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Help & Tutorials => Help => Topic started by: Kitikira on January 05, 2011, 06:06:24 PM



Title: Opening .Mdl0 Files in Blender?
Post by: Kitikira on January 05, 2011, 06:06:24 PM
Is there a way it can be done? Because I need to convert it to nif. to use it in the right program. So is there a way I can get my Mdl0 files into blender? And if so, could they be exported back into Mdl0? I atleast need it to open the file, but exporting is a nice touch.


Title: Re: Opening .Mdl0 Files in Blender?
Post by: SamKitsune on May 03, 2012, 08:46:54 AM
Is there a way it can be done? Because I need to convert it to nif. to use it in the right program. So is there a way I can get my Mdl0 files into blender? And if so, could they be exported back into Mdl0? I atleast need it to open the file, but exporting is a nice touch.


I would also like to see that happening.  Apparently, Tcll (http://forums.kc-mm.com/index.php?action=profile;u=5559) is in the works of making it.  It's not completed, and I'm hoping that it will.  I do have programming experience, but not enough to work with python well.  I'm sorry that I can't help you.


Title: Re: Opening .Mdl0 Files in Blender?
Post by: windhunter7 on March 22, 2014, 10:11:03 PM
Is there a way it can be done? Because I need to convert it to nif. to use it in the right program. So is there a way I can get my Mdl0 files into blender? And if so, could they be exported back into Mdl0? I atleast need it to open the file, but exporting is a nice touch.

I work with .nifs too, and I found a way to do it, but not as the .mdl0;
you can get BRRES Viewer and Blender, then open the .pac in BRRES Viewer, export as .psk, import in Blender as .psk, rig in Blender, then export as .nif using the Nif Scripts(If you want it static, you can always just export as .Obj or .3ds and import it in NifSkope)


Title: Re: Opening .Mdl0 Files in Blender?
Post by: Gamma Ridley on March 22, 2014, 10:53:54 PM
Yeah, double necropost! Let's see how many dead threads we can unnecessarily bump!

Actually, no. Let's not.

Locked.