Okay, I'm getting seriously pissed off here. Every freaking time I try to open a PEACH motionetc file I get this
(http://i56.tinypic.com/20v0tg2.jpg)
Which is pissing me off because all the other motionetc files work just fine. I can't get anywhere untill this [censored] is figured out. So yeah Help much?
^Where did you get the motionect?
Quote from: Fliptocat on January 11, 2011, 11:46:49 PM
^Where did you get the motionect?
From the data partition >_>
That's....Odd..... Try opening mine, it could just be a corrupt file: http://www.mediafire.com/?n9sya736vo99bfv
Quote from: Fliptocat on January 11, 2011, 11:51:32 PM
That's....Odd..... Try opening mine, it could just be a corrupt file: http://www.mediafire.com/?n9sya736vo99bfv
Just tried it >_> same thing....
I have no idea..... Have you tried opening it alone? Outside of the model previewer, I mean?
could be modset 4.1, try just regular 0.63d
QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at BrawlLib.SSBB.ResourceNodes.PAT0EntryNode.OnPopulate()
at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
at BrawlLib.SSBB.ResourceNodes.PAT0Node.GetStrings(StringTable table)
at BrawlLib.SSBB.ResourceNodes.BRESNode.OnCalculateSize(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSize(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ARCNode.OnCalculateSize(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
at BrawlBox.GenericWrapper.Export()
at BrawlBox.Program.SaveAs()
at BrawlBox.MainForm.saveAsToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
Assembly Version: 0.63.3976.14802
Win32 Version: 0.63.3.0
CodeBase: file:///C:/Users/Blake%20Meyers/Desktop/Brawlbox/BrawlBox.exe
----------------------------------------
BrawlLib
Assembly Version: 0.10.3975.13781
Win32 Version: 0.10.3.0
CodeBase: file:///C:/Users/Blake%20Meyers/Desktop/Brawlbox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Thats the bul[censored] I get when I try replacing the file manually outside the previewer
Is your computer fully updated?
if you don't have the proper windows updates then you will get that error
It works fine with 6.3D >_> so when I finish my hack I'm gonna need to ask someone else to clean up the ported animations a little. (peache's dress is textured off, so there's no need to fix that with the new animations)
I think I found a way to fix this, my problem seems to only be occuring when I open peache's motionetc.pac
Since I don't plan on using any of peache's external graphics for anything, and probably change her specials, I think I'll just export peaches animations and replace them to someone elses files one at a time.
I tried using 6.3D with Modset4.1's lib file but the same problem occured. :l