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Title: Texture changing according to lighting/camera Post by: Miacis on December 20, 2010, 12:38:11 PM Hello there. I've got this one annoying problem I've already seen a little everywhere :
I've vertexed and re-textured Marth's body, but the textures appears different (unsaturated) when Marth isn't perfectly immobile, or when the camera is moving in the pause screen. I have to pause and not touch anything for it to look normal. I've tried a bit of everything, but can't find what's wrong. The material properties and texture properties are exactly the same as the unedited Marth. So where should I look into ? :-\ Title: Re: Texture changing according to lighting/camera Post by: DrKoala on December 20, 2010, 12:53:40 PM Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong.
Title: Re: Texture changing according to lighting/camera Post by: Miacis on December 20, 2010, 12:55:55 PM Uh... how about providing us some pictures of the problem? That'd make it easier to figure out what's actually wrong. I'll have a lot of trouble doing that, since the problem disappears as soon as I take the picture. >.>; Basically, my texture on Marth's body looks greyish all the time. If I pause the game and don't touch anything (or take a snapshot), it looks normal. Title: Re: Texture changing according to lighting/camera Post by: _Data_Drain_ on December 20, 2010, 12:59:30 PM Hm... Does it export right? Is this a mipmap problem?
Title: Re: Texture changing according to lighting/camera Post by: Miacis on December 20, 2010, 01:02:26 PM Hm... Does it export right? Is this a mipmap problem? What do you mean ?Title: Re: Texture changing according to lighting/camera Post by: _Data_Drain_ on December 20, 2010, 01:35:49 PM Well, first off, does the texture change around as you move the camera?
If so, that maybe your problem, mip maps are annoying, I had this issue with Neco Arc Chaos (who's on Toon Link), his mip maps were messed up... Not sure how to really fix this, but what I did was use an older version of BrawlBox... http://www.mediafire.com/?mwykhhk224h In case you don't have that version... See what happens when you use it. Title: Re: Texture changing according to lighting/camera Post by: Miacis on December 20, 2010, 01:55:47 PM Well, first off, does the texture change around as you move the camera? Yup.I'll have a look at it, then. Thanks. :3 EDIT : I've just retried. No changes. :( Title: Re: Texture changing according to lighting/camera Post by: DrPanda on December 20, 2010, 02:16:18 PM Marth may have some unknown overlay that makes it go greyish... :-\
Have you done any UV editing on him at all? Title: Re: Texture changing according to lighting/camera Post by: _Data_Drain_ on December 20, 2010, 02:17:35 PM That's odd... I used that for Neco Arc Chaos and it worked... But it does sound like some kinda mip map issue... But then again, it may not be...
Title: Re: Texture changing according to lighting/camera Post by: Miacis on December 20, 2010, 03:05:26 PM Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O
Even on Regular un-modded Brawl. o_O Maybe it's just my TV ? I need to be sure ... Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ? Blue textures turning to a grey maroonish in the background ? Title: Re: Texture changing according to lighting/camera Post by: msp26 on December 20, 2010, 05:14:33 PM Uh ... I'm starting to get very very worried now. I see this on every possible model. o_O Even on Regular un-modded Brawl. o_O Maybe it's just my TV ? I need to be sure ... Could someone go on regular unmodded FD, pause right at the beginning, and tell me if he notices a weird change in lighting between "moving pause camera" and "immobile pause camera" ? Blue textures turning to a grey maroonish in the background ? I would but its 12 am over here :( |