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Help & Tutorials => Help => Topic started by: SSJCerious on December 12, 2010, 01:32:04 PM



Title: Project 64 CSS Help
Post by: SSJCerious on December 12, 2010, 01:32:04 PM
Im trying to create a new CSS using CSS Organizer 2.0. for Project 64.I create this:
(http://i1211.photobucket.com/albums/cc422/Linksthename/p64css.jpg)
But it freezes as soon as I try to enter the css.
All I did is make the icons really tiny, then hide them under the player boxes.
I dont understand what happened!
 
Here is the link to the sc_selcharacter:
http://www.mediafire.com/?ggtg1bcuhrtcmtk


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 13, 2010, 02:24:27 PM
i hate doing this, but :srs: ly, I need help.

*sigh* bump


Title: Re: Project 64 CSS Help
Post by: TheHatMan on December 14, 2010, 06:14:56 AM
are you using any other code and or mod with this? Because that might be the cause of the problem


Title: Re: Project 64 CSS Help
Post by: msp26 on December 14, 2010, 09:43:47 AM
Use the custom css code


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 14, 2010, 02:23:06 PM
Use the custom css code
The custom css, or the css fix code? Because Im using the css fix code


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 15, 2010, 06:35:49 AM
Use the custom css code
The custom css, or the css fix code? Because Im using the css fix code

try both


Title: Re: Project 64 CSS Help
Post by: msp26 on December 15, 2010, 09:54:19 AM
Use the custom css code
The custom css, or the css fix code? Because Im using the css fix code

try both

*sigh*

the custom css code lets you decide what comes on the css. insted of shrinking it removes them:

SSB64 CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000

Hope this helps!


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 15, 2010, 12:47:23 PM
oh.....so i was wrong..oops...and i heard a romour tht someones doing a meowth import for project 64........is this true?


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 15, 2010, 01:36:50 PM
oh.....so i was wrong..oops...and i heard a romour tht someones doing a meowth import for project 64........is this true?
Meowth will hopefully be vertexed on to someone other than the charcters here, then the psa will pe picked up by me. If not, ill have to import the model from the game and work with that.

EDIT: It turn out meowth isnt a pokeball pokemon anymore  *facepalm*
Well, the model will have to come from pokepark wii then. IF no vertex is created, that is.

EDIT 2: It turns out he is a pokeball pokemon, i just have NO idea where his data is *facepalm*

EDIT 3: I found it...put i REALLY dont want to start a project meowth with it...


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 15, 2010, 04:12:07 PM
oh.....so i was wrong..oops...and i heard a romour tht someones doing a meowth import for project 64........is this true?
Meowth will hopefully be vertexed on to someone other than the charcters here, then the psa will pe picked up by me. If not, ill have to import the model from the game and work with that.

EDIT: It turn out meowth isnt a pokeball pokemon anymore  *facepalm*
Well, the model will have to come from pokepark wii then. IF no vertex is created, that is.

i can port him over pikachu from the pokepark model.....rename bones and stuff....he'll work with pika's animations.....


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 15, 2010, 05:24:33 PM
oh.....so i was wrong..oops...and i heard a romour tht someones doing a meowth import for project 64........is this true?
Meowth will hopefully be vertexed on to someone other than the charcters here, then the psa will pe picked up by me. If not, ill have to import the model from the game and work with that.

EDIT: It turn out meowth isnt a pokeball pokemon anymore  *facepalm*
Well, the model will have to come from pokepark wii then. IF no vertex is created, that is.

i can port him over pikachu from the pokepark model.....rename bones and stuff....he'll work with pika's animations.....
i need pikachu, remember!? diddy kong is more sensical(i think thats how you spell it) imo


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 15, 2010, 08:14:57 PM
oh.....so i was wrong..oops...and i heard a romour tht someones doing a meowth import for project 64........is this true?
Meowth will hopefully be vertexed on to someone other than the charcters here, then the psa will pe picked up by me. If not, ill have to import the model from the game and work with that.

EDIT: It turn out meowth isnt a pokeball pokemon anymore  *facepalm*
Well, the model will have to come from pokepark wii then. IF no vertex is created, that is.

i can port him over pikachu from the pokepark model.....rename bones and stuff....he'll work with pika's animations.....
i need pikachu, remember!? diddy kong is more sensical(i think thats how you spell it) imo

Oh crud....forgot bout tht prob.....well......yea, it'll work i guess...


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 16, 2010, 02:59:42 PM
@msp26
I need a fix to MY css, not spunits css.

@xxmasal22xx
....i dont know, i just wanted to adress you XD

Please, can anyone find out whats wrong? Is it the filesize, if so how can I lower it?
I NEED HELP!


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 16, 2010, 04:07:53 PM
@msp26
I need a fix to MY css, not spunits css.

@xxmasal22xx
....i dont know, i just wanted to adress you XD

Please, can anyone find out whats wrong? Is it the filesize, if so how can I lower it?
I NEED HELP!


use riivolution, no filesize limit....or make csps use the cmpr format


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 16, 2010, 04:26:00 PM
@msp26
I need a fix to MY css, not spunits css.

@xxmasal22xx
....i dont know, i just wanted to adress you XD

Please, can anyone find out whats wrong? Is it the filesize, if so how can I lower it?
I NEED HELP!


use riivolution, no filesize limit....or make csps use the cmpr format
I am using riivolution, and there are no csps...WHAT AM I DOING WRONG?!?!


