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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Eldiran on August 20, 2009, 12:25:21 AM



Title: New PSA Character -- Wisp! Version 1.2!
Post by: Eldiran on August 20, 2009, 12:25:21 AM
Hello all!  I finally finished my first real PSA character, so here it is:

WISP!

Version 1.2 download links!

Zipped
http://www.filesavr.com/wisp
Not Zipped
http://www.filesavr.com/fitpurinwisp12


Mediafire download link for Version 1.1:
http://www.mediafire.com/download.php?njuryzwmwuz

Megaupload download link for Version 1.1:
http://www.megaupload.com/?d=WKMINJ40

Old download link for 1.0:
http://www.mediafire.com/download.php?zytfjiiwwyf (http://www.mediafire.com/download.php?zytfjiiwwyf)

(http://img216.imageshack.us/img216/7244/wisp3.jpg)

I'm afraid I'm disappointing everyone who wanted to tone down the graphic effects, because I pretty much went to the max with them.  This is, in fact, a character comprised solely of graphic effects.  Don't worry though -- 4 Wisps can, in fact, exist on the same screen, in spite of the graphics limit.

So what is Wisp, exactly?  Well, (s)he's a conglomerate of all things wisp-like.  It's the Wisp from the Mana series, the Plasma Wisp from the Kirby series, even the Wisp unit from Warcraft III.  Not to mention it also can be the wisp from just folklore in general.

Wisp has many forms, even in just this one character.  (So don't worry, you can distinguish who's who in a Wisp ditto.)  They only affect appearance, but they're each still very distinct:

(http://i16.photobucket.com/albums/b34/Eldiran/Snapshots/Wisps3.jpg)

Pretty sweet.  Each form corresponds to a taunt.  To access Ice, you must face left and side taunt.  To access Fire, face right and side taunt.  Light and Dark are up and down.

Much, much more information (and pics!) here:
http://www.smashboards.com/showthread.php?t=245842

(Hope it's cool to post the same thread in two places <.< )


Title: Re: New PSA Character -- Wisp!
Post by: Jose Gallardo on August 20, 2009, 01:16:42 AM
How about
So what is Wisp, exactly?  Well, (s)he's a conglomerate of all things wisp-like.  It's the Wisp from the Mana series, the Plasma Wisp from the Kirby series, even the Wisp unit from Warcraft III.  Not to mention it also can be the wisp from just folklore in general.

How about Wisp Wondertomb? Does that count? xD

I saw (replied) this on GSCentral. Nice.


Title: Re: New PSA Character -- Wisp!
Post by: hotdogturtle on August 20, 2009, 02:39:55 AM
This is amazing.

*also saw this on smashboards*


Title: Re: New PSA Character -- Wisp!
Post by: Gaddswell on August 20, 2009, 02:57:35 AM
Whoa, whoa, this is really something. You even managed to make a unique recovery move and final smash!

I gotta say, this is BY FAR the most unique thing to come from PSA yet! Definitely interested in where this goes.


Title: Re: New PSA Character -- Wisp!
Post by: Gazoinks on August 20, 2009, 05:19:21 AM
As said. this is definitely the most interesting thing to come from PSA so far.  Definitely download, looks amazing.


Title: Re: New PSA Character -- Wisp!
Post by: Miacis on August 20, 2009, 06:52:31 AM
I tested it, and I approve : this is by far the best moveset hack here. Love the effects, love the Final Smash, and totally admire the Specials.

I got two character freezes, however. One was when I used a fully charged Side-B for the first time, the other ones where after using a FS while being already fully charged. I couldn't reproduce them, however. :-/
And one game freeze when earthquaking every block in Green Greens. Couldn't reproduce as well ...

This really is an epic character, and plays nothing like Jigglypuff. Only the aerial movement is alike.

Oh, and you forgot to describe the dash attack on Smashboards. ^^


Title: Re: New PSA Character -- Wisp!
Post by: Codec01 on August 20, 2009, 07:09:11 AM
I never believed in god and those religious stuff but I do now. BECAUSE YOU ARE THE GOD!
I was just totally amazed by your awesome character!  You know, this is EPIC WIN.
I thought Wisp's final smash would freeze the game with that annoying beep sound, but it actually froze my mind :D This is the most awesome thing I saw in my life XD
Keep up your great work and I will be keeping my eyes on it constantly ;D


Title: Re: New PSA Character -- Wisp!
Post by: dRage on August 20, 2009, 08:07:10 AM
Awesome job man, the most original thing with PSA so far.

