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Help & Tutorials => Help => Topic started by: Psycho Philia on February 07, 2011, 08:16:58 PM



Title: How do we attach an article on a precise bone?
Post by: Psycho Philia on February 07, 2011, 08:16:58 PM
Hi, I make this topic because I seek some help. My problem is that I have some things that I put in place of an existing article, but I have to move them to a precise bone. For example, I replaced Peach's Toad with a cape, but I need to attach it on peach's neck, and an other exemple is that I have a very particular helmet that I put on the article which is one needle for Sheik. And I have to attach it on the top of her because I plan to turn her hat like hair if I can.

So, can anybody explain to me how we attach articles to a precise bone? I'm not afraid of making hexing, as long as the steps on reaching my goal are detailed. Thank you in advance!


Title: Re: How do we attach an article on a precise bone?
Post by: Gamma Ridley on February 07, 2011, 08:21:39 PM
Hexing is required in this situation, unfortunately.

I recommend Snoopy's guide (http://www.smashboards.com/showthread.php?t=276883) for further information. It deals with fixing HaveN glitches, but it's essentially the same for attaching an article to a separate bone.

It's possible, but it's a tedious process. /:


Title: Re: How do we attach an article on a precise bone?
Post by: Psycho Philia on February 07, 2011, 08:32:35 PM
Oh, I didn't thought fixing the haveN glitch was the same way than attach an article to a separate bone. I will see what I can do, but I leave this topic because if I have problems...


Title: Re: How do we attach an article on a precise bone?
Post by: Snoopy on February 08, 2011, 11:20:34 AM
no, articles are a bit different.  Tabuu is the easiest way to fix it.  open the FitCharacter.pac in Tabuu, then go to FitCharacter/MiscData[0] > Sections > data > Article.  then it will show which articles are defined to certain bones, but keep in mind that it may not show all of the articles, just the ones that are attached to certain bones (like Link and TL only having 3 show up in Tabuu, when they have a lot more).  once you open the first Article tab, a few more tabs labeled Article will appear.  click on one of those, and the right hand window will show some options.  what you want to change is BoneID.  i'm not entirely sure of an easy way to check which Article is which article, but the BoneID kind of helps.  if you know that it attaches to the HaveN bone, then look for the HaveN bone ID of the character you're replacing.  for example, i'm pretty sure Toad is attached to Peach's HaveN, but she has 2 Articles attached to the HaveN bone (ID 101).  what i'd suggest doing is change 1 of the ID's, then testing in game to see if something changes.  oh, and to make changes work in Tabuu, make the change, then right click the tab you just changed in the left window, click 'Open Hex View', then in the 'As Int' tab at the bottom of the new window, change the number to match what you changed it to before.  but make sure you change the right number.  for the BoneID in the Articles, it's the 3rd set of numbers in.  click it, then change the number.  then go back to the top, right click the FitCharacter/MiscData[0], then Save File.  it will crash after a moment, but it does save the changes.


Title: Re: How do we attach an article on a precise bone?
Post by: Psycho Philia on February 08, 2011, 12:00:08 PM
Ok thank you, I will try to do all what I can to follow what you said! But if I have an other problem, I will probably post on this topic again!