I was messing around with diddy's B up and I found an event.
I added it to his other attack and it created his Barrel jetpacks.
The event is 0B000200.
Parameter 0 is the model part.
Parameter 1 is create/destroy
0 = create, 1 = destroy
Anyone wanna mess around with this?
It looks like the same event that puts Bowser in his fortress.
Just managed to keep links shielf through his side taunt.
SUCCESS
Wonder what else I can do?
(http://i25.tinypic.com/14e45fr.gif)
I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active.
(http://i31.tinypic.com/2czzn03.jpg)
METABLOB
Nice find :af:
Quote from: Dragonrage on August 20, 2009, 08:35:44 PM
I used the command when I made Lucario's eyes go yellow during Disable for DD's project Mewtwo. Apperantly FS eyes can be called without FS being active.
Is that going well? I mean, is worth downloading at this point or should I wait?
Parameter 1 seems to be specific models.
EG:
Parameter 0 and 1 with a value of 1 for peach is her golf club.
If Parameter 1 is 2, its the frying pan.
EDIT:
It's divided into body part.
http://www.youtube.com/watch?v=VaZ9PpPXLsc
I wonder if this will mean anything for Ganondorf's sword...
THAT. WOULD. BE. AWESOME.
I was reluctant to add this command because it didn't seem correspond with the list that was created a while ago for all the body parts. But perhaps I was mistaken, so I'll post it here in case anyone wants to compare...
Mario:
00 Body
01 Cap
02 FS Eyes
03 Face(Damage)
04 Face(Default)
05 Hair
06 Hair(Without Cap)
DK:
00 Body
01 FS Eyes
25 Teeth(lower)
29 Teeth(Upper)
Link:
00 Body
01 FS Eyes
02 Teeth
08 Pouch 1
0A Pouch 2
1C Sword(Hilt)
1E Sword(Blade)
31 Eyes
47 Shield
4A Sheath
4C Shield(On Back)
4E Sword(In Sheath)
Samus:
00 Body
01 FS Visor
14 Left Shoulder
26 Head
29 Right Shoulder
2C Arm Cannon
2E Morph Ball
Zamus:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
Kirby:
00 Arms/Legs
01 Body(Mouth Open)
02 Body(Default)
03 FS Eyes(Mouth Open Face)
04 FS Eyes(Default Face)
Fox:
00 Body
01 Blaster in Holster
02 FS Eyes
04 Face(Eyes Half Closed)
05 Face(Eyes Closed)
06 Face(Default)
Pikachu:
00 Body
Marth:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
15 Sheath
17 Sword in Sheath
43 Sword(Blade)
44 Sword(Hilt)
Mr. Game & Watch
00 Body
58 Head
59 Head(Mouth Open)
5A Arm(Back)
5B Hand(Back)
Not Done
Luigi:
00 Body
01 Cap + hair
02 FS Eyes
03 Face(Damage)
04 Face(Default)
05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
00 = Body
01 = Cape
29 = Sword
4B = Dimensional Cape
4C = Wings
Zelda:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage)
Sheik:
00 Body
01 FS Eyes
Pit:
00 = Body
01 = FS Eyes
03 = Face(Brows Arched)
04 = Face(Eyes Half Closed)
05 = Face(Eyes Closed)
06 = Face(Default)
07 = Face(Damage 1)
08 = Face(Damage 2)
2D = Shield
2F = L Hand weapon
34 = Bracelet 1
36 = Bracelet 2
4A = R Hand Weapon
4C = Weapons Together
4E = Bow
Falco:
00 Body
01 Blaster in Holster
02 FS Eyes
Pokemon Trainer:
00 Body
Charzard:
00 Body
01 FS Eyes
Squirtle:
00 Body
01 FS Eyes
Ivysuar:
00 Body
01 FS Eyes
Ike:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
08 Teeth
47 Sword
Snake:
00 Body
01 FS Eyes
03 Face(Eyes Half Closed)
04 Face(Eyes Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
08 Face(Shouting)
09 Teeth
Peach:
00 Body
01 Crown
02 FS Eyes
03 Skirt
49 Golf Club
4A Crown(In Hand)
4B Frying Pan
4C Tennis Racket
Yoshi:
00 Body
12 Tail Guard
2E Left Eye
37 Right Eye
Ganondorf:
00 Body
01 FS Eyes
02 Teeth
Ice Climber:
00 Body
01 FS Eyes
18 Hammer
1D Hair
Dedede:
00 Hands + Feet + Head
01 Body
02 FS Eyes
03 Hammer
Wolf:
00 Body
01 Blaster
02 FS Eyes
03 Face(Eyes Closed)
04 Face(Eyes Half Closed)
05 Face(Default)
06 Face(Damage 1)
07 Face(Damage 2)
Lucario:
00 Body
01 FS Eyes
03 Face(Eyes Closed)
04 Face(Eyes Half Closed)
05 Face(Default)
06 Face(Damage 1)
Ness:
00 Body
01 Head(Burnt)
02 FS Eyes
03 Head
3D Bat
Sonic:
00 Body
01 Eyes
02 FS Eyes
04 Upper Face(Default)
05 Lower Face(Half Grinning)
06 Eyes Closed
07 Eyes Half Closed
08 Upper Face(Grinning)
09 Lower Face(Grinning)
0A Upper Face(Smirking)
0B Lower Face(Smirking)
0C Lower Face(Default)
Bowser:
00 Body
01 FS Eyes
02 Left Horn
03 Right Horn
18 Body(While Jumping)
19 Shell(While Jumping)
Wario:
00 Body
01 FS Eyes
Toon Link:
00 Body
01 FS Eyes
18 Sword(Blade)
1A Sword(Hilt)
4A Shield
4D Sheath
4F Shield(On Back)
52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
00 Body
01 ??(FS?)
