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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Untouch on August 20, 2009, 01:31:57 PM



Title: removing/adding parts of a model found :o
Post by: Untouch on August 20, 2009, 01:31:57 PM
I was messing around with diddy's B up and I found an event.
I added it to his other attack and it created his Barrel jetpacks.

The event is 0B000200.
Parameter 0 is the model part.
Parameter 1 is create/destroy
0 = create, 1 = destroy

Anyone wanna mess around with this?


Title: Re: removing/adding parts of a model found :o
Post by: ¤TreK on August 20, 2009, 01:42:34 PM
It looks like the same event that puts Bowser in his fortress.


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 20, 2009, 01:48:00 PM
Just managed to keep links shielf through his side taunt.

SUCCESS

Wonder what else I can do?

(http://i25.tinypic.com/14e45fr.gif)


Title: Re: removing/adding parts of a model found :o
Post by: dRage on August 20, 2009, 02:35:44 PM
I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active.


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 20, 2009, 03:01:19 PM
(http://i31.tinypic.com/2czzn03.jpg)


METABLOB


Title: Re: removing/adding parts of a model found :o
Post by: Finman702 on August 20, 2009, 03:25:15 PM
Nice find :af:

I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active.
Is that going well? I mean, is worth downloading at this point or should I wait?


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 20, 2009, 03:27:50 PM
Parameter 1 seems to be specific models.

EG:

Parameter 0 and 1 with a value of 1 for peach is her golf club.
If Parameter 1 is 2, its the frying pan.

EDIT:
It's divided into body part.
 


http://www.youtube.com/watch?v=VaZ9PpPXLsc


Title: Re: removing/adding parts of a model found :o
Post by: Garuda on August 20, 2009, 05:54:04 PM
I wonder if this will mean anything for Ganondorf's sword...


Title: Re: removing/adding parts of a model found :o
Post by: xSpartanLazerx on August 25, 2009, 04:17:49 PM
THAT. WOULD. BE. AWESOME.


Title: Re: removing/adding parts of a model found :o
Post by: PhantomWings on August 26, 2009, 11:43:19 AM
I was reluctant to add this command because it didn't seem correspond with the list that was created a while ago for all the body parts. But perhaps I was mistaken, so I'll post it here in case anyone wants to compare...

Code:
Mario:
00 Body
01 Cap
02 FS Eyes
03 Face(Damage)
04 Face(Default)
05 Hair
06 Hair(Without Cap)


DK:
00 Body
01 FS Eyes
25 Teeth(lower)
29 Teeth(Upper)


Link:
00 Body
01 FS Eyes
02 Teeth
08 Pouch 1
0A Pouch 2
1C Sword(Hilt)
1E Sword(Blade)
31 Eyes
47 Shield
4A Sheath
4C Shield(On Back)
4E Sword(In Sheath)


Samus:
00 Body
01 FS Visor
14 Left Shoulder
26 Head
29 Right Shoulder
2C Arm Cannon
2E Morph Ball


Zamus:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)


Kirby:
00 Arms/Legs
01 Body(Mouth Open)
02 Body(Default)
03 FS Eyes(Mouth Open Face)
04 FS Eyes(Default Face)


Fox:
00 Body
01 Blaster in Holster
02 FS Eyes
04 Face(Eyes Half Closed)
05 Face(Eyes Closed)
06 Face(Default)


Pikachu:
00 Body


Marth:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
15 Sheath
17 Sword in Sheath
43 Sword(Blade)
44 Sword(Hilt)


Mr. Game & Watch
00 Body
58 Head
59 Head(Mouth Open)
5A Arm(Back)
5B Hand(Back)
Not Done


Luigi:
00 Body
01 Cap + hair
02 FS Eyes
03 Face(Damage)
04 Face(Default)
05 Hair(Without Cap)


Diddy Kong:
Not Done


Metaknight:
00 = Body
01 = Cape
29 = Sword
4B = Dimensional Cape
4C = Wings


Zelda:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage)


