Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: drsusredfish on January 17, 2011, 02:41:00 AM



Title: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: drsusredfish on January 17, 2011, 02:41:00 AM
Kisuke
(http://img208.imageshack.us/img208/6319/al11011700031binout.jpg)

(http://img718.imageshack.us/img718/1232/2cn8ug7.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16175)


Things i need to do
- Animations (i'll be specific when i get pretty far in the project and stop being lazy)
- I need someone to make a proper vertex model of kisuke on Marth. i can't  :'( I used roys model for this

Kisuke V1.0

http://www.youtube.com/watch?v=JT5qPk5q_YQ
http://www.youtube.com/watch?v=4-udVzoDgGk
http://www.youtube.com/watch?v=NEx3AntN51k

Attributes
Kisuke is a skilled swordsman who has the ability to weild three swords in combat( the swords names are yet to be determined so green, purple and white will be their names for now).

The White sword is slow and has few combos by itself. It does the most damage and has the most ko power. It's a good combo finisher.

The purple sword is quick and does moderate damge and some of its "tip hits" have the same ko strentgh as the white sword. This sword has more combo potential than the white sword.

The Green Sword is the speed demon. Just about every hit can lead to another hit but the hits are weak.  This sword only has one koing hit thats as strong as the white sword.

With Skilled "Quick Draws" Kisuke can effortlessly switch from a slashing blur to a calculated power striker. Kisukes jupming ability is both a blessing and a curse.When he first jumps he almost floats on air but when he starts to fall he falls fast. This float to plummit jump style will take some geting used to.

Attacks(so far)This page will look beter when i stop being lazy

AA combo - purple sword combo can repeat quickly
AAA combo - white sword combo is slow  
AAAA combo - Green sword combo last hit can ko
preesing B anytime during these combos will make you do one of your neutral B specials

A side up tilt - Quick Draw 3 Attack and switch swords
A side tilt - Attack with current sword each with its own attack attributes
A side down tilt - Quick Draw 4 Attack and switch swords in reverse

N-air - Verticle sword spin
        - white sword. two hits the first hit leads to the koing second hit. Long lasting hit box(don't do this off stage.)  
        - purple sword. single hit Sets up combos. hit box doesn't last too long.        
        - green sword. multy hit long lastig hit box. (don't do this off stage)

(http://img703.imageshack.us/img703/2668/al1101170015binout.th.jpg) (http://img703.imageshack.us/i/al1101170015binout.jpg/)(http://img341.imageshack.us/img341/5119/al11011700001binout.th.jpg) (http://img341.imageshack.us/i/al11011700001binout.jpg/)(http://img228.imageshack.us/img228/3929/al1101170001binout.th.jpg) (http://img228.imageshack.us/i/al1101170001binout.jpg/)

U-Air - Upward Slash
        - white sword can KO. pause mid air.  ( kinda like lucario d-air) Long cool down time
        - Puple sword can KO at tip. Pause mid air (like lucario d-air) Short cool down time
        - Green sword very fast (kinda like MK U-air) best for combos

(http://img199.imageshack.us/img199/2770/al1101170012binout.th.jpg) (http://img199.imageshack.us/i/al1101170012binout.jpg/)(http://img28.imageshack.us/img28/8071/al11011700121binout.th.jpg) (http://img28.imageshack.us/i/al11011700121binout.jpg/)

F-Air - Dashing slash.
          Dash forward and upward in mid air, attack, then turn backwards to follow up with another F-air
        (right now you can do this infinatley but i want it to only be able to be done 3 times befor touching ground)
        - White sword can KO and won't combo
        - Purple sword might KO and might combo
        - green sword won't KO and will combo

B-Air - Tornado Spin
        - White sword. start up is slow after start up the attack can KO side ways or straight up. The longer you spin the weaker the attack. Hiting Ground has a hit box (don't do this of stage)
        - Purple sword multy hit. long lasting (don't do this of stage)
        - Green sword single quick hit. Great for combos. Hiting ground has a hit box.

