I'm new to hacking, but I'm getting help from other hackers that show great effort in their work.
Credits:
Flat Mario PSA made by MeleeMaster500
Melee mario vertex made by Powertm
Ground pound came from Mario64 made by haloedhero
As for me, I'm working on the custom animations.
Not finished Finished Could be revamped
_____________________________________________________________________________________________replace all mario costumes Red PM texture
custom animations Green PM texture
PSA Yellow PM texture
CSP, Portraits, etc. custom animations
I could really use the help! I need animators, and moveset makers, and I need ideas for the moveset
Stats
Weight: light
Moveset
A-Punch
AA-Punch
AAA-hammer swing
S tilt:-Kooper appears and uses power shell. (PM2)
U tilt-Hammer toss (PM 1 & 2)
D tilt-Fire flower
Dash atk-PM slides and spins at the same time. Deals multi hit damage. (PM)
S smash-PM grabs his golden hammer and uses power hammer
U Smash-PM holds Bombette above his head. When Bombette self-destructs, she'll fly into the air to hit anyone in the air. (PM)
D smash-PM ground pounds on the ground, and two pieces of earth pop out from the ground, hitting anyone nearby (PM)
N air-PM spins. It can reflect projectiles as well as hurting enemies (PM2
F air- Option1: PM grabs his hammer and smashes opponents downward like the ice climbers.
Option2: PM dives forward. This functions like Athena's UAB air. (PM2)
B air-Hammer swing spin
D air- Ground pound
U air-Hammer swing
Neutral Special: Hammer drive
Side Special: Super Hammer.this move can reflect projectiles. (PM2)
Up Special: Spring jump. This is a chargeable move (PM2)
Down Special: Hammeerquake
Final Smash: The power of the 7th crystal star
Glide: yes
Crawl: yes
I need more ideas! I'm already working on animation and textures, but I need more help on the PSA. Thanks!
Is this paper mario based off of The Thousand Year Door, the first one, the last one, or all three?
-I was thinking his glide could be the paper plane he folds into :D
-His down special could be some badge he used in the game. For example, it can be HammerQuake(at least I think that's what it's called). He swings his hammer at the ground, and it can function like DK's down special, in that it has a large hit box on the ground that sends them up :)
-If possible, his crawl could be when he rolls up into the tube and rolls on the floor. It would look silly, but fans would appreciate it I'm sure. I would haha
-His utilt could be the hammertoss badge. He just tosses a hammer above him. Perhaps it could be extracted from the hammerbro assist trophy. Or maybe instead of Paper Mario tossing the hammer, Yoshi could come out and throw an egg :D
-I was thinking his dash attack could be based off of the little sliding spin he does in the original paper mario. I don't know if that is what you were trying to say
-For dtilt he could use Vivian and go below ground for a second, then pop up and do an uppercut. Or maybe he could place a fire flower on the ground that sprays fire in front of him for a second or two. Kind of like the Ice Climber's down special, but in one direction
I am so for this PSA. I am not too great at creating anything, but I will be more than willing to help :)
Haha, I am currently creating a Crystal King PSA for Dedede :D
So obviously I am a huge fan of the Paper Mario series. If you ever need any help, just let me know. I can't do any serious moveset switches, but I am able to change moves. I just can't create moves from scratch yet. I am going to look into it though
Some of this seems impossible. I'll just say it right now. A proper Bobbery cannot be made. , cause none of the Bob-Ombs have a Sailor's cap, and making one would be a pain due to lack of vertices. Kooper is easier.
However. I think it would be better to focus Paper Mario around Jumping and Hammering for his attacks, then coming up with something original for the Final Smash.
@MaskedMan
The PSA is mostly based off of The thousand year door. That's my favorite Paper Mario. If the down special is hammerquake, then it could be a charge up move. The longer the charge, the larger the range. When the hammer itself hits someone, that person gets impaled into the ground. I prefer to go with the fire flower for d tilt, or have PM roll into his opponent.
@Recovery =D
What if I tried Bombette instead? She's just a pink bob-omb. I do want so some more hammer action and jumping action. Are you good with PSA? I could use the help. I'm a better animator.
Interestingly, I managed to turn Mario into a boat for his swimming animations. I want to show a picture! How do I save my computer screen as a jpg or jpeg? I know how to turn Mario into an airplane, but I will wait until Mario can glide.
Look up bin2jpeg
Wait, your computer screen, or the in game image? If you mean the computer screen, click Print screen on your keyboard, then go into an image editor and paste. Otherwise, follow Santa Ridley's advice.
Thanks! Now its easier to show projects
Much better!
How about now?
http://s1106.photobucket.com/albums/h375/mariorocks64/?action=view¤t=Screenshot1.png
All I can do is send links.
Anytime. And remember to get the direct link for the individual image, not the album.
Can you see the image in the link?
You have to get the direct link, then put [img} image link [/img]
Good luck with this project! Are you gonna literally make him flat in all the animations? If so that wouldn't actually be too hard (just set the X axis of the Top N bone to 0.01 or something like that for each animation).