That being said something like this is the only really original thing you can do with psa so far. You won't be seeing everyone throwing out completly new characters free from the base character's animations. Cause the only was this is possible is by entirley removing the character through invisibility and make one up of GFX.

This post is by no means supposed to downtalk your work, I completly admire the great effort you put into this character and it is likely the best moveset hack so far. I just don't want people going around calling other people's movesets 'meh' cause it isn't as original as yours, cause if you don't want to go the route of removing the character an turning it into a GFX you'll always be bound to the animations you have.


Title: Re: New PSA Character -- Wisp!
Post by: Miacis on August 20, 2009, 08:53:47 AM
Dragonrage > Personnaly, why I think this moveset is epic is not only because of the different look, but mostly because Every Move has been given a new feeling. Even Specials, grabs, and the freakin' Final Smash !!
And don't start me on the little asides like the no-objects, the switchable colors, the distant grab and the way to charge its Side-B.

We could easily call this the only true complete moveset hack, being complete, original, and more importantly Studied to be balanced.

Even if it had been titled "Magic Jigglypuff" or something, with a visible Jiggs, it would have been praised about as much, I believe.
Of course the graphics helped too. But they don't make the moveset. ;)


Title: Re: New PSA Character -- Wisp!
Post by: dRage on August 20, 2009, 09:13:29 AM
Personnaly, why I think this moveset is epic is not only because of the different look, but mostly because Every Move has been given a new feeling. Even Specials, grabs, and the freakin' Final Smash !!

This is exactly what I was talking about, the only way to give every move a completly different feel is what he did.

You won't be able to do something like that with a normal character unless you go the 'elemental' route which many people complain about being unoriginal. ('uhhh another [insert element here] character. do something original!!!11')

Let's make an example, you want to give a character completely different aerials, what can you do? Exactly, you have to either use his given aerials or look for other animations or simply add gfx and make it an elemental attack (but people don't like this anymore so that's a no-no)
And there's the problem other aerial animations (that won't look retarted) are extremly limited. You have a few stuff like airdodge or itemthrows and when you're lucky fitting FS and specials animations. (I got lucky with my Ike since the first hit animation of his aerial FS is perfect for a multihit aerial)

My point is unless we get animation-/modelhacking or PSA will be able to change animation speed the only truly original stuff that isn't elemental/gfx stuff will be specials and FS cause that's the only stuff we have free control over.

EDIT: Another example to show the limitations of SA: I wanted to make a Link moveset where the neutral B would switch between two fighting styles. First would be Thunder Saber were most attacks were quick moves with low damage and knockback and mostly have short range with some execeptions. The second style would be Flame Sabre where moves were more powerful but usually slow with decent knockback and good range.

I had to drop the whole thing cause SA cannot modify animation speed. Every attack besides specials would just have different stats, so Thunder Fsmash would as fast as Flame Fsmash. That's one of the reason why I'm shifting my focus back to machinimation, movesthacking is fun but right now there too many limitations to create something original aside from using pretty gfx (which is what I'm doing for my machinima who cares about functionality as long as the move looks awesome xD)


Title: Re: New PSA Character -- Wisp!
Post by: Eldiran on August 20, 2009, 10:36:18 AM
How about Wisp Wondertomb? Does that count? xD

I saw (replied) this on GSCentral. Nice.

Spiritomb, sure.  Wondertomb... that can be Wisp when he gets a Starman :P

I tested it, and I approve : this is by far the best moveset hack here. Love the effects, love the Final Smash, and totally admire the Specials.

I got two character freezes, however. One was when I used a fully charged Side-B for the first time, the other ones where after using a FS while being already fully charged. I couldn't reproduce them, however. :-/
And one game freeze when earthquaking every block in Green Greens. Couldn't reproduce as well ...

This really is an epic character, and plays nothing like Jigglypuff. Only the aerial movement is alike.

Oh, and you forgot to describe the dash attack on Smashboards. ^^

Thank you!  The character freezes are dismaying however.  Someone else also mentioned a freeze with Side+B, but I haven't been able to experience it.  I haven't been able to replicate any of the other crashes, either. 8/  I have a sneaking suspicion though, that I used too many subroutine calls.  If someone with more arms than me could have multiple Wisps earthquaking simultaneously...?

I totally did forget the Dash Attack.  I always forget that one.

