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Help & Tutorials => Help => Topic started by: (specter) on February 10, 2011, 08:22:27 PM



Title: Brawl- hacks loading along with Project:M
Post by: (specter) on February 10, 2011, 08:22:27 PM
I run the Project:M Demo XML with Riivolution, but it also loads my Brawl Minus main menu, textures and music along with Project:M's CSS, SSS, GCT, results screen and strap loader.

Why is it loading both? Can I not have more than one different set of hacks on the same SD card? For example, two 'fighter' folders that contain completely different hacks in each to cater to their respective codeset that gets loaded?

My projectm folder is in SD card/pf, which is the same folder all my Brawl Minus hacks are in.


Title: Re: Brawl- hacks loading along with Project:M
Post by: TheHatMan on February 11, 2011, 06:18:08 AM
errr...thats a tough one

perhaps its because the XML isnt designed to be sharing space with other mods, but really thats all I can think of. I run a similar XML but it runs all known Brawl Mods (not at once, but I can select one and it runs that specific mod) and it runs it with no error.

Or maybe your XML is confused because you have 2 folders of the same name and its loading the files on both folders


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 11, 2011, 12:40:18 PM
errr...thats a tough one

perhaps its because the XML isnt designed to be sharing space with other mods, but really thats all I can think of. I run a similar XML but it runs all known Brawl Mods (not at once, but I can select one and it runs that specific mod) and it runs it with no error.

Or maybe your XML is confused because you have 2 folders of the same name and its loading the files on both folders

I tried something different: I put the projectm.xml in my riivolution folder along with BionicSonic's smashmods.xml (Brawl Mod Launcher v2.5).

When I get on Riivolution, I have the ability to choose between two XMLs: Brawl Mod Launcher v2.5 and Project:M Demo which has the same options as Brawl Mod Launcher v2.5 except it doesn't have a PSA option and the codeset option is replaced with Project:M.

So, I tried loading Project:M as a separate XML this time instead of incorporating its contents into my smashmods.xml, but nothing changed from before -- my Brawl Minus textures and music were still being loaded along with the P:M hacks. I went back, tried disabling everything on Brawl Mod Launcher v2.5 and