I made a 2D level for final destination, and is there a way to transfer it to Hanenbow :-[ ? I hate Hanenbow >:( but like Hueco Mundo over Final Destination ;D . Sooo, can I do this :-\ ?
THNX :af:
Just get st_final.rel and either hex edit it with HxD or use Stage Switcher to convert it to a Hanenbow .rel.
Where do I get stage switcher?
Quote from: TheMTorres29 on January 17, 2011, 07:06:26 PM
Where do I get stage switcher?
http://www.mediafire.com/?rmr2j837li4867n
Let me know if it works because it never worked for me hence why I had to learn how to hex edit rels.
I dont get it. But either way I have a .pac not .rel
Quote from: TheMTorres29 on January 17, 2011, 07:14:43 PM
I dont get it. But either way I have a .pac not .rel
What don't you get?
Well then go into the Data Partition in the Resources (http://forums.kc-mm.com/Gallery/Resources.php) area of this site and download the rel.
Im confused..waht am I looking for? I clicked on Data Partiton
You need a rel file to make a stage work over another slot, in this case hanenbow.
You need a final destination rel file and hexing it to match hanenbow
Here's a guide http://ssbbcustom.wikia.com/wiki/Module_files
Anyway, there are places where the rels are already made and you have only to download them. There was a thread in smashboards with them I guess.
When you get the rel file, and place it into pf/module, with the proper name, you will be able to get any other stage working over hanenbow. But characters will be flat xD
Quote from: TheMTorres29 on January 17, 2011, 07:22:14 PM
Im confused..waht am I looking for? I clicked on Data Partiton
Go into the module folder there and find
st_final.rel.
Quote from: Mewtwo2000 on January 17, 2011, 07:27:03 PM
You need a rel file to make a stage work over another slot, in this case hanenbow.
You need a final destination rel file and hexing it to match hanenbow
Here's a guide http://ssbbcustom.wikia.com/wiki/Module_files
Anyway, there are places where the rels are already made and you have only to download them. There was a thread in smashboards with them I guess.
When you get the rel file, and place it into pf/module, with the proper name, you will be able to get any other stage working over hanenbow. But characters will be flat xD
You pretty much just reiterated what I said in your first two sentences.
Huh? I know what a .rel file is and I dont have one. Its just STGFINAL.pac/Huueco Mundo and my 2D Stage, STGFINAL.pac. I want MY 2D in Hanenbow
Okay, get this file
http://www.mediafire.com/download.php?znkfjzzttou
Put it in pf/module, and the name has to be st_plankton.rel
Get your STGFINAL.pac file and rename it to STGPLANKTON.pac, place it in pf/stage/melee
And hanenbow should load your stage
Quote from: TheMTorres29 on January 17, 2011, 07:39:33 PM
Huh? I know what a .rel file is and I dont have one. Its just STGFINAL.pac/Huueco Mundo and my 2D Stage, STGFINAL.pac. I want MY 2D in Hanenbow
Rename the STGFINAL.PAC that you want over Hanenbow to STGPLANKTON.PAC, then download
st_final.rel from where I specified, then use the Stage Switcher I gave you to convert it into
st_plankton.rel, then place that in pf/module.
Damn it Mewtwo ninja'd me :oshi:
K so I'll write back in a lil. Imma test it ;D
Alright THNX u too :af:
So like, how can I do this cuz I could really use this :D
Quote from: TheMTorres29 on January 17, 2011, 08:06:25 PM
So like, how can I do this cuz I could really use this :D
Hmm? I thought you fixed it, hence why you thanked us in the post two posts above?
What do you need help with now?
Maybe you lack the ocarina codes to load stuff? -_-
No no It worked ;D but I want to learn how to do this so I can do it myself now
...hello?
Quote from: TheMTorres29 on January 17, 2011, 09:13:37 PM
...hello?
Be patient.
Anyway I already told you how to do everything and so did Mewtwo.
K but the .rel file. I dont have one. Or do I make one
When I use Stage Switcher it always says FAILED no matter what :(
Quote from: TheMTorres29 on January 17, 2011, 09:54:06 PM
K but the .rel file. I dont have one. Or do I make one
When I use Stage Switcher it always says FAILED no matter what :(
I already told you how to get one go into the Data Partition, click on module, then find st_final.rel in there, then download it.
I thought as much. Bero's Stage Switcher never worked for me either, except I got a different error that said "could not find file '/rel'". You might have to hex edit the .rel manually. If you decide to take that route, just post here saying so and I'll tell you how to do it.
Ok so I got...
st_metalgear.rel Bikini Bottom
st_dxpstadium.rel Google
st_tengan.rel Wii Swordplay
Now what do I do?
Quote from: TheMTorres29 on January 17, 2011, 10:13:37 PM
Ok so I got...
st_metalgear.rel Bikini Bottom
st_dxpstadium.rel Google
st_tengan.rel Wii Swordplay
Now what do I do?