Sheik:
00 Body
01 FS Eyes


Pit:
00 = Body
01 = FS Eyes
03 = Face(Brows Arched)
04 = Face(Eyes Half Closed)
05 = Face(Eyes Closed)
06 = Face(Default)
07 = Face(Damage 1)
08 = Face(Damage 2)
2D = Shield
2F = L Hand weapon
34 = Bracelet 1
36 = Bracelet 2
4A = R Hand Weapon
4C = Weapons Together
4E = Bow


Falco:
00 Body
01 Blaster in Holster
02 FS Eyes


Pokemon Trainer:
00 Body


Charzard:
00 Body
01 FS Eyes


Squirtle:
00 Body
01 FS Eyes


Ivysuar:
00 Body
01 FS Eyes


Ike:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
08 Teeth
47 Sword


Snake:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
08 Face(Shouting)
09 Teeth


Peach:
00 Body
01 Crown
02 FS Eyes
03 Skirt
49 Golf Club
4A Crown(In Hand)
4B Frying Pan
4C Tennis Racket


Yoshi:
00 Body
12 Tail Guard
2E Left Eye
37 Right Eye


Ganondorf:
00 Body
01 FS Eyes
02 Teeth


Ice Climber:
00 Body
01 FS Eyes
18 Hammer
1D Hair


Dedede:
00 Hands + Feet + Head
01 Body
02 FS Eyes
03 Hammer


Wolf:
00 Body
01 Blaster
02 FS Eyes
03 Face(Eyes Closed)
04 Face(Eyes Half Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)


Lucario:
00 Body
01 FS Eyes
03 Face(Eyes Closed)
04 Face(Eyes Half Closed)
05 Face(Default)
06 Face(Damage 1)


Ness:
00 Body
01 Head(Burnt)
02 FS Eyes
03 Head
3D Bat


Sonic:
00 Body
01 Eyes
02 FS Eyes
04 Upper Face(Default)
05 Lower Face(Half Grinning)
06 Eyes Closed
07 Eyes Half Closed
08 Upper Face(Grinning)
09 Lower Face(Grinning)
0A Upper Face(Smirking)
0B Lower Face(Smirking)
0C Lower Face(Default)


Bowser:
00 Body
01 FS Eyes
02 Left Horn
03 Right Horn
18 Body(While Jumping)
19 Shell(While Jumping)


Wario:
00 Body
01 FS Eyes


Toon Link:
00 Body
01 FS Eyes
18 Sword(Blade)
1A Sword(Hilt)
4A Shield
4D Sheath
4F Shield(On Back)
52 Sword(In Sheath)


ROB:
Not Done


Olimar:
Not Done


Capt. Falcon:
00 Body
01 ??(FS?)
2A Shoulder Guard


Jigglypuff:
00 Body
01 FS Eyes


Lucas:
00 Body
01 FS Eyes
3B Stick


Regardless, nice find Untouch.


Title: Re: removing/adding parts of a model found :o
Post by: Just2good on August 26, 2009, 02:20:44 PM
Thats a nice list and yeah im guessing not all IDs are the same, like Marths sword being 01 instead of 17


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 26, 2009, 03:41:37 PM
WOOT

Found out how to remove/add the item forever.

0B010200

Same parameters.


Title: Re: removing/adding parts of a model found :o
Post by: AwesomeTurtwig on August 26, 2009, 04:11:03 PM
WOOT

Found out how to remove/add the item forever.

0B010200

Same parameters.

With this... could I say remove Mario's arms. But still have his body, legs, and everything else?


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 26, 2009, 04:43:42 PM
Noones found the model number for his arms.
If they are found, yes.


Title: Re: removing/adding parts of a model found :o
Post by: AwesomeTurtwig on August 26, 2009, 04:58:27 PM
Noones found the model number for his arms.
If they are found, yes.
Well I'm kinda confused about the 2nd parameter. I changed it to 3 as a test and my game froze. Any clue what happens when it's at 0, 1, or 2?


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 26, 2009, 05:11:14 PM
I seriously do not know.

They organized it horribly.


Paramter 2 is create destroy.
I can NOW confirm it.

