take another look later, but...it should make sense. Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: SiLeNtDo0m on December 07, 2010, 01:34:49 PM I was interested. I only got one move into the list before I had to stop. Why are you giving him stupid graphic effects? They're overdone, boring and really just don't have any place on this character specifically. Maybe I'll take another look later, but...it should make sense. Cut the dude a little slack, it's his first time after all ;) And besides, as far as I can seen a lot of the GFX he is using for the moves makes sense for Boo's ghostly character. And besides, since Boo has no legs and there has yet to be a vertex that actually gives Boo a good long tongue, it's pretty hard to make a variety of moves. Though I do kinda disagree with the AAA combo. That really doesn't need any graphics. But other than that, it looks cool so far. And remember, if you have any problems, there are plenty of people that will try and help ^^ Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Quickman on December 07, 2010, 01:50:19 PM Quote Need ideas for the aerials… Tongue Wow, I now realized I didn't read the first post carefully enough, my question on this is: how would this connect to boo in any way if he slams the ground as a rock?[/color]D-aerial: like kirby's original down-B Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: ShadowMarth on December 07, 2010, 04:07:13 PM Wow a Boo PSA! i cant wait to see the results
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 07, 2010, 06:54:45 PM @GetALoad: did you even read the title? IDEAS/DISCUSSION PHASE. That means that these are most definitely NOT final moves for boo and I am open to suggestions. If you have any specific ideas please say so.
@SDoom: Thanx for the backup... as for the AAA, I think that the first hit should stun. @SpacePirate: I actually added that in right after reading your first reply... so it's not your fault, lol... as for the D-air move I was just kinda throwing that out there :P @ShadowMarth: glad to have your support :) Up-B: I'm thinking teleport (melee mewtwo style) would be good Down-B: if you've seen the assassin psa for marth, then this move will be similar to the B-move ;) Side-B: Ghost-Dash... he rushes forward about 1/4 the distance of Battlefield VERY quickly and stuns anyone in the way (8%) Neutral-B: if anyone can vertex in a tongue or something like that then this will be the tongue move. If not, this could be a chargable explosion attack representing bomb-boo! :D he should be able to lay some traps too... maybe with a taunt he could drop a motion-sensing mine? Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Get A Load of This! on December 07, 2010, 07:10:05 PM Yeah. Okay. Sure. I'll even write a whole set.
You could try vertexing the Final Cutter or Hammer into a tongue, maybe. Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 07, 2010, 07:21:10 PM Yeah. Okay. Sure. I'll even write a whole set. You could try vertexing the Final Cutter or Hammer into a tongue, maybe. go right ahead if you want.... As for the vertexing thing, I have neither the time to learn how to do that, nor the patience to go through with it so perhaps if someone else could do that then I see how I could incorprate that into one of his moves. Good thiking ;) Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Quickman on December 07, 2010, 08:04:18 PM @GetALoad: did you even read the title? IDEAS/DISCUSSION PHASE. That means that these are most definitely NOT final moves for boo and I am open to suggestions. If you have any specific ideas please say so. The idea of laying traps sounds awesome to me, I can imagine my brother getting even more angry at me for laying bombs instead of diddy's bananas.@SDoom: Thanx for the backup... as for the AAA, I think that the first hit should stun. @SpacePirate: I actually added that in right after reading your first reply... so it's not your fault, lol... as for the D-air move I was just kinda throwing that out there :P @ShadowMarth: glad to have your support :) Up-B: I'm thinking teleport (melee mewtwo style) would be good Down-B: if you've seen the assassin psa for marth, then this move will be similar to the B-move ;) Side-B: Ghost-Dash... he rushes forward about 1/4 the distance of Battlefield VERY quickly and stuns anyone in the way (8%) Neutral-B: if anyone can vertex in a tongue or something like that then this will be the tongue move. If not, this could be a chargable explosion attack representing bomb-boo! :D he should be able to lay some traps too... maybe with a taunt he could drop a motion-sensing mine? Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: 14fan on December 08, 2010, 08:08:54 AM His Down B could be a custom taunting animation (such as Boo turning to face the screen and laugh at the opponent), with Boo intangible the entire time.
