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Help & Tutorials => Help => Topic started by: Val Halen on August 27, 2009, 12:45:01 AM

Title: A Question About Texture Hacking: Olimar
Post by: Val Halen on August 27, 2009, 12:45:01 AM
Hey, I hope I'm not repeating anything already said in these Forums... But... I recently began to (try) create my own textures, and I have a few questions about editing Olimar... (I haven't seen much textures of him, so I decided to make a few)

It is possible to make his helmet and/or nose transparent? And it's also possible to edit Pikmin texture?


Thank you,
Val Halen
Title: Re: A Question About Texture Hacking: Olimar
Post by: Canon98 on August 27, 2009, 12:57:39 AM
1)Olimar's Nose transparency, No. (Unless you use Partial Mod to make it VERY small)
2)Pikmin, I don't know, probably in the huge list of common .pac files.
3)Helmet, I don't think so, but I'm just guessing on this one
Title: Re: A Question About Texture Hacking: Olimar
Post by: Val Halen on August 27, 2009, 01:10:37 AM
Awww... Too bad... I was trying to make a Samus version of Olimar, and for that I would have to "remove" his nose... =/
Title: Re: A Question About Texture Hacking: Olimar
Post by: mnsg on August 27, 2009, 01:34:43 AM
One of Olimar's indexed textures may actually be for his helmet.  However, editing that texture will end up removing the semi-transparency that the helmet already has.
Title: Re: A Question About Texture Hacking: Olimar
Post by: Val Halen on August 27, 2009, 01:40:49 AM
Quote from: mnsg on August 27, 2009, 01:34:43 AM
One of Olimar's indexed textures may actually be for his helmet.  However, editing that texture will end up removing the semi-transparency that the helmet already has.
Removing? You mean it'll look like when you get an Metal Box with Olimar?
Title: Re: A Question About Texture Hacking: Olimar
Post by: milkaholic123 on August 29, 2009, 12:01:41 AM
Im guessing that the pikmin textures and in FitOlimarMotionEtc.pac
Title: Re: A Question About Texture Hacking: Olimar
Post by: VILE on August 29, 2009, 12:22:50 AM
No the texture for his helmet is the swirly one with the blackness in the middle. Make it completely black to make it transparent.
Title: Re: A Question About Texture Hacking: Olimar
Post by: Val Halen on August 29, 2009, 01:58:32 PM
Quote from: VILE on August 29, 2009, 12:22:50 AM
No the texture for his helmet is the swirly one with the blackness in the middle. Make it completely black to make it transparent.
Ahhhh, I see... Thx! That helps a lot! I always wondered what was that texture...
Hmmm, but, what if I wanna, for example, paint a "face" on the helmet or something? It's possible? (I wanted to try make a "Classic Samus" texture on Olimar, by painting his helmet to make hers)
Plus, there's some thingies in his UV Map that I don't understand... =/
Title: Re: A Question About Texture Hacking: Olimar
Post by: Val Halen on August 30, 2009, 09:06:03 PM
If possible, could someone explain which parts of Olimar correspond his UV Map? There are some that I have a slightly clue, but others... No idea... =/
Sorry if I'm asking too much...