Title: Y-translation? Post by: Pepito 21 on February 09, 2011, 05:17:51 PM I recently attempted to import the big blue platform into Final destination so that it goes on top of it as my starting hack. In the animation data I put the new platform's Y-translation as 55 so that it goes over the original FD platform. I edited the collisions and textures and everything looked fine when I previewed it in BrawlBox, but when I put it in the game the imported platform disappears but the collisions are still there. I'm not sure what to do, but I'm pretty sure Im supposed to change another animation, but idk which one or how. Plz help & thanx. :af2:
Title: Re: Y-translation? Post by: Roo on February 09, 2011, 05:32:16 PM What bone did you move it by? I know nothing about stage hacks, but animations are my specialty. >:3
Title: Re: Y-translation? Post by: Pepito 21 on February 09, 2011, 05:41:09 PM I moved the bone called StgDxBigbluePTBase to a Y-translation of 55
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