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Help & Tutorials => Help => Topic started by: xxmasal22xx on January 04, 2011, 09:31:31 AM



Title: .obj model format?
Post by: xxmasal22xx on January 04, 2011, 09:31:31 AM
I know, I know, this has probably been asked way too many times before, but I have a Riku model from kingdom hearts. I have the textures in .png format, the model in .obj format, and some other file that came in the .rar file. That other file is a .smd file.

SO! My question is, are .obj models useable for imports? I know they need to be converted or something but can't this type already be converted?

Thanx guys,
-xxmasal22xx


Title: Re: .obj model format?
Post by: Quanno on January 04, 2011, 09:44:11 AM
They are, but they wouldn't have bones and they can't be too complex...
so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.


Title: Re: .obj model format?
Post by: TheHatMan on January 04, 2011, 09:50:38 AM
from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.


Title: Re: .obj model format?
Post by: xxmasal22xx on January 04, 2011, 09:58:24 AM
They are, but they wouldn't have bones and they can't be too complex...
so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.

Is there any way to fix that? Or just use the Bone Adder from Fortwaffles, then use PSA or OpenSA/Tabuu to re-assign the bones?

from what I heard...that ability to do so is in the works, if it's sucessful, we can import models from other consoles...on the other hand...recreating the bones so that the model can move is extremely tricky.

To make the bones movable again, what would you have to do?


Title: Re: .obj model format?
Post by: ForOhFor Error on January 04, 2011, 01:57:41 PM
A few things:
.obj importing fails 90% of the time

The bone adder creases dummy bones. I don't think that tabuu can do anything about those.


Title: Re: .obj model format?
Post by: Quanno on January 04, 2011, 01:59:33 PM
As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
As for now, using .obj is really pointless...


Title: Re: .obj model format?
Post by: Kitikira on January 04, 2011, 05:25:22 PM
The bone adder creases dummy bones. I don't think that tabuu can do anything about those.
Tabuu seemed to load the Extra Bones created with Bone Add and can change them, just there dummy, so the problably cannot be made to show and change that much, though I don't know much about this bone stuff, so I might be wrong.


Title: Re: .obj model format?
Post by: xxmasal22xx on January 05, 2011, 10:43:13 AM
As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
As for now, using .obj is really pointless...

Do you know if anyone is working on this problem?

Cuz the site i get models from, 90% of em are .obj and they are all from games and stuff.......theres ALOT of the ones everybody's been asking for too....


Title: Re: .obj model format?
Post by: GentlemanPotato on January 05, 2011, 11:13:41 AM
obj import will probably never work properly but model conversion is being worked on by Tcll and BlackJax96
http://forums.kc-mm.com/index.php?topic=17547.0 (http://forums.kc-mm.com/index.php?topic=17547.0)