I never believed in god and those religious stuff but I do now. BECAUSE YOU ARE THE GOD!
I was just totally amazed by your awesome character!  You know, this is EPIC WIN.
I thought Wisp's final smash would freeze the game with that annoying beep sound, but it actually froze my mind :D This is the most awesome thing I saw in my life XD
Keep up your great work and I will be keeping my eyes on it constantly ;D

Thanks!  His final smash shouldn't be making beeps... just thundery lightning noises. :/  Let me know if it happens again!

@Dragonrage:  Don't worry, I totally understand what you're saying.  The fact that Wisp can be almost 100% original is why I was so excited to release it :D  I hope the balanced moveset helps too though.


Title: Re: New PSA Character -- Wisp!
Post by: Kevinrus778 on August 20, 2009, 11:54:29 AM
That's...AMAZING.

I was wanting to make something similar, but I never could because I couldn't manage to get any graphic effects to stay on a character throughout the whole match -_-

If you don't mind, I think I'm going to check out how you did that, lol. (You covered up Jigglypuff's usual form VERY nicely btw)


Title: Re: New PSA Character -- Wisp!
Post by: Miacis on August 21, 2009, 06:13:00 AM
... I think most of your pictures died, on your smashboars topic ... :-/


Title: Re: New PSA Character -- Wisp!
Post by: ??_? on August 21, 2009, 10:40:19 AM
This is great.  I was just playing as him/her.  Nice job.


Title: Re: New PSA Character -- Wisp!
Post by: Eldiran on August 21, 2009, 11:23:50 AM
... I think most of your pictures died, on your smashboars topic ... :-/

Yeah, apparently ImageShack doesn't allow too much access to pictures in any given hour.  To my understanding they should be back the next hour.

Or maybe ImageShack just sucks.

Thanks Kevin, NOaH!


Title: Re: New PSA Character -- Wisp!
Post by: TheFirstZero on August 21, 2009, 11:45:44 AM
wow dude, this combined with model hacks (& a good texture) could mean whole new characters for brawl.


Title: Re: New PSA Character -- Wisp!
Post by: LavaLatte [.Fade] on August 21, 2009, 12:06:58 PM
... I think most of your pictures died, on your smashboars topic ... :-/

Yeah, apparently ImageShack doesn't allow too much access to pictures in any given hour.  To my understanding they should be back the next hour.

Or maybe ImageShack just sucks.

Thanks Kevin, NOaH!

Use Photobucket. It always works.


Title: Re: New PSA Character -- Wisp!
Post by: Plasmakirby on August 21, 2009, 03:11:03 PM
i'll make CSP's for it. i'm gonna adjust ground+air speed for my copy. if it floats, it shouldn't be slow. great job. i found my new main


Title: Re: New PSA Character -- Wisp!
Post by: Jigiba on August 21, 2009, 03:42:40 PM
by far the BEST character EVAR made!


Title: Re: New PSA Character -- Wisp!
Post by: catgowoof on August 21, 2009, 03:59:15 PM
Saw this on Smashboards and I must say this is wicked! Completely feels like a new character, which is just what PSA should be doing.
Very well done.


Title: Re: New PSA Character -- Wisp!
Post by: Plasmakirby on August 21, 2009, 05:38:56 PM
wait..no plasma wisp? this is an outrage!!! at least it has an attack like plasma kirby. it just needs plasma wave


Title: Re: New PSA Character -- Wisp!
Post by: Eldiran on August 22, 2009, 12:08:49 PM
Thanks for the support and compliments guys!  I will eventually release a new version with bug fixes and slight balance improvements.  Let me know if you have any suggestions!


Title: Re: New PSA Character -- Wisp!
Post by: Plasmakirby on August 22, 2009, 02:50:43 PM
here's some suggestions

1. all attacks are a little stronger. a little.
2. faster ground speed. he floats for God sake!
3. ^smash has sweetspot at the top
4. vB in the air shoots Wisp downward, causing a small earthquake.
5. add another level of Plasma, creating a Plasma Wave from Kirby
6. better intro :P


Title: Re: New PSA Character -- Wisp!
Post by: thanyou on August 22, 2009, 07:01:45 PM
This is GODLY beyond words, but my only beefs with it are:

Run speed - Its hard to combo with him because of this
Jump height  - Not really a problem because he's got 9 jumps, but it's just something that slows him down a bit
Bv - As Plasma Kirby said


Title: Re: New PSA Character -- Wisp!
Post by: ??_? on August 22, 2009, 07:13:39 PM
and also no spike move i don't think.  I like the spike moves...


