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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: AxcelTheBrawler on February 06, 2011, 01:36:48 PM



Title: Attack Priority.
Post by: AxcelTheBrawler on February 06, 2011, 01:36:48 PM
Does anyone know how to change attack priority? I heard something about it in the Essential PSA thread but It didn't seem like they new for sure and it was also one of the first posts so it has to be a pretty old post. So have we discovered how to change priority yet?


Title: Re: Attack Priority.
Post by: DarkPikachu on February 07, 2011, 09:44:28 AM
well...
I was waiting for a reply, before I actually post my thoughts...
but it seems that's not gonna happen...

I'm currently not knowledgable with brawl logic editing...
but I am knowledgable with game dev :)

for your Q, I'd have to say:
attack priority would more likely be in the game scripts...
either, 'sora_melee.rel' or 'ft_*char*.rel'

I'm guessing sora_melee since that deals with just every basic, special, or smash attack...

EDIT:
wait...
I'm wrong...

it'd be the ft_*char* scripts
sora_melee only deals with command association >_>


Title: Re: Attack Priority.
Post by: Allbait on February 07, 2011, 10:09:22 AM
Well, there's a treasure trove of PSA info here:
[url]http://www.smashboards.com/showthread.php?t=246651[/url]
and a lot more around the Smash Workshop on Smashboards.

Flags go like this:
XX?YY?ZZ

XX- Priority. Most of Falcon's moves have 39, so I assume that means low. A lot of Marth's moves use 3A. 32(Marth Dancing Blade) and 22(Most of Meta Knight's moves) seem to be Transcending priority.

First ?- no idea

YY- Affects whether the hitbox can affect only a grounded opponent, opponent in midair, or both.

10, 11 - Offensive collision bubble will only be in effect if opponent is grounded.
21 - Offensive collision bubble will only be in effect if opponent is in the air.
22 - Offensive collision bubble will only be in effect if opponent is in the air.,
30, 31 - Offensive collision bubble will appear regardless of opponent's state.
(List by Phantom Wings)

Second ?- I guess this affects sfx, I really don't know. Maybe both the ? flags affect sfx/

ZZ- Flags affecting hitbox property.
00 - hit
01 - none
02 - slash
03 - electricity
04 - Ice
05 - Flame
06 - Coin
07 - Cape
08 - Slip
09 - Sleep
0A - none
0B - impale (like DK's side B)
0C - Stun
0E - Flower
0F - none
10 - none
11 - slash 2
12 - hit 2
13 - Darkness
14 - Stun (more like hitlag)
15 - Aura (unfortunately the Aura effect doesn't make all characters get stronger with more damage.)
16 - Impale 2
17 - Down
18 - No Flinch
(list from OP)



The attack priority is in the flags, I forgot where the post with the priority list is so this is all I can give you.


Title: Re: Attack Priority.
Post by: AxcelTheBrawler on February 07, 2011, 03:15:34 PM
thanks, every bit helps.


Title: Re: Attack Priority.
Post by: SiLeNtDo0m on February 07, 2011, 03:24:47 PM
Go to the last page of rthe Essential PSA Information topic and take a look at the post I made.  It has a more indepth assessment of how flags work.