Maybe Paper Mario could use the Pixels he uses in Super Paper Mario ! What do you think about it ?
@Link40 You could implement some moves your thinking of, because I've never played super paper mario.
I seriously think Paper Mario should focus on Hammering for two reasons: It gives a lot more room to make moves to base off of, and it could make for a more interesting moveset. Integrating Jumping moves into a moveset would be an extremely difficult task, cause you have to be airborne for them to work, and and of P-Mario's Jump moves involve stomping down on the opponent, so they would get predictable really quick.
@Velen
I want paper mario to have a formiddable AI. I could make the rest of his moves like the ice climberss' hammer attacks.
One thing is left: What would be a good F air?
F air- Option1: PM grabs his hammer and smashes opponents downward like the ice climbers.
Option2: PM dives forward. This functions like Athena's UAB air. (PM2)
For his side B he could somehow fold into a paper plane and fly for a bit XD
For the up b he folds up like he does for that spring jump thing? :l
Down B he rolls up into a paper roll and rols around (similar to jigglypuffs side B)
(http://img840.imageshack.us/f/screenshot1va.png/)
Does this look like a paper boat?
http://img840.imageshack.us/f/screenshot1va.png/
lol kinda, just make the scaling for his bones different, so that his body looks 'flat' :l
His body is flat! The angle I have the picture in just makes it look 3D
I honestly need PSA workers to help me with the moveset. I'm fine doing the animations, but can someone please help in PSA?
Well it shouldn't be a problem to make the paper boat his "swimming" animation, I mean I wouldn't see it very fitting as a side B, unless you put the water splashes from FLUUD(or some other water effect) underneath it.
Like first he sinks down into the water like normal, and then as he comes up he folds into the paper boat, hopping up and unfolding as he touches 'land'
What about my special ideas? Is that good?
Cause honestly mario pulling his 'partners' out as specials seems like way too much work. Though that's just my pacifist side talking I guess lol
Ehhhh........I'm not too into the idea of your idea of specials. I'm not using PM's partners for specials. His specials are
B: Fire drive
Side B: Super hammer
Up B: spring jump
Down B: hammerquake.
The paper boat is his swim animations.
Quote from: agentblueberry on December 23, 2010, 07:12:57 PM
Ehhhh........I'm not too into the idea of your idea of specials. I'm not using PM's partners for specials. His specials are
B: Fire drive
Side B: Super hammer
Up B: spring jump
Down B: hammerquake.
The paper boat is his swim animations.
Hmm true, I guess I was just thinking of a more TYD based paper mario =3 bt that sounds good too.
So Naruzelda, are you good with PSA? I need help on the PSA.
Can we see some pictures of this? I 100% support this idea btw :)
So do I! In fact, you can rely on me for testing if you need it :) I love Paper Mario!
Quote from: agentblueberry on December 23, 2010, 07:36:01 PM
So Naruzelda, are you good with PSA? I need help on the PSA.
lol I'm slightly growing in my ability, but not to the level of say Silent Doom and others *nod*
http://img801.imageshack.us/img801/6323/screenshot2up.png
http://img510.imageshack.us/img510/8097/screenshot3o.png
http://img63.imageshack.us/img63/5189/screenshot4pv.png
Three pics. Any comments, suggestions, feedback?
@Naru
Its ok! I'll just ask them when they're interested.
Wow this looks pretty good agentblueberry :D
About how much of this would you say is done?
Thanks! I think I'm about 25% finished with animations.
This project is gonna be hard, lets hope this ends up good.
I'm glad I'm being cheered on. I just wish I was good with PSA.
Just my two cents. But I think you should edit his proportions to be more like Paper Marios because at the moment he's still just a flat Mario. You need to make him shorter, scale down his legs... etc. Should be easily doable with animations.
(http://www.gamezone.com/images/gamezone/23/7/76/s23776_gc_10.jpg)
@Beyondyou
If this doesn't work, can I rely on you to make a vertex of paper mario?
Quote from: agentblueberry on December 24, 2010, 03:31:08 AM
@Beyondyou
If this doesn't work, can I rely on you to make a vertex of paper mario?
Who could a Paper Mario vertex work over? >_>
.... Game & Watch?
Quote from: Santa Ridley on December 24, 2010, 04:35:21 AM
.... Game & Watch?
I thought you can't edit G&W other than making a recolor.
CLOWN? Are you good with PSA?
Clown?! XD Ct.OWN. I'm only good at textures but ShadowMarth can give you a guide to PSA
Quote from: Santa Ridley on December 24, 2010, 04:35:21 AM
.... Game & Watch?
Won't work since G&W can only have 1 texture. Look at all the G&W texture hacks and you'll notice that they're either a single colour, a repeated texture all across the body, or an emerald texture.
The shape of Paper Mario would probably be possible, however the texture wouldn't be. And even then working with him in Brawlbox is a nightmare (you have to see it to know what I'm talking about). It's quite shocking really.