Title: Re: New PSA Character -- Wisp!
Post by: Plasmakirby on August 24, 2009, 02:10:37 PM
and also no spike move i don't think.  I like the spike moves...

^B is hard to spike, but is possible, and very strong at that. i have spiked with it several times


Title: Re: New PSA Character -- Wisp!
Post by: LavaLatte [.Fade] on August 24, 2009, 03:38:54 PM
By the way, everyone, Wisp is RIDICULOUSLY useful to learn from. Trust me ^-^


Title: Re: New PSA Character -- Wisp!
Post by: Pinutkā„¢ on August 25, 2009, 10:01:55 AM
I loved this!!! When I saw this on Smashboards I just HAD to download it! Still training with it though. Very unique ideas with the taunts on transforming him.


Title: Re: New PSA Character -- Wisp!
Post by: Miacis on August 25, 2009, 10:39:43 AM
Eldiran, maybe I have a solution for the Up-B issue that came up on the smashboards topic (totally screwing up the Mother characters). I didn't see a real solution being found (tell me if I'm wrong), but I may have an idea that would preserve the anti-recover use of the move without wrecking Lucas and Ness.

May I publish it here, or do you prefer me to register on smashboards so that the guys that know more about it than me can discuss it ?


Title: Re: New PSA Character -- Wisp!
Post by: Eldiran on August 25, 2009, 12:00:26 PM
Thanks for the com(pli)ments, guys!

Miacis, you can post it wherever you want, since I keep up on both of these threads.  I will say you'll probably get more discussion at Smashboards though, but I'll read your idea regardless.

Which reminds me -- I posted version 1.1 over at Smashboards!  I tried to modify UpB to be a little better (and a little less devastating against the mother children) but, I'm not sure I succeeded, so I'd still be glad to hear ideas.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Miacis on August 25, 2009, 02:55:48 PM
Ow ? Never mind then. ^^
I tried it and the result seems to be good. I think my idea was too twisted, in fact. ^^'

Tried it, love it. Much more playable than before.
But I keep getting console freezes randomly appearing during the match only while playing with him ...  :-[ I have no idea what causes this.
It really occurs at totally random occasions ...


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Eldiran on August 25, 2009, 02:59:47 PM
Ow ? Never mind then. ^^
I tried it and the result seems to be good. I think my idea was too twisted, in fact. ^^'

Thanks!

Quote
Tried it, love it. Much more playable than before.
But I keep getting console freezes randomly appearing during the match only while playing with him ...  :-[ I have no idea what causes this.
It really occurs at totally random occasions ...

Whaaaaat :(  Please let me know if this keeps occuring, and possibly what's going on when it does.  I don't want my 2nd version to be buggier than the first... :(


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Miacis on August 25, 2009, 03:05:42 PM
I don't know. It's just "like that". The console freezes with an ugly noise, just like when you try to load an incorrectly named texture, or if a pac is named a pcs as an example.
Except it just happens at random, so it's not an error of positionning in the SD card.

I jump at the ennemy, and freeze.
I attack him, and freeze.
I just freaggin' stand there, and it freezes.

It's really impossible to work out ...

Maybe it's only for me. If noboby had this problem on smashboards, I guess you shouldn't worry about it. It doesn't happen THAT much. ;)
...
Just one for each 7 fights, I think ?


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: igotsthepower9000 on August 29, 2009, 07:10:41 PM
I love this character, but smart old me decides to add more jumps, increasing it to 20 or so, and I could only do 2 jumps -__-

I think that was Jigglypuff tho.

Friggen godly idea. I can't wait till model/animation hax are possible, because that's the only thing we can't hack in brawl right now. We have music, texture, and now MOVESET hacking. I can't wait until those other 2 are possible, then brawl is oficially blasted wide open.




Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Shukaku on August 30, 2009, 08:37:15 PM
I love Wisp! But I think I found a bug.
Whenever I use its fully charge side B,Wisp just freezes and
can't do anything until it gets damaged.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Eldiran on August 31, 2009, 12:10:53 AM
Thanks for all the feedback guys!

@power9000: Jigglypuff and Kirby can't have their jumps edited via Attributes alone, sorry. :/

I love Wisp! But I think I found a bug.
Whenever I use its fully charge side B,Wisp just freezes and
can't do anything until it gets damaged.

