Hey there guys, xxmasal22xx here.
I was starting to get into mkn64's method for vertexing/conform wrapping last night. He didn't explain what he was clicking on, and for a newbie to 3DSMAX like me, it was hopeless and VERY frustrating.
If someone would do me a HUGE FAVOR and explain these steps, i would be greatly thankful.
1. import brawl dae - i understand
2. import ripped model - i understand
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3. set model transparent - WHAT?
4. place both at x0.y0.z0W - WHAT?
5. select the mesh you want to edit - WHAT?
6. switch to vertex mode - WHAT?
7. use the soft selection tool to stretch the wieght values of your model around the other model' - WHAT?
8. once all is good run the conform wrap script - WHAT?/Where is this?
9. touch up some nasty parts that got messed up - WHAT?
10. export and double patch - WHAT?
I need someone to explain these steps (3 - 10) to me and possibly post pics of the buttons that i need......
Please respond ASAP so i can get on with vertexing and making awesome things for brawl.
Thanx in advance,
-xxmasal22xx
Follow the written guide, its much easier than the video
http://forums.kc-mm.com/index.php?topic=13061.msg209472#msg209472 (http://forums.kc-mm.com/index.php?topic=13061.msg209472#msg209472)
You have create two thread? O.o
I have answer to you on the first thread, man.