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Title: removing/adding parts of a model found :o Post by: Untouch on August 20, 2009, 01:31:57 PM I was messing around with diddy's B up and I found an event.
I added it to his other attack and it created his Barrel jetpacks. The event is 0B000200. Parameter 0 is the model part. Parameter 1 is create/destroy 0 = create, 1 = destroy Anyone wanna mess around with this? Title: Re: removing/adding parts of a model found :o Post by: ¤TreK on August 20, 2009, 01:42:34 PM It looks like the same event that puts Bowser in his fortress.
Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 20, 2009, 01:48:00 PM Just managed to keep links shielf through his side taunt.
SUCCESS Wonder what else I can do? (http://i25.tinypic.com/14e45fr.gif) Title: Re: removing/adding parts of a model found :o Post by: dRage on August 20, 2009, 02:35:44 PM I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active.
Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 20, 2009, 03:01:19 PM (http://i31.tinypic.com/2czzn03.jpg)
METABLOB Title: Re: removing/adding parts of a model found :o Post by: Finman702 on August 20, 2009, 03:25:15 PM Nice find :af:
I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active. Is that going well? I mean, is worth downloading at this point or should I wait?Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 20, 2009, 03:27:50 PM Parameter 1 seems to be specific models.
EG: Parameter 0 and 1 with a value of 1 for peach is her golf club. If Parameter 1 is 2, its the frying pan. EDIT: It's divided into body part. http://www.youtube.com/watch?v=VaZ9PpPXLsc Title: Re: removing/adding parts of a model found :o Post by: Garuda on August 20, 2009, 05:54:04 PM I wonder if this will mean anything for Ganondorf's sword...
Title: Re: removing/adding parts of a model found :o Post by: xSpartanLazerx on August 25, 2009, 04:17:49 PM THAT. WOULD. BE. AWESOME.
Title: Re: removing/adding parts of a model found :o Post by: PhantomWings on August 26, 2009, 11:43:19 AM I was reluctant to add this command because it didn't seem correspond with the list that was created a while ago for all the body parts. But perhaps I was mistaken, so I'll post it here in case anyone wants to compare...
Code: Mario: Regardless, nice find Untouch. Title: Re: removing/adding parts of a model found :o Post by: Just2good on August 26, 2009, 02:20:44 PM Thats a nice list and yeah im guessing not all IDs are the same, like Marths sword being 01 instead of 17
Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 26, 2009, 03:41:37 PM WOOT
Found out how to remove/add the item forever. 0B010200 Same parameters. Title: Re: removing/adding parts of a model found :o Post by: AwesomeTurtwig on August 26, 2009, 04:11:03 PM WOOT Found out how to remove/add the item forever. 0B010200 Same parameters. With this... could I say remove Mario's arms. But still have his body, legs, and everything else? Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 26, 2009, 04:43:42 PM Noones found the model number for his arms.
If they are found, yes. Title: Re: removing/adding parts of a model found :o Post by: AwesomeTurtwig on August 26, 2009, 04:58:27 PM Noones found the model number for his arms. Well I'm kinda confused about the 2nd parameter. I changed it to 3 as a test and my game froze. Any clue what happens when it's at 0, 1, or 2?If they are found, yes. Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 26, 2009, 05:11:14 PM I seriously do not know.
They organized it horribly. Paramter 2 is create destroy. I can NOW confirm it. YES!!!!!!! MADE MARIO HAVE HAIR BUT NO HAT :D 03 = Hair 02 = Hat and Hair 01 = Face Ness 02 = Bat 01 = Face (destroying it turns it black) Title: Re: removing/adding parts of a model found :o Post by: kyzon on August 26, 2009, 08:02:20 PM Awesome.. 1 or 0 are the same as true false bootlean
Title: Re: removing/adding parts of a model found :o Post by: AwesomeTurtwig on August 26, 2009, 08:50:36 PM I seriously do not know. They organized it horribly. Paramter 2 is create destroy. I can NOW confirm it. YES!!!!!!! MADE MARIO HAVE HAIR BUT NO HAT :D 03 = Hair 02 = Hat and Hair 01 = Face Ness 02 = Bat 01 = Face (destroying it turns it black) For your hat-less Mario... what did you set for both parameters? Oh, and you ever find a way to make Mario completely invisible but still be able to see the fireballs he shoots and tell me how to do it. I would love you forever. Title: Re: removing/adding parts of a model found :o Post by: kyzon on August 27, 2009, 07:25:07 AM for hat-less i'm sure its 0-3, 0-1 or change one to zero.. i forget
Title: Re: removing/adding parts of a model found :o Post by: Untouch on August 27, 2009, 03:57:44 PM No hat is
2-1 3-0 and his arms don't seem to be able to be removed :( Title: Re: removing/adding parts of a model found :o Post by: VILE on August 27, 2009, 09:22:59 PM His arms are connected to his body.
Title: Re: removing/adding parts of a model found :o Post by: kyzon on August 28, 2009, 07:08:12 PM SOOO.. i'd only have to enter this once?
Title: Re: removing/adding parts of a model found :o Post by: kyzon on August 29, 2009, 11:33:32 AM this doesnt remove the model part permanently for me
its supposed to right? like set it on wait or something and it goes for all Title: Re: removing/adding parts of a model found :o Post by: kyzon on September 06, 2009, 10:04:28 PM Is that list by PW incomplete?
i'm trying to get rid of Zamus' paralyzer Title: Re: removing/adding parts of a model found :o Post by: CrossBladeZero on September 22, 2009, 06:27:04 PM 4 things. Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?
Title: Re: removing/adding parts of a model found :o Post by: Kaye Cruiser on September 22, 2009, 06:42:27 PM Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Title: Re: removing/adding parts of a model found :o Post by: Untouch on September 22, 2009, 07:43:17 PM Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD Models are assigned to body parts so, no.Title: Re: removing/adding parts of a model found :o Post by: Finman702 on September 22, 2009, 10:29:26 PM but you can change the bones and offsets, so yes?
Honestly I dont know, I havent messed with it enough, but I would think so... *shrug* Title: Re: removing/adding parts of a model found :o Post by: CrossBladeZero on September 24, 2009, 05:05:55 PM Seriously though, is it in sub routines cause it sounds too advanced. Can you add GFX as a permanent model piece? Finally, is it possible to add and/or remove parts at any time for a certain occasian? Like having Marth unsheath his sword when it's been set as a permanent carry-on.
Title: Re: removing/adding parts of a model found :o Post by: Tyeforce on September 25, 2009, 11:30:38 PM I wonder if this will mean anything for Ganondorf's sword... That's what I'm hoping for!! http://kittycorp.freecp.net/index.php?topic=1318.0 Title: Re: removing/adding parts of a model found :o Post by: LavaLatte [.Fade] on September 26, 2009, 05:03:13 AM Are FS eyes included in the code?
Title: Re: removing/adding parts of a model found :o Post by: CrossBladeZero on September 26, 2009, 01:03:19 PM FOR GOODNESS SAKES PEOPLE ANSWER ME!!!!!!!!!!!!!!!!!
Title: Re: removing/adding parts of a model found :o Post by: Fenox on September 26, 2009, 01:25:20 PM FOR GOODNESS SAKES PEOPLE ANSWER ME!!!!!!!!!!!!!!!!! Cake. Title: Re: removing/adding parts of a model found :o Post by: CrossBladeZero on September 27, 2009, 12:06:03 AM |=( Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?
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