Thanks!  Are you using the first version or version 1.1?  I should have gotten rid of all such glitches in 1.1.  (At least I really hope so!)


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: alphabayton on August 31, 2009, 12:31:29 AM
i used ver 1.1 and i found no bugs


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Alphatron on August 31, 2009, 10:50:13 AM
Awesome character. You can still see Wisp when someone like Sheik throws her though.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: freezinboi280 on August 31, 2009, 11:09:20 AM
I absolutely love Wisp over jigglypuff. I remember seeing a texture for this character already somewhere before. I think i'll download that and try it out if I run into it again. I havent run into any freezes with this character yet, but if I do i'll be sure to let you know.
What I do recommend though, for a next release, is to make the character more easily understandable to newcomers who picked up the controller using this character for the first time. I didnt know that Up+B was actually a charging move for a tornado until I read the description on one of the posts. Right now, i'm still not sure what Down+B (i'm not sure if it was this move though, since I dont have my wii in front of me right now) does. It was the move that looked like Wisp was digging into the ground. What you could possibly do for moves like Up+B is make it look like it's charging up, maybe with noticable effects on the side, or a glow that becomes more intense the more it's charged. This is just my own opinion though. I'm not sure if there was anything else I wanted to say, but i'll let you know if there anything. Of course, this is just my own opinion though. Wisp is definately worth having to play with =D Love it!


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Eldiran on August 31, 2009, 11:28:51 AM
Good to hear it's working for you alpha.

Awesome character. You can still see Wisp when someone like Sheik throws her though.

How do you mean?

Thanks freezin!  I'm afraid that it is a shortcoming of how Up+B works that you need to know it has to be held to charge it.  It's very difficult to convey things with purely graphic effects.  I will think on how to make it more intuitive.  The down+B is Earthquake, which will damage all enemies touching the ground when it finishes.  By holding B only briefly, you'll only damage them 4%; holding longer will trip them for 8%, and holding for a long time will impale all grounded foes for 12%.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: freezinboi280 on August 31, 2009, 11:43:15 AM
yeah i just read that post about wisp's movesets again. i'll be having some friends over tomorrow to test out / play with all the new movesets i've downloaded, and the new character Wisp =]

I actually dont know a thing about hacking, so I cant actually help as much as I want except to say what I think might be possible to hack in my mind. Or at least try to be close to what's possible.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Alphatron on September 02, 2009, 04:49:55 PM
Bah. Meant to say you could still see Jigglypuff when Shiek throws Wisp.


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Eldiran on September 02, 2009, 04:53:22 PM
Bah. Meant to say you could still see Jigglypuff when Shiek throws Wisp.

Whoops, that's a problem.  I may be able to fix it though.  I'll give it a shot.

Thanks for the info!


Title: Re: New PSA Character -- Wisp! Version 1.1!
Post by: Eldiran on September 04, 2009, 08:31:08 AM
Bah. Meant to say you could still see Jigglypuff when Shiek throws Wisp.

That's weird -- I can't make Jigglypuff at all visible with any of Shiek's throws.  Was there anything else going on when you experienced this?


Title: Re: New PSA Character -- Wisp! Version 1.2!
Post by: Eldiran on September 18, 2009, 12:22:03 PM
Bump.  Version 1.2 released.

Changelist:
- Ice form is now left taunt, fire form is right taunt. Regardless of facing.
- Momentum on Neutral B happens on frame 6 instead of 1 now.
- Fixed glitch of floating with Up+B.
- Maybe something else very minor that I forgot.


Title: Re: New PSA Character -- Wisp! Version 1.2!
Post by: FinalSoraRiku on September 18, 2009, 03:13:21 PM
This is one of the PSAs that I'm keeping.  It's impressive.


Title: Re: New PSA Character -- Wisp! Version 1.2!
Post by: Kirblord23 on September 18, 2009, 05:22:53 PM
i think its only me, but whenever i keep wisp's up-b tornado open for like 10 seconds, my game freezes. O_O?


Title: Re: New PSA Character -- Wisp! Version 1.2!
Post by: Eldiran on September 18, 2009, 11:36:33 PM
Thanks, final!

i think its only me, but whenever i keep wisp's up-b tornado open for like 10 seconds, my game freezes. O_O?

Whaaaaat aww.  I think it is only you, but I'd like to try to fix it regardless.  Are you totally positive that it happens every time?