I'm confused; what are the names next to each of those rels? Are they the stages you want the rels to go over? If so, you'll first need to tell me what stage each of those three custom stages are based off of.
Ya those are the ones I want them to be and their from Final Destination :af:
Ok, so you want the following rels to turn into different rels:
st_metalgear.rel
st_dxpstadium.rel
st_tengan.rel
Ok, so first thing you need to do is download HxD Hex Editor (http://mh-nexus.de/en/hxd/).
Once you have that, open it, then open your rel. For example, lets say you want to make st_tengan.rel into st_final.rel, so open that up in HxD.
What you need to do next is very simple; you need to find this string of hex: 38 A5 00 00 38 80 00 15. To find it, go to Search > Find, and make sure the Datatype box has "Hex-string" in it, and type in the string of hex I just showed you in the "Search for" box, then click "OK".
It will find and highlight that whole string, and now what you have to do is replace 15 -- the ID of Spear Pillar -- with the ID of Final Destination's, which is "02". So, your string should now be 38 A5 00 00 38 80 00 02.
Go to File > Save as... and save it as "st_final.rel". Place it in your pf/module folder, and make sure you also have STGTFINAL.PAC in your pf/stages/melee folder as well. You should be all set now.
For more information, visit here (http://ssbbcustom.wikia.com/wiki/Module_files).
For the st_tengan.rel, name the stages STGTENGAN_1, STGTENGAN_2, and STGTENGAN_3 to get all three working over Spear Pillar.
For the st_dxpstadium.rel, name it STGDXPSTADIUM.
For st_metalgear.rel, name the stages STGMETALGEAR_00. STGMETALGEAR_01, and STGMETALGEAR_02.
Quote from: Segtendo on January 17, 2011, 10:43:31 PM
For the st_tengan.rel, name the stages STGTENGAN_1, STGTENGAN_2, and STGTENGAN_3 to get all three working over Spear Pillar.
For the st_dxpstadium.rel, name it STGDXPSTADIUM.
For st_metalgear.rel, name the stages STGMETALGEAR_00. STGMETALGEAR_01, and STGMETALGEAR_02.
Thanks a lot; I forgot to mention that. You should add ".PAC" at the end so he doesn't think you're telling him to name the rels those names.
Wait...This is to put the FinalDestination texture on SpearPillar, right? Cuz I read name it "final.rel" Just wanna make sure. :-\
Quote from: TheMTorres29 on January 17, 2011, 11:14:23 PM
Wait...This is to put the FinalDestination texture on SpearPillar, right? Cuz I read name it "final.rel" Just wanna make sure. :-\
That's if you're going to place the Spear Pillar-based hack over Final Destination's slot.
Uhhh. I need Final Destination based hack over Spear Pillar. :/ It froze when I tried it
Quote from: TheMTorres29 on January 17, 2011, 11:29:47 PM
Uhhh. I need Final Destination based hack over Spear Pillar. :/ It froze when I tried it
Well you already have Spear Pillar's rel, all you need now is to make sure your stage .pac files are named STGTENGAN_1.PAC, STGTENGAN_2.PAC, and STGTENGAN_3.PAC. I bet that's why your game froze because you only had one of those three .pacs.
Hmmm I'll try it hold on...
Nope BEEEEEEEEEEEEEEEEEEEP :>.>:
Now it just freezes no Beep :af:
Well I'm sorry but I don't know what you're problem is then because that's the correct way to do it.
Try the Disable Custom Stages code?
:>.>palm: :'(
Does it need that 15 to 02 thing on HxD?
^Did you name the .rel st_final.rel?
No...but is that for Final Destiantion texture to SpearPillar Texture.
^Oh, sorry I got confused. :/ You sure you edited the .rel right? Try doing it again.
What do I do to it? Not 15 to 02 right in string of hex: 38 A5 00 00 38 80 00 15, right?
Well if you open a st_final.rel all you'd need to do is change 38 A5 00 00 38 80 00 02 to 38 A5 00 00 38 80 00 15. Did you do that? What texture for the stage are you using again?
Quote from: TheMTorres29 on January 18, 2011, 12:02:10 AM
What do I do to it? Not 15 to 02 right in string of hex: 38 A5 00 00 38 80 00 15, right?
You would need a st_final.rel, edit the hex from 38 A5 00 00 38 80 00 02 to 8 A5 00 00 38 80 00 15, then save it as st_tengan.rel.
Quote from: Fliptocat on January 18, 2011, 12:12:05 AM
Well if you open a st_final.rel all you'd need to do is change 38 A5 00 00 38 80 00 02 to 38 A5 00 00 38 80 00 15. Did you do that? What texture for the stage are you using again?
Damn it, ninja'd!
Oohh so its just the other way around ;D
Alright thnx I'll try it right now and right back in a lil again :af:
^Good luck. ^_^
^^ :ninja'd:
YA THNX u guys it worked :af: :af: :af: :af: :af:
Finally lol. That's great. And no problem.