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Title: riivolution button activation? Post by: mew2ds on February 09, 2011, 10:15:12 PM can you make riivolution activate only if a button is pressed?
for example... if buttun z is held: then load folder AL else Load PF this would make the alternate file/stage loaders much more effective... at least until the clone engine comes out. Title: Re: riivolution button activation? Post by: TheHatMan on February 10, 2011, 06:13:11 AM it might be possible, just make the XML coding respond to that
Title: Re: riivolution button activation? Post by: mew2ds on February 10, 2011, 03:44:24 PM how?
what command should i do? currant code: <wiidisc version="1"> <id game="RSB" /> <options> <section name="Files"> <option name="File Code Replacements"> <choice name="Enabled"> <patch id="filecode" /> </choice> </option> </section> </options> <patch id="filecode"> <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" /> <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" /> <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" /> <folder external="/private/wii/app/RSBE/pf" disc="/" /> <folder external="/private/wii/app/RSBE/al" disc="/" create="true" /> <folder external="/private/wii/app/RSBP/pf" disc="/" /> <folder external="/private/wii/app/RSBJ/pf" disc="/" /> </patch> </wiidisc> Title: Re: riivolution button activation? Post by: mew2ds on February 11, 2011, 12:03:07 PM if i have pf filled with the original files, would that help?
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