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Help & Tutorials => Help => Topic started by: Chuckdurnham on February 06, 2011, 05:19:25 AM

Title: how do i loop an animation?
Post by: Chuckdurnham on February 06, 2011, 05:19:25 AM
I only want this thing to move aorund for like 12 frames... and i want it to loop so how do i do it? Do i need to make a new character animation for starters?
Title: Re: how do i loop an animation?
Post by: Gamma Ridley on February 06, 2011, 05:20:48 AM
Animations loop by themselves, you just need to make them stop right where they started.
Title: Re: how do i loop an animation?
Post by: Chuckdurnham on February 06, 2011, 05:48:08 AM
the ones i have dont seem to be looping at all. They just freeze at the end.
Title: Re: how do i loop an animation?
Post by: TheShyGuy on February 06, 2011, 06:14:49 AM
Quote from: Gamma Ridley on February 06, 2011, 05:20:48 AM
Animations loop by themselves, you just need to make them stop right where they started.
...no they dont...

in psa just check off 'loop' for the subaction.  click the button under the subaction animation name and you'll see the loop box
Title: Re: how do i loop an animation?
Post by: Chuckdurnham on February 06, 2011, 06:21:24 AM
Quote from: TheShyGuy on February 06, 2011, 06:14:49 AM
Quote from: Gamma Ridley on February 06, 2011, 05:20:48 AM
Animations loop by themselves, you just need to make them stop right where they started.
...no they dont...

in psa just check off 'loop' for the subaction.  click the button under the subaction animation name and you'll see the loop box
im talking about stages.
Title: Re: how do i loop an animation?
Post by: Sajiao Omelette on February 06, 2011, 06:21:30 AM
Stage or PSA?

EDIT: NVM..... you have to go in the Animation and change one of the unknown things. Lemme check for it.

EDIT 2: Unknown2 = 1 makes stage animations loop.
Title: Re: how do i loop an animation?
Post by: Chuckdurnham on February 06, 2011, 08:55:35 AM
Quote from: Sumire Omelette on February 06, 2011, 06:21:30 AM
Stage or PSA?

EDIT: NVM..... you have to go in the Animation and change one of the unknown things. Lemme check for it.

EDIT 2: Unknown2 = 1 makes stage animations loop.
are you talking about collision stuff? cause i dont see a unknown 2 in my model data

ed: Well i changed it to 1 and nothing happened. :(