Quote from: SDo0m InCaRnAtI0n on December 24, 2010, 11:37:31 PM
Quote from: Santa Ridley on December 24, 2010, 04:35:21 AM
.... Game & Watch?
Won't work since G&W can only have 1 texture. Look at all the G&W texture hacks and you'll notice that they're either a single colour, a repeated texture all across the body, or an emerald texture.
The shape of Paper Mario would probably be possible, however the texture wouldn't be. And even then working with him in Brawlbox is a nightmare (you have to see it to know what I'm talking about). It's quite shocking really.
Basically you're saying it is Armageddon in a nutshell to actually edit G&W in terms of models and sometimes textures. Why do some textures in the Vault take up all textures?
http://img254.imageshack.us/img254/5756/screenshot5gw.png Is this proportional to the real Paper MArio?
(http://img254.imageshack.us/img254/5756/screenshot5gw.png)
Quote from: Ct.OWN on December 25, 2010, 12:53:01 AM
Quote from: SDo0m InCaRnAtI0n on December 24, 2010, 11:37:31 PM
Quote from: Santa Ridley on December 24, 2010, 04:35:21 AM
.... Game & Watch?
Won't work since G&W can only have 1 texture. Look at all the G&W texture hacks and you'll notice that they're either a single colour, a repeated texture all across the body, or an emerald texture.
The shape of Paper Mario would probably be possible, however the texture wouldn't be. And even then working with him in Brawlbox is a nightmare (you have to see it to know what I'm talking about). It's quite shocking really.
Basically you're saying it is Armageddon in a nutshell to actually edit G&W in terms of models and sometimes textures. Why do some textures in the Vault take up all textures?
Because of the fact that they are emerald textures.
S Doon. Are you good with PSA?
You could use Barry and Dashell Pixl's from super paper mario as attacks, and possibly slim as a taunt. With Barry mario does a quick spin and does damage, while invincible (like a counter), Dashell would just let him dash forward (possibly doing damage to whomever he runs into), and with slim, mario turns sideways making him invisible and invincible until you turn it off (can be used as a taunt, being temporary of course, and probably not with invincibility so as not to seem cheap).
Wow this would be great! Can't wait to see
I like some of your ideas, but here is what I think.
These are only suggestions. You can choose whether you want to use any of them or not.
Jab: PM throws a punch, hops up and does Mario's Nair, then does a horizontal hammer smash.
F-Tilt: PM does an overhead smash with his hammer. Quick and weak, but it's KB sends the victim diagonally upward.
D-Tilt: PM does...I dunno.
U-Tilt: PM pumps his fist into the air as if in victory. This can kill middleweight characters at aorund 175%.
F-Smash: PM performs the Power Smash. It's slow to start, and very powerful, but it's set KB makes it unable to kill.
U-Smash: PM takes his hammer and holds it out while somersaulting once. Quick and does mediocre damage.
D-Smash: PM jumps into the air and slams down into, causing a blast of air that pushes enemies away a very short distance if he misses. Somewhat mediocre strength.
Dash Attack: PM does the Spin Dash from PM1, spinning around several times and doing many hits. The damage each hit does is weak, but it acculmilates quickly.
Nair: PM sticks his hammer out. Has Sex Kick properties.
Fair: PM performs the Tornado Jump, spinning around.
Uair: PM spins clockwise in the air with his hammer as the center.
Bair: PM does spinning dropkick to his rear, does two-three hits.
Dair: You choose.
GrabJab: PM clonks the victim with his balled up fist.
F-Throw: PM clonks the victim over the head with his Hammer. Downing them instantly.
B-Throw: PM spins around and throws his victim ala like he throws Bowser.
U-Throw: PM tosses his victim above him before doing a Jump Punch. Can kill.
D-Throw: PM does the Spin Jump on his foe, stomping on them.
Specials
B: Fire Flower Drive: PM uses this chargeable move using uncharged Super Scope shots. He brings his arm back like he is doing Mario's F-Smash, but when he brings his hand forward, a barrage of shots comes out his hand at random angles. The longer he charges, the more shots. This was inspired by the Fire Flower item from PM1 and 2.
Side B: I dunno.
Down B: Quake Hammer: Mario brings his hammer over his head and slams down, causing debris to fly up around where the hammer hits.
Up B: Spring Jump: Not the same as Sonic's, unlike Sonic's, Mario can perform any aerial specials he can use, but their power is 75% of normal.
FS: I dunno.
Those are just my suggestions. You can take whatever sounds good if you want.
If you didn't know this already, I've found something that could save you a LOT of time:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10630
It's an already 100% flat Mario.
How is it coming along so far agentblueberry?
I bumped into a problem: I need someone to make the moveset!
The animations or the PSA?
The PSA!
Oh I definitely can't help you there lol. Just ask around, I'm sure someone is more than willing to lend you a hand :)
im definently looking foward to this