2A Shoulder Guard
Jigglypuff:
00 Body
01 FS Eyes
Lucas:
00 Body
01 FS Eyes
3B Stick
Regardless, nice find Untouch.
Thats a nice list and yeah im guessing not all IDs are the same, like Marths sword being 01 instead of 17
WOOT
Found out how to remove/add the item forever.
0B010200
Same parameters.
Quote from: Untouch on August 26, 2009, 09:41:37 PM
WOOT
Found out how to remove/add the item forever.
0B010200
Same parameters.
With this... could I say remove Mario's arms. But still have his body, legs, and everything else?
Noones found the model number for his arms.
If they are found, yes.
Quote from: Untouch on August 26, 2009, 10:43:42 PM
Noones found the model number for his arms.
If they are found, yes.
Well I'm kinda confused about the 2nd parameter. I changed it to 3 as a test and my game froze. Any clue what happens when it's at 0, 1, or 2?
I seriously do not know.
They organized it horribly.
Paramter 2 is create destroy.
I can NOW confirm it.
YES!!!!!!!
MADE MARIO HAVE HAIR BUT NO HAT :D
03 = Hair
02 = Hat and Hair
01 = Face
Ness
02 = Bat
01 = Face (destroying it turns it black)
Awesome.. 1 or 0 are the same as true false bootlean
Quote from: Untouch on August 26, 2009, 11:11:14 PM
I seriously do not know.
They organized it horribly.
Paramter 2 is create destroy.
I can NOW confirm it.
YES!!!!!!!
MADE MARIO HAVE HAIR BUT NO HAT :D
03 = Hair
02 = Hat and Hair
01 = Face
Ness
02 = Bat
01 = Face (destroying it turns it black)
For your hat-less Mario... what did you set for both parameters? Oh, and you ever find a way to make Mario completely invisible but still be able to see the fireballs he shoots and tell me how to do it. I would love you forever.
for hat-less i'm sure its 0-3, 0-1 or change one to zero.. i forget
No hat is
2-1
3-0
and his arms don't seem to be able to be removed :(
His arms are connected to his body.
SOOO.. i'd only have to enter this once?
this doesnt remove the model part permanently for me
its supposed to right? like set it on wait or something and it goes for all
Is that list by PW incomplete?
i'm trying to get rid of Zamus' paralyzer
4 things. Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?
Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Quote from: Wave Kusanagi on September 23, 2009, 12:42:27 AM
Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Models are assigned to body parts so, no.
but you can change the bones and offsets, so yes?
Honestly I dont know, I havent messed with it enough, but I would think so...
*shrug*
Seriously though, is it in sub routines cause it sounds too advanced. Can you add GFX as a permanent model piece? Finally, is it possible to add and/or remove parts at any time for a certain occasian? Like having Marth unsheath his sword when it's been set as a permanent carry-on.
Quote from: Garuda on August 20, 2009, 11:54:04 PM
I wonder if this will mean anything for Ganondorf's sword...
That's what I'm hoping for!! http://kittycorp.freecp.net/index.php?topic=1318.0
Are FS eyes included in the code?
FOR GOODNESS SAKES PEOPLE ANSWER ME!!!!!!!!!!!!!!!!!
|=( Where do we put them? What makes them stay? Do we have the ability to add or remove parts for a certain action? Can you add your own custom parts, i.e. GFXs?