(http://img109.imageshack.us/img109/9792/al1101170003binout.th.jpg) (http://img109.imageshack.us/i/al1101170003binout.jpg/)

D-Air - Downward Sword Stab
         - All swords do the same thing. plummit sword first to the ground. The first frame of the attack spikes. (don't do this of the stage)
      
(http://img684.imageshack.us/img684/7649/al1101170005binout.th.jpg) (http://img684.imageshack.us/i/al1101170005binout.jpg/)

Neutral B - Oboro Tecniques
               - White sword air - Fire Storm - Plumit to the ground and a firey explosion when landing
               - White sword Ground- Log Chop - Gain heavy armor then do a powerful chop forward
(http://img338.imageshack.us/img338/3236/al11012917431binout.th.jpg) (http://img338.imageshack.us/i/al11012917431binout.jpg/)(http://img600.imageshack.us/img600/921/al1101291744binout.th.jpg) (http://img600.imageshack.us/i/al1101291744binout.jpg/)
(http://img829.imageshack.us/img829/8968/al1101291743binout.th.jpg) (http://img829.imageshack.us/i/al1101291743binout.jpg/)              

               -Purple sword air - Misty Slash - Do a double team attack in mid air with a shadow "clone"(pictures don't show this move corectly watch the video)
               - Purple sword ground - earth runner - swipe the ground sending a shock wave of earth at the enemy.
(http://img823.imageshack.us/img823/7954/al11012917442binout.th.jpg) (http://img823.imageshack.us/i/al11012917442binout.jpg/)(http://img444.imageshack.us/img444/9669/al1101291745binout.th.jpg) (http://img444.imageshack.us/i/al1101291745binout.jpg/)
(http://img404.imageshack.us/img404/8472/al1101291746binout.th.jpg) (http://img404.imageshack.us/i/al1101291746binout.jpg/)

               -Green sword air - 2 Thunder - Do a quick double stab with electicity.
               -Green sword ground - Haze - Attack with two shadow "clones"(pictures don't show this move corectly watch the video)
(http://img411.imageshack.us/img411/4971/al1101291747binout.th.jpg) (http://img411.imageshack.us/i/al1101291747binout.jpg/)
(http://img717.imageshack.us/img717/9463/al11012917481binout.th.jpg) (http://img717.imageshack.us/i/al11012917481binout.jpg/)(http://img593.imageshack.us/img593/7479/al11012917482binout.th.jpg) (http://img593.imageshack.us/i/al11012917482binout.jpg/)(http://img98.imageshack.us/img98/9125/al1101291748binout.th.jpg) (http://img98.imageshack.us/i/al1101291748binout.jpg/)


Side B - Quick Draw 2
           - Marth's side B but perfect timing to do the combo is not needed.(mashing B WILL WORK!!)
           - Each time you attack you switch your sword. Example Doing three attacks will make you end with the sword you started with. Doing one attack makes you end on your next sword. Doing 4 attacks also make you end on your next sword. The fourth hits damage and knock back changes acording to which sword you end with so kep up with your sword switching.  

Down B - Quick Draw 1
             - Switch swords then attack. All swords do the same damage. the air version is faster
             - If you switch your sword 10 times(the other sword switching moves count towards this too) and then do down B you unleash a larger hit box the covers your whole body.
(i haven't got this to work yet i'll post what i've done to get some help with this attack)


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Rayn on January 17, 2011, 07:55:44 AM
Yesh!!!
Finally, someone's doing Kisuke! Actually, I could help with animating after I'm finished with my current project.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Beyond on January 17, 2011, 09:47:37 AM
Your in luck, drsusredfish. I like Muramasa: The Demon Blade... and I like what I see with the PSA so far.

<_< I will make a proper Kisuke for you.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: renegade109 on January 17, 2011, 10:33:37 AM
HECK YEA!!!

Finally, a character whose soul purpose is to allow the player a near-complete control over the grace and power of pure swordplay! This is exactly the kind of moveset I wish marth had to begin with. I mean, he's got a sword, and he should be very adept at fighting with it, so why should he only be limited to only a few slashes with tons of end-lag and maybe a stab (also with super end-lag) so that he can't combo as well as a great swordsman should? Kisuke, on the other hand, can take full advantage of his weapon and even use special magic-attacks! I LOVE WHAT I'M SEEING SO FAR AND I HOPE THIS PSA GOES WELL!