Title: Re: Project 64 CSS Help
Post by: (gabriel/joao)wojwicz on December 16, 2010, 04:32:49 PM
Try to replace the sc_selcharacter.pac in common5_en.pac (in system folder).
It should work if you do that

How about my CSS?
(http://b.imagehost.org/0120/Dolphin_2010-12-16_21-29-37-24.png)
I can help you if you like =)


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 16, 2010, 04:39:14 PM
Try to replace the sc_selcharacter.pac in common5_en.pac (in system folder).
It should work if you do that

How about my CSS?
([url]http://b.imagehost.org/0120/Dolphin_2010-12-16_21-29-37-24.png[/url])
I can help you if you like =)

A. I did put it in my common5, no work.
B....Yes, i have to admit, i like your css. BUT IT NEEDS TO BE MINEZ!!!! Well, at least have the same layout as mine.


Title: Re: Project 64 CSS Help
Post by: (gabriel/joao)wojwicz on December 16, 2010, 04:58:15 PM
Try to replace the sc_selcharacter.pac in common5_en.pac (in system folder).
It should work if you do that

How about my CSS?
([url]http://b.imagehost.org/0120/Dolphin_2010-12-16_21-29-37-24.png[/url])
I can help you if you like =)

A. I did put it in my common5, no work.
B....Yes, i have to admit, i like your css. BUT IT NEEDS TO BE MINEZ!!!! Well, at least have the same layout as mine.


Hm... I'm downloading your sc_selcharacter.pac to try to find the problem, and it's name is 2.pac.
Verify if sc_selcharacter.pac in common5.pac is named sc_selcharacter or 2. If it's named 2, you just have to rename it :)


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 16, 2010, 05:18:25 PM
Try to replace the sc_selcharacter.pac in common5_en.pac (in system folder).
It should work if you do that

How about my CSS?
([url]http://b.imagehost.org/0120/Dolphin_2010-12-16_21-29-37-24.png[/url])
I can help you if you like =)

A. I did put it in my common5, no work.
B....Yes, i have to admit, i like your css. BUT IT NEEDS TO BE MINEZ!!!! Well, at least have the same layout as mine.


Hm... I'm downloading your sc_selcharacter.pac to try to find the problem, and it's name is 2.pac.
Verify if sc_selcharacter.pac in common5.pac is named sc_selcharacter or 2. If it's named 2, you just have to rename it :)

lol, the name doesnt matter, because its in my common5, where it is named sc_selcharacter_en.pac, or however you spell it,
The name is NOT the issue :)


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 17, 2010, 06:30:57 AM
Try to replace the sc_selcharacter.pac in common5_en.pac (in system folder).
It should work if you do that

How about my CSS?
([url]http://b.imagehost.org/0120/Dolphin_2010-12-16_21-29-37-24.png[/url])
I can help you if you like =)

A. I did put it in my common5, no work.
B....Yes, i have to admit, i like your css. BUT IT NEEDS TO BE MINEZ!!!! Well, at least have the same layout as mine.


Hm... I'm downloading your sc_selcharacter.pac to try to find the problem, and it's name is 2.pac.
Verify if sc_selcharacter.pac in common5.pac is named sc_selcharacter or 2. If it's named 2, you just have to rename it :)

lol, the name doesnt matter, because its in my common5, where it is named sc_selcharacter_en.pac, or however you spell it,
The name is NOT the issue :)



try exporting your sc_selcharacter_en.pac from common5.pac, and use the one you exported i tried doing this yesterday after school, and thtz what worked for me.


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 19, 2010, 12:57:27 PM
wait, MY sc-selcharacter_en worked 4 you after exporting? or another one? if it was mine, plz send it 2 me!


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 20, 2010, 06:38:05 AM
wait, MY sc-selcharacter_en worked 4 you after exporting? or another one? if it was mine, plz send it 2 me!

na, mine, but this is what i suggest trying.


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 20, 2010, 08:06:08 AM
wait, MY sc-selcharacter_en worked 4 you after exporting? or another one? if it was mine, plz send it 2 me!

na, mine, but this is what i suggest trying.
I did it already, no luck.


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 21, 2010, 02:16:04 PM
wait, MY sc-selcharacter_en worked 4 you after exporting? or another one? if it was mine, plz send it 2 me!

hmm......ok...try IMPORTING it....

na, mine, but this is what i suggest trying.
I did it already, no luck.


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 21, 2010, 02:23:03 PM
^YOU DIDNT EVEN SAY ANYTHING :notimp:


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 21, 2010, 02:48:39 PM
OH! SORRY!

i meant to type try IMPORTING the sc_selcharacter into common5.pac.


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 21, 2010, 02:49:49 PM
^I already did, no dice :srs:


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 21, 2010, 02:54:32 PM
^I already did, no dice :srs:

Alright...back to names.....Do you have a sc_selcharacter_en.pac in your menu2 folder?


Title: Re: Project 64 CSS Help
Post by: SSJCerious on December 21, 2010, 03:00:44 PM
yeah, i also have it in my common5 inside of the system folder.


Title: Re: Project 64 CSS Help
Post by: xxmasal22xx on December 22, 2010, 03:51:36 PM
yeah, i also have it in my common5 inside of the system folder.

OK, try and rename common5.pac to common5_en.pac, and make sure the scselcharacter_en.pac(s) (both of em) are the same EXACT thing...in other words, check formats, palettes, etc. If anything is different between the two, make them both THE SAME.

Good Luck:)