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Title: File corruption on DDD using PSAMod Post by: MaskedMan on December 22, 2010, 09:32:43 PM I understand that version 1.3 gives a lot of memory inflation, and that a trick to prevent this is to choose "Save As" instead of "Save."
However, whenever I do this, the file still inflates 5-20 KB. There is only supposed to be a 1/20 chance of this happening from what I understand, but it has happened every single time I save as. Is there something I am missing? I am using 1.3 instead of 2.1 because I wish to edit King Dedede, so switching to 2.1 is not an option in this case Title: Re: File corruption on DDD using PSAMod Post by: Chuy on December 22, 2010, 09:34:44 PM It's not 1/20 chance of it inflating for filesize it's really random :/
I would say to do is edit as little a possible and don't frequently save it may screw you over bu the filesize shouldn't inflate as bad Title: Re: File corruption on DDD using PSAMod Post by: MaskedMan on December 22, 2010, 09:36:55 PM Well I am trying to make a completely new moveset, but it is very aggravating because it inflates so much every time I add something, so there's no way I will be able to change what I want..
Title: Re: File corruption on DDD using PSAMod Post by: Chuy on December 22, 2010, 09:38:15 PM Well I am trying to make a completely new moveset, but it is very aggravating because it inflates so much every time I add something, so there's no way I will be able to change what I want.. I believe tabuu can also edit moveset as wellsomeone in the attack/animations section might be able to help with this though |