No for some criticism:
-texture&model needs work (needs the 6 skulls and he needs to be shorter and the "cape" to be made more like it looks in the game... other than that it looks great! Oh, and the sword would look better if it was a katana, if that's possible to do... personally, I can't do these things, I'm merely suggesting them)
-more balancing please, as awesome as the extreme comboing is, it needs to be more balanced. I think Kisuke should be able to do a lot of damage, and his attacks should all have very low knockback. Because from what it looks like, you're able to beat the crap out of your opponent pretty easily, AND have enough knockback in a few attacks to send them flying at 120% damage. And with Kisuke's sword, speed, and agility, he will have no problem getting a single opponent up to 200% with only taking 100% himself.
-spin tornado (B-air) looks a bit... awkward, I guess. I don't know, but I'm not really liking how it looks.


I'll let you know if I have any suggestions for more attacks!


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: drsusredfish on January 17, 2011, 01:43:30 PM
Your in luck, drsusredfish. I like Muramasa: The Demon Blade... and I like what I see with the PSA so far.

<_< I will make a proper Kisuke for you.
Thanks BeyondYou you're a life saver. It makes it alot easier to make a psa when you have a good model to work with.   


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Fliptocat on January 17, 2011, 02:20:41 PM
Looking good! Judging by the video, it seems fun to play as, I'm looking forward to the release. ^_^


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: SiLeNtDo0m on January 17, 2011, 02:24:42 PM
Muramasa was one of those games that I wanted to play but never really got the chance to pick it up (same goes for Sin and Punishment 2 actually).  It looks really good.  Do you think it's worth getting?

And great job on the moveset so far!  Looks like you're still keeping to your whole combo thing.  All I can suggest at the moment really is to lower the rate that he racks up damage at the moment.  He racks it up ridiculously quickly o.O

But hey, it's an unreleased BETA and there's lots of work to do so I'm sure you've probably already taken that into consideration ;)


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: fighter20brawler10 on January 17, 2011, 04:10:05 PM
this look like an awesome character so far


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Ct.OWN on January 17, 2011, 09:02:16 PM
This is so good I'd take it as is. :) Finally a PSA that is worth using, no offense to others.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: DivineOverlord on January 18, 2011, 04:34:15 AM
I like the combo Idea you have going on here. ;D


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: drsusredfish on January 18, 2011, 05:36:40 PM
Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Rayn on January 18, 2011, 05:42:04 PM
Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
Yes, as soon as you beat the game, you can use Momohime's swords.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Ct.OWN on January 18, 2011, 06:24:27 PM
Hey has any body beaten Muramasa The Demon Bladeyet. I haven't. I just want to know will kisuke be able to use momohime's swords at some point.
So he can actually wield 4 swords? Or still just three? Well here's the gameplay vid for later references.
http://www.youtube.com/watch?v=YfEp-TY0uyY
You should also make it possible to move like Kisuke does in the beginning of the vid where he moves in the directions swiftly like at :12 and :20, and also make him be able to deflect projectiles, like at :16 - :17 and be able to perform super moves like at :35. Maybe you should make him be able to wall jump too.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: drsusredfish on January 18, 2011, 07:34:39 PM
So he can actually wield 4 swords? Or still just three? You should also make it possible to move like Kisuke does in the beginning of the vid where he moves in the directions swiftly like at :12 and :20, and also make him be able to deflect projectiles, like at :16 - :17 and be able to perform super moves like at :35. Maybe you should make him be able to wall jump too.
I'm pretty sure he can only wield 3 swords.
I already started making the swift attack thing in the video i made. It's his f-air attack .
His neautral B attack is going to be his special techniques. i plan on each sword having two techniques (a special technique for the air and for the ground). So B is going to have six attacks at least thats the plan. Thats why i needed to know if he could use momohime's swords because i like some of her attacks and he's going to use them. I'll think about the wall jump since he can't do it in his game.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: renegade109 on January 19, 2011, 07:26:10 PM
I has all the swords in that game! It is AMAZING and I HIGHLY HIGHLY HIGHLY reccomend getting the game! It's one of my all-time favorites!!!!!


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Xenos on January 20, 2011, 09:50:39 PM
Great idea for a psa. Might have to drop Sephiroth for this.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: drsusredfish on January 29, 2011, 11:00:11 PM
yo people just leting you you know kisuke v1.0 is ready for download.