After the laugh taunt, he instantly becomes invisible until the next attack he performs (such as Assassin Marth). Also, if he performs Neutral B while invisible, it could be a different move from the normal Neutral B. This is a rough idea because I don't know what the invisible Neutral B could be (of course it would make him visible again, though) but I do know that this could all be done using LA:Bits. I could help if you need it. However, I currently have the stomach flu and wouldn't be able to help soon. Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: msp26 on December 08, 2010, 09:18:31 AM side smash could be bow's smack from paper mario. the longer you charge the more he smaks
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: fighter20brawler10 on December 08, 2010, 01:37:46 PM Can't wait for this to come out
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Bush on December 08, 2010, 02:56:22 PM Down B should make him transparent for a few seconds.
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 08, 2010, 05:34:51 PM @SpacePirate: alright, shouldn't be too hard to do... :)
@fanofanime: interesting concept, I'll look into it! side smash could be bow's smack from paper mario. the longer you charge the more he smaks you mean "boo" not "bow," right? 0_oI have not seen this move as I have not played paper mario... I'll look it up on youtube later. @fighter: glad to see your support! :) @Nasoka: yup, that's pretty much what we've been saying... I gotta eat now but I'll update the OP afterwards. Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Fliptocat on December 08, 2010, 05:42:28 PM ^ I think msp26 meant "Bow" because th=at's the Boo who's your partner in Paper Mario. Anyway, good luck with this.
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 08, 2010, 06:53:16 PM how'd you end up hitting the "=" sign in the middle of typing "that"? lol
currently updating the OP... be ready in a few minutes :) Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Quickman on December 08, 2010, 07:17:26 PM SO will you be doing this PSA or will you be getting someone else to help/do it for you? I can help make some of the portraits and stuff for him. (I'd help with the complicated stuf, but all I can do is texture hack simple things, the most complicated thing I could probably do is make recolors for him...
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 08, 2010, 07:20:14 PM I am going to make a PSA... HOWEVER, I will not start until two mondays from now because I've got a lot of stuff going on, I'll have much more time during break and the moveset will be better quality :D
Besides, isn't it better to get more people hyped-up about it first, refine all ideas, and THEN start on it? My AP Comp Sci. teacher always says to plan ahead first, and that's exactly what I'm doing ;) Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: Quickman on December 08, 2010, 07:22:43 PM Alright, one question I have is how much damage will the D - Special be doing if it can be charged, an overpowered boo does not sound like a good idea to me. (Yes I consider 1 strong attack to be slightly over powered.)
Title: Re: Boo finallly joins brawl! <ideas/discussion phase> Post by: renegade109 on December 08, 2010, 07:35:32 PM the down-special? 0_o
dude... he just disappears, there's no damage to it. WAIT A MINUTE.... we could have him do a darkness explosion if he presses down-special if he's already invisible, but that wouldn't be chargeable and it'd do like 8% or something Do you mean the N-special? That will have 3 states, it will get bigger every time too. 1. 7% 2. 12% 3. 18% sound fair? Title: Re: ***Boo*** FINALLY joins brawl! <ideas/discussion phase> Post by: Quickman on December 08, 2010, 07:55:12 PM No, I don't know how I got it mixed up, I meant the S- Special on the ground.... *facepalm*
Title: Re: ***Boo*** FINALLY joins brawl! <ideas/discussion phase> Post by: renegade109 on December 08, 2010, 08:08:24 PM fully charged, the tongue attack should do about 15% damage and should be able to easily kill from the middle of final destination at around 110% damage (again, this is fully charged).
