Title: Louder Songs Post by: ChaosEpsilon613 on January 24, 2011, 09:16:07 AM Can you make a brstm file louder. If so how?
Title: Re: Louder Songs Post by: Akiba Red on January 24, 2011, 09:26:35 AM Put da volumez upz? Put less SFX or moar MUZAC on da Wii? Get a Lawder mp3/wav/anyothermusicfiledatcanbeconverted?
Title: Re: Louder Songs Post by: ChaosEpsilon613 on January 24, 2011, 09:30:38 AM I mean the brstm file itself
Title: Re: Louder Songs Post by: Akiba Red on January 24, 2011, 09:33:28 AM This may or may not be true, but I don't think there is a tool that allows editing brstm. (No I will not go to Google. :>.>: )
Title: Re: Louder Songs Post by: IWasAPerson on January 24, 2011, 09:38:56 AM Go into Brawlbox and open up the brstm. Then select Export from the top under Edit and save the file, this'll get the wav file out. Pick any audio editor and import the wav song, I use Audacity, and mess around with the volume gain or sound volume on it.
Basically, put da volumez up. :af: Export the song as another wav again, and make a new brstm in Brawlbox with it using the same looping data as in the old one. And that's how you do it. If you make it too loud though it starts to bleed over the sfx. Title: Re: Louder Songs Post by: Akiba Red on January 24, 2011, 09:43:27 AM BrawlBox haz everything. :>.>:
Title: Re: Louder Songs Post by: ChaosEpsilon613 on January 24, 2011, 10:09:08 AM ok, i got up to the part where you play with the volume in brawlbox. but according to audacity i can only save as an audacity file, and brawlbox wont let me open any files ive exported
Title: Re: Louder Songs Post by: Quanno on January 24, 2011, 10:17:27 AM You need to use the export-function, not the save
Title: Re: Louder Songs Post by: (specter) on January 24, 2011, 12:57:07 PM Import the MP3 into Audacity, select all of the audio (Edit > Select All (or CTRL + A)), use the Equalizer (Effect > Equalization...). When equalizing, it should look similar to this:
(http://img39.imageshack.us/img39/5408/bboxaud.png) But it doesn't have to be exact. After that, export it as a .wav and you're done. |