Title: Re: Muramasa Demon Blade Kisuke Beta Preview
Post by: Fliptocat on January 29, 2011, 11:02:37 PM
Downloading. ^_^
I'll edit this post with feedback.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: renegade109 on January 30, 2011, 08:24:49 AM
must... download... no time to test now tho :P

Looks absolutely awesome right now! You're doing great with this moveset so far, keep up the good work ;)

Now I just need to pick up the pace on my very slow-moving boo project :/ (at least there is finally a boo recolor pack to go along with the moveset when it gets done XD)

Please consider getting help on some of the animations... I still don't like the spin that you took from link's up-B. it looks awkward in the air to me, lol. The other animations are very well done tho!!!


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: raykoojo on January 30, 2011, 11:30:38 AM
Happy birthday! This is really cool! I just got done playing this, are you going to continue to work on this?


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: drsusredfish on January 30, 2011, 02:13:11 PM
Happy birthday! This is really cool! I just got done playing this, are you going to continue to work on this?
Of course. its going to go through the same process as my other psa's. a v1.0 for the initial move idea. v2.0 with about all the animations done, v3.0 will address most of his errors, updates after that will be tweaks.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: Master_Ryuk on January 30, 2011, 06:02:55 PM
Pretty good PSA, here is my opinion:
feels good and quick, i like very much the combos he can do, and how he can switch swords at will, but i have seen some things that i dont like.
First, the jump animation, it seems too static..., second, the white blade should have a little moar knockback, i had trouble killing people with it untill 170dmg. The green sword is perfect, has low knockback but is very fast, withouth being extremely spamable. The purple sword is ok, but i thing you should add it something.
Other thing i dont like very much is his speed, it should increase-decrease with the sword changes.
I am not saying i dont like it, just posting my opinion.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: drsusredfish on January 31, 2011, 12:30:38 AM
Pretty good PSA, here is my opinion:
feels good and quick, i like very much the combos he can do, and how he can switch swords at will, but i have seen some things that i dont like.
First, the jump animation, it seems too static..., second, the white blade should have a little moar knockback, i had trouble killing people with it untill 170dmg. The green sword is perfect, has low knockback but is very fast, withouth being extremely spamable. The purple sword is ok, but i thing you should add it something.
Other thing i dont like very much is his speed, it should increase-decrease with the sword changes.
I am not saying i dont like it, just posting my opinion.
thanks. your opinions are valuable to me. Feed back and criticism's are necessary for a good psa. v1.0's main purpose was to get the main idea of the psa into the game. Basically the psa work was my main focus in this version so i didn't work as hard as i should've on the animations.
You're having trouble kOing with the white blade? all of the white blades air attacks, except D-air, can KO pretty easily with the correct timing. His swords do have different end lag speeds but all their start up times are about the same so i see what you mean.
thanks again


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: Master_Ryuk on January 31, 2011, 12:57:17 AM
I mean the running speed, it will be easier to make combos (and look better) if you increase his running speed in the green sword mode.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: drsusredfish on January 31, 2011, 09:25:27 AM
I mean the running speed, it will be easier to make combos (and look better) if you increase his running speed in the green sword mode.
i don't think any one knows how to change running speed on character in mid battle yet. But if i find a way i'll do that.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: Master_Ryuk on January 31, 2011, 05:26:28 PM
Just wondering, what is the stage you are using in the vid?


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: drsusredfish on January 31, 2011, 09:24:35 PM
Just wondering, what is the stage you are using in the vid?
i don't even remember. Its in the brawl vault though go find it. Just a warning the right side of the stage makes you fall into blackness if you go far enough to the right and there is an invisible platform under the stage. It may be the .rel file i used but thats what it does in my game.


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: Wasabi_Skillz on February 09, 2011, 09:03:36 PM
Hahahaha wow. i was testing this out as marth fighting a computer marth.

he made meat sauce out of me. awesome psa. definitely worth the download!


Title: Re: Muramasa: The Demon Blade Kisuke v1.0 (1-30-2011) Happy birthday to me
Post by: Naruto200Man on February 10, 2011, 07:05:43 PM
Hey, if I made a video of what the animations looked like, do you think you could do some staff animations for Fox? (it's for my Krystal PSA...over fox lol) I can make a pretty good video, to show the animations I'd like, but I need to  know if you'd be interested first.

On a side note, you won't need to animate the staff itself, since it replaces fox's blaster, all you need to do is animate fox himself. I only need animations for the ground A's, A combo, down smash, and specials. No aireal variants for the specials will be needed.

Keep  in mind that all the animations are actually fairly easy, but lets just say my animating skills are... lacking lol.