EDIT: maybe 18%... Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OF HAMMER Post by: Quickman on December 08, 2010, 08:16:48 PM I'd attempt the tongue vertex (I mean, how hard can it be to make a tongue?) If I had the necessary tools to do so. All I need it 3DS max.
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OF HAMMER Post by: Velen on December 08, 2010, 08:22:11 PM Here is an idea for a taunt.
"Boo blows a Raspberry at the screen" If a tongue have be vertexed that is. Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OF HAMMER Post by: renegade109 on December 08, 2010, 08:26:16 PM @Velen: awesome idea, although I can't animate worth crap (too tedious) so I'm gonna have to get some animators :P
...but that's a "nice-to-have" thing and not a "need-to-have-so-help-me-god" thing so we'll save that for later @SpacePirate: go for it, and I don't think you need 3DSMAX... try blender :) Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OF HAMMER Post by: Quickman on December 08, 2010, 08:30:39 PM @SpacePirate: go for it, and I don't think you need 3DSMAX... try blender :) I did get blender, however it won't let me open the files.... I don't know if theres a tutorial or something, all of them seem to be fore 3DS max.Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OF HAMMER Post by: renegade109 on December 08, 2010, 08:34:25 PM hold on a minute... I'll edit this post when I find the link (coulda swore I saw something awhile ago about using blender...)
EDIT: try this... (blender) http://www.youtube.com/watch?v=_zZUss7H5Ck or this... (Das Donkey team vertex box) http://www.youtube.com/watch?v=oE_MwDxrnVQ Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 09, 2010, 01:33:22 PM Alright I got it! Now vertex is kirby's hammer....
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 09, 2010, 05:20:43 PM awesome :)
will you make the css stuff too? That would be epic!!!!! Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 09, 2010, 05:48:06 PM If you want, I can try.
The only really difficult thing I can see would be the CSPs. I'll get to work on the other stuff right now... I already have two things finished. http://bin.smwcentral.net/35292/MenSelchrChrNmS.006.png (http://bin.smwcentral.net/35292/MenSelchrChrNmS.006.png) I have that, (http://bin.smwcentral.net/35291/MenSelchrChrNm.051.png) then I have that. Sorry it's in that font, it's the only one I can use at the moment, I don't have access to the original font. for the CSPs and stuff I need to know if you want images to be of actual picture of the boo vertex and it's recolors, or if you want it to be a picture like This: (http://pressthebuttons.typepad.com/photos/uncategorized/boo.jpg) And I'm just gonna leave the recolors up to someone else. Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 09, 2010, 06:51:54 PM Awesome! :D
the font's fine, I honestly don't care about it, lol ...how's the vertex coming along? Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 09, 2010, 07:32:23 PM As of right now, it's going kinda slow since I'm kinda learning how to do it.
EDIT: Alright, I think I got the hang of it now, I Found the hammer! Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 09, 2010, 08:37:45 PM cool, can't wait to see it! ^_^
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 09, 2010, 08:42:39 PM Well, it was going pretty well, what I planned on doing is putting the vertices from the star part of the hammer and the handle of the hammer out of view so that I could use the base of the hammer to make the tongue. However, would anyone know why when I edited the model and finished, I previewed it and it looked like (http://bin.smwcentral.net/35301/fdsfasdfadfda.png) That?
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 09, 2010, 08:46:48 PM when you move the vertices of those parts of the hammer, the polygons stretch over to those vertexes... just put the vertexes close together and put them inside the tongue (NO STRETCHINESS ANYMORE!). Hope that helps... I'm just guessing but I think that's what you did.
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: ShadowMarth on December 10, 2010, 02:21:21 PM So how is the Psa coming along?