YES!!!!!!!
MADE MARIO HAVE HAIR BUT NO HAT :D

03 = Hair
02 = Hat and Hair
01 = Face

Ness
02 = Bat
01 = Face (destroying it turns it black)


Title: Re: removing/adding parts of a model found :o
Post by: kyzon on August 26, 2009, 08:02:20 PM
Awesome.. 1 or 0 are the same as true false bootlean


Title: Re: removing/adding parts of a model found :o
Post by: AwesomeTurtwig on August 26, 2009, 08:50:36 PM
I seriously do not know.

They organized it horribly.


Paramter 2 is create destroy.
I can NOW confirm it.

YES!!!!!!!
MADE MARIO HAVE HAIR BUT NO HAT :D

03 = Hair
02 = Hat and Hair
01 = Face

Ness
02 = Bat
01 = Face (destroying it turns it black)


For your hat-less Mario... what did you set for both parameters? Oh, and you ever find a way to make Mario completely invisible but still be able to see the fireballs he shoots and tell me how to do it. I would love you forever.


Title: Re: removing/adding parts of a model found :o
Post by: kyzon on August 27, 2009, 07:25:07 AM
for hat-less i'm sure its   0-3, 0-1   or change one to zero.. i forget


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on August 27, 2009, 03:57:44 PM
No hat is

2-1
3-0

and his arms don't seem to be able to be removed :(


Title: Re: removing/adding parts of a model found :o
Post by: VILE on August 27, 2009, 09:22:59 PM
His arms are connected to his body.


Title: Re: removing/adding parts of a model found :o
Post by: kyzon on August 28, 2009, 07:08:12 PM
SOOO.. i'd only have to enter this once?


Title: Re: removing/adding parts of a model found :o
Post by: kyzon on August 29, 2009, 11:33:32 AM
this doesnt remove the model part permanently for me

its supposed to right? like set it on wait or something and it goes for all


Title: Re: removing/adding parts of a model found :o
Post by: kyzon on September 06, 2009, 10:04:28 PM
Is that list by PW incomplete?
i'm trying to get rid of Zamus' paralyzer


Title: Re: removing/adding parts of a model found :o
Post by: CrossBladeZero on September 22, 2009, 06:27:04 PM
4 things. Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?


Title: Re: removing/adding parts of a model found :o
Post by: Kaye Cruiser on September 22, 2009, 06:42:27 PM
Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD


Title: Re: removing/adding parts of a model found :o
Post by: Untouch on September 22, 2009, 07:43:17 PM
Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Models are assigned to body parts so, no.


Title: Re: removing/adding parts of a model found :o
Post by: Finman702 on September 22, 2009, 10:29:26 PM
but you can change the bones and offsets, so yes?
Honestly I dont know, I havent messed with it enough, but I would think so...

*shrug*


Title: Re: removing/adding parts of a model found :o
Post by: CrossBladeZero on September 24, 2009, 05:05:55 PM
Seriously though, is it in sub routines cause it sounds too advanced. Can you add GFX as a permanent model piece? Finally, is it possible to add and/or remove parts at any time for a certain occasian? Like having Marth unsheath his sword when it's been set as a permanent carry-on.


Title: Re: removing/adding parts of a model found :o
Post by: Tyeforce on September 25, 2009, 11:30:38 PM
I wonder if this will mean anything for Ganondorf's sword...

That's what I'm hoping for!! http://kittycorp.freecp.net/index.php?topic=1318.0


Title: Re: removing/adding parts of a model found :o
Post by: LavaLatte [.Fade] on September 26, 2009, 05:03:13 AM
Are FS eyes included in the code?


Title: Re: removing/adding parts of a model found :o
Post by: CrossBladeZero on September 26, 2009, 01:03:19 PM
FOR GOODNESS SAKES PEOPLE ANSWER ME!!!!!!!!!!!!!!!!!


Title: Re: removing/adding parts of a model found :o
Post by: Fenox on September 26, 2009, 01:25:20 PM
FOR GOODNESS SAKES PEOPLE ANSWER ME!!!!!!!!!!!!!!!!!

Cake.


Title: Re: removing/adding parts of a model found :o
Post by: CrossBladeZero on September 27, 2009, 12:06:03 AM
|=( Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?