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Title: 2D stage help (SOLVED) Post by: darkchris126 on January 30, 2011, 12:26:50 PM :notimp: i have been trying to make my first 2D stage for 2 days and everytime i try it in game the background shows but my foreground and collisions are invisible, and idk if it helps but whenever i add my background and foreground the texture palletes dissapear. please help
Title: Re: 2D stage help Post by: ForOhFor Error on January 30, 2011, 03:37:35 PM Here, use my 2D template:
http://dl.dropbox.com/u/5869687/2D%20Stage%20Template.pac It's better than the one WackaAlpaca put as a download, has no rainbow light and should fix your problem. Make sure you select the CMPR texture format option when you're importing the image. And collisions are always invisible. Title: Re: 2D stage help Post by: (specter) on January 30, 2011, 04:36:52 PM And collisions are always invisible. WackaAlpaca's template is fine -- I sue it and have no problems with anything. He could mean the collisions aren't present. If this is the case, make sure you give the floors "floor" in the Material drop-down box, and the walls with "wall", etc. Title: Re: 2D stage help Post by: darkchris126 on January 30, 2011, 05:57:44 PM Here, use my 2D template: no by invisible collisions i mean that all thats there is the background and i only stand on something invisible, but sure ill try your 2D template.[url]http://dl.dropbox.com/u/5869687/2D%20Stage%20Template.pac[/url] It's better than the one WackaAlpaca put as a download, has no rainbow light and should fix your problem. Make sure you select the CMPR texture format option when you're importing the image. And collisions are always invisible. Title: Re: 2D stage help Post by: (specter) on January 30, 2011, 06:07:33 PM Here, use my 2D template: no by invisible collisions i mean that all thats there is the background and i only stand on something invisible, but sure ill try your 2D template.[url]http://dl.dropbox.com/u/5869687/2D%20Stage%20Template.pac[/url] It's better than the one WackaAlpaca put as a download, has no rainbow light and should fix your problem. Make sure you select the CMPR texture format option when you're importing the image. And collisions are always invisible. ...It's supposed to be like that lol. Collisions are supposed to be invisible. You're supposed to mold them around textures to give it the illusion that you're standing on ground visible to you but you're actually not -- it's the collision data thing you're standing on instead. Title: Re: 2D stage help Post by: darkchris126 on January 30, 2011, 06:20:39 PM And collisions are always invisible. WackaAlpaca's template is fine -- I sue it and have no problems with anything. He could mean the collisions aren't present. If this is the case, make sure you give the floors "floor" in the Material drop-down box, and the walls with "wall", etc. new problem, now when i play the stage instead of my stagee i get all these numbers and wii mote icons. plz help Title: Re: 2D stage help Post by: (specter) on January 30, 2011, 06:38:50 PM And collisions are always invisible. WackaAlpaca's template is fine -- I sue it and have no problems with anything. He could mean the collisions aren't present. If this is the case, make sure you give the floors "floor" in the Material drop-down box, and the walls with "wall", etc. new problem, now when i play the stage instead of my stagee i get all these numbers and wii mote icons. plz help Lol! No way! I just literally experienced the same thing when I saved my stuff to CMPR. Except besides the numbers and whatnot I got Peach's BrawlBox texture data. It was fine when it was in CI8 format, though. Now my background is totally [censored]ed up just like yours. ForOhFor is misleading us :oshi: Title: Re: 2D stage help Post by: darkchris126 on January 30, 2011, 06:43:50 PM And collisions are always invisible. Lol really, well i think it has something to do with the palettes, for some reason when i add my background and foreground the palettes go away. XDWackaAlpaca's template is fine -- I sue it and have no problems with anything. He could mean the collisions aren't present. If this is the case, make sure you give the floors "floor" in the Material drop-down box, and the walls with "wall", etc. new problem, now when i play the stage instead of my stagee i get all these numbers and wii mote icons. plz help Lol! No way! I just literally experienced the same thing when I saved my stuff to CMPR. Except besides the numbers and whatnot I got Peach's BrawlBox texture data. It was fine when it was in CI8 format, though. Now my background is totally SAKURAI!!!!!!!!ed up just like yours. ForOhFor is misleading us :oshi: Title: Re: 2D stage help Post by: darkchris126 on January 30, 2011, 06:51:14 PM YES i fixed it, specter when you are in brawl box adding your background and stuff change the format to C18 and it will work.
Title: Re: 2D stage help Post by: (specter) on January 30, 2011, 06:54:21 PM YES i fixed it, specter when you are in brawl box adding your background and stuff change the format to C18 and it will work. That's the format I always had it in, but I changed it to CMPR because that's what ForOhFor said. Title: Re: 2D stage help Post by: darkchris126 on January 30, 2011, 06:59:04 PM YES i fixed it, specter when you are in brawl box adding your background and stuff change the format to C18 and it will work. That's the format I always had it in, but I changed it to CMPR because that's what ForOhFor said. LOL Title: Re: 2D stage help (SOLVED) Post by: ForOhFor Error on January 30, 2011, 08:04:46 PM Sorry, forgot a step.
My bad >.> Title: Re: 2D stage help (SOLVED) Post by: Chuckdurnham on January 31, 2011, 01:23:47 AM lol I dont know what you guys are doing.
I never had those problems. Title: Re: 2D stage help (SOLVED) Post by: (specter) on January 31, 2011, 01:06:39 PM lol I dont know what you guys are doing. I never had those problems. Because when we saved our images as CMPR it goes all wonky in the game. It's because it doesn't have a palette. Also still no one has told me why I need to have CMPR format -- CI8 works just fine. |