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 10, 2010, 02:27:23 PM unfortunately, I will not be able to start for another week because I will be EXTREMEMLY busy :(
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 10, 2010, 03:00:06 PM when you move the vertices of those parts of the hammer, the polygons stretch over to those vertexes... just put the vertexes close together and put them inside the tongue (NO STRETCHINESS ANYMORE!). Hope that helps... I'm just guessing but I think that's what you did. I DID put the vertices close together I'd post a picture, but I can't right now. What would happen if I were to just delete the texture file for that part altogether?Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 10, 2010, 08:26:28 PM oh, I misread your post... maybe some of the vertices pass/overlap/cross/however-you-wanna-word-it so then the polygons stretch infinitely because their "direction" is "negative" or something? I don't know anymore, try removing the extra stuff after you make the tongue vertex over the base. That might be the better approach.
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 12, 2010, 12:40:47 PM Ugh, sorry I have to say this, I'll still be trying, but I'm to inexperience as of right now for the tongue vertex, I'll work on it, but you should get a more experienced person for right now, if I finish I'll show you, but yeah.
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: dark sonic 19 on December 12, 2010, 02:18:26 PM You know you can get the real boo model from new super mario bros wii
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: fighter20brawler10 on December 12, 2010, 02:23:09 PM Down B should make him transparent for a few seconds. I like that idea Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 12, 2010, 08:45:26 PM @spacepirate: oh well, at least u tried :/
@dark sonic: yeah I know, but isn't it a pain to animate? :( Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: DivineOverlord on December 13, 2010, 04:32:02 PM This project seems rather interesting, how's it going so far? :P
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 13, 2010, 06:32:02 PM thanx for the interest, but I've been REEEEEAAAAAALLY busy and I won't really be able to focus on it until next saturday evening :P
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 16, 2010, 07:06:58 PM *BUMP* if someone's gonna help, this needs to be on the front page!
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 19, 2010, 02:44:07 PM Ok, I'm just now starting the PSA!
Right now I'm working on the F-Smash ;) (done the animation swap, now I need graphics, sound, and the hitbox stuff) Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 19, 2010, 06:09:34 PM Ok, I'm just now starting the PSA! Sweet, at least there will be some progress.Right now I'm working on the F-Smash ;) (done the animation swap, now I need graphics, sound, and the hitbox stuff) Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 20, 2010, 10:19:53 AM Yea, lol.
Alright guys, the Up-Smash is complete and I'm currently working out the hitbox bugs with the Forward-Smash (and the graphic issues :P ) Next, I will work on the Down-Smash, then the tilts! Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 20, 2010, 02:54:51 PM If you want I can test it once you get a beta.
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: renegade109 on December 20, 2010, 08:24:27 PM cool, the first beta will be released to the public when I have all the smashes, tilts, and aerials completed :)
Title: Re: ***Boo*** FINALLY joins brawl! need ideas. NEED TONGUE VERTEX OVER HAMMER Post by: Quickman on December 20, 2010, 08:31:34 PM Alright then.
Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: renegade109 on December 24, 2010, 09:03:11 AM I'm getting the hang of this now (I think) and I hope to have all the smashes, tilts, and aerials done by the 26th! It should be a nice day-after-Christmas beta ;)
Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: Quickman on January 01, 2011, 12:08:49 AM How is the PSA coming along?
Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: renegade109 on January 01, 2011, 09:21:45 AM Awful :P
I went out of town for about 5 days and did not have time to work on it then (or my wii). And the green thruster effect for the F-smash refuses to cooperate and it stretches with the camera and I can't figure out why it won't appear in front of kirby (it only appears behind him no matter how big I make the x-axis offset) :( The Up-Air is just about done though, just need to fix the knockback. The point is that I need some major help because next week I will have just about no time for anything. Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: SiLeNtDo0m on January 01, 2011, 09:30:19 AM Awful :P I went out of town for about 5 days and did not have time to work on it then (or my wii). And the green thruster effect for the F-smash refuses to cooperate and it stretches with the camera and I can't figure out why it won't appear in front of kirby (it only appears behind him no matter how big I make the x-axis offset) :( The Up-Air is just about done though, just need to fix the knockback. The point is that I need some major help because next week I will have just about no time for anything. That's the problem. You're using the X axis which is INWARDS AND OUTWARDS NOT forwards and backwards. Try using the Z axis and that should work. Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: renegade109 on January 01, 2011, 06:17:07 PM huh? That makes no sense... on the help section it says the z-offset does nothing :P
And the hitbox changes just fine! Does it matter if Kirby's angled differently? Because the hitbox appears when he is facing completely sideways (sucking up animation) Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: Quickman on January 11, 2011, 08:02:43 PM Still having problems or just not having time?
Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: (specter) on January 11, 2011, 10:14:53 PM Hey I have a suggestion for bair: how about he turns around while doing some sort of three-hit attack with his hands? Like Falco's nair, except Boo turns around while doing it, it has three hits instead of two, and he has Marth's about face attribute allowing him to stay in that direction.
Title: Re: BOO finally joins brawl! beta released on 26th (smashes,tilts,and aerials only)! Post by: renegade109 on January 13, 2011, 01:37:29 PM BLAH!!!! I HAVE NO TIME AT ALL TO DO ANYTHING ANYMORE!!!!!
I have very little free-time and because of AP Computer Science melting my brain capacity for any tolerance of coding (meaning I do not want to code in my free-time, but instead play SSBB or Goldeneye007 or Assassin's Creed Brotherhood). I'm sure all of you guys will understand, but I can't take anymore responsibility for this project anymore... it's not gonna happen if I'm in charge :/ Anyone willing to take over? Title: Re: Pullin' the plug on project BOO... Post by: SSJCerious on January 13, 2011, 02:36:37 PM Tsk, tsk, tsk...I knew this would happen. Your ideas were too exaggerated, and youve never done PSA before. Im dissapointed but at the same time, i knew what to expect.
Title: Re: Pullin' the plug on project BOO... Post by: Quickman on January 14, 2011, 03:02:46 PM And so another PSA, gone like a lot of others....
Title: Re: Pullin' the plug on project BOO... Post by: renegade109 on January 14, 2011, 08:29:07 PM Tsk, tsk, tsk...I knew this would happen. Your ideas were too exaggerated, and youve never done PSA before. Im dissapointed but at the same time, i knew what to expect. Its not that my ideas are "too exaggerated" or that I do not have the ability to do PSA stuff (dude, this stuff is so easy to pick up on a monkey could do it... at least compared with my AP Comp. Sci. HW). I understand how this stuff is supposed to work quite well, its just that I was confused for a bit on the x-axis VS z-axis thing (none of the tutorials speciffically explained how the orientation stuff works, so that screwed up my graphic effects on the F-Smash). HOWEVER, this is VERY time consuming and, unfortunately, time is something that I do not usually have. And when I do have free time (as I stated in my previous reply), I would much rather spend it doing something that is relaxing and NOT super-tedious (aka: PLAYING video games, or laser tag, or something). Get the idea? Let me make this clear: I SWIM. And, on top of that, I AM IN HIGHSCHOOL. Do you guys know what that means? That means that 7 hours of my day are spent in boredom, and another 3 hours are spent either swimming or doing pushups, yoga, crunches, palettes, weight-lifting, need I go on?). This also means the rest of my time is preoccupied doing homework (lots of honors classes too), eating, and maybe a good 6 hours of sleep! So dont act like you knew what to expect, SSJCerious, because you had high hopes for my PSA too. <sigh> Ok, now that my brief rant is over with I have two options to make sure that this PSA does not die off "like a lot of others...", SpacePirate. So if you'll bear with me here for a few moments then maybe we can get this project moving again. 1. Get someone that actually has the time, experience, and interest to do this PSA instead of me (best option here because it means that this PSA will be done quickly and efficiently and no one will have any reason to complain) 2. Get a team of people to help work on a model-import PSA going (I will be much more willing to help with the actual moveset knowing there are other team members there to back me up and take some of the weight off my shoulders). This is more time consuming, but I think that making this a model-import-PSA will give more options as to who this moveset goes over. I think this will cause more people to be interested in this project because I think the main problem is that people want to keep kirby the way he is. 3. Wait for me to work on it during the summer... if anyone chooses this option, then you suck, you're lazy, and you clearly do not want to do any work for this project other than test it out when it's all done :P Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: xZedkiel on January 16, 2011, 11:07:00 AM I agree with him, everyone has a life.
Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: SSJCerious on January 16, 2011, 11:22:58 AM I agree with him, everyone has a life. Sdoom incarnation has a life...but hes finished his projects.Hollow has a life...but hes finished his projects. renegade109 has a life...and he created a project, asked for a vertex, gave up, then blamed it on his life. Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: (specter) on January 16, 2011, 11:24:02 AM I agree with him, everyone has a life. Not me lol. If I knew how to make PSAs and all the stuff that comes along with it I probably would be able to work on this. Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: Gamma Ridley on January 16, 2011, 01:41:30 PM I agree with him, everyone has a life. Sdoom incarnation has a life...but hes finished his projects.Hollow has a life...but hes finished his projects. renegade109 has a life...and he created a project, asked for a vertex, gave up, then blamed it on his life. I think I kinda agree with you there. Honestly, if you don't feel as though you don't have enough time, you don't have to quit. I've ben working on Mew for damn nearly a year now, and it still isn't close to being done. This is a result of having 5 AP classes to deal with. But I didn't quit, I just worked on it whenever I could. I dunno, if you feel like you absolutely cannot work on this project anymore, I can't blame you, so I only wish the best of luck to you. Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: Quickman on January 16, 2011, 08:14:43 PM I agree with him, everyone has a life. What is this "life" you speak of?Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: renegade109 on January 17, 2011, 10:44:19 AM I agree with him, everyone has a life. Thank you for understanding...I agree with him, everyone has a life. Sdoom incarnation has a life...but hes finished his projects.Hollow has a life...but hes finished his projects. renegade109 has a life...and he created a project, asked for a vertex, gave up, then blamed it on his life. I think I kinda agree with you there. Honestly, if you don't feel as though you don't have enough time, you don't have to quit. I've ben working on Mew for damn nearly a year now, and it still isn't close to being done. This is a result of having 5 AP classes to deal with. But I didn't quit, I just worked on it whenever I could. I dunno, if you feel like you absolutely cannot work on this project anymore, I can't blame you, so I only wish the best of luck to you. That being said, I think after seeing how your project is taking more than a year, I can now see that it does not matter how fast I work (I thought it did considering how fast some people can spit out a new psa so quickly :P ). Judging by my schedule, how does one-move-per-week sound? That's about all I can manage. :( I agree with him, everyone has a life. What is this "life" you speak of?Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: Gamma Ridley on January 17, 2011, 12:56:54 PM Judging by my schedule, how does one-move-per-week sound? That's about all I can manage. :( If that's what you want to do, then I say do it. Remember, this is just a hobby (for most people) so it should only really matter about what you want and not anyone else. And if someone is being stupid about how no progress is being made, well... screw them. :P Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: (specter) on January 17, 2011, 12:59:35 PM Judging by my schedule, how does one-move-per-week sound? That's about all I can manage. :( If that's what you want to do, then I say do it. Remember, this is just a hobby (for most people) so it should only really matter about what you want and not anyone else. And if someone is being stupid about how no progress is being made, well... screw them. :P Exactly I mean it's not like you're making PSAs as your job. It's a free service from you to the people of this site so it's totally fine to do whatever you want. If people payed for it, though, I could understand, but this is different. Title: Re: Pullin' the plug on project BOO... Anyone willing to help keep it alive??? Post by: Quickman on January 17, 2011, 02:12:18 PM I really could care less how long this takes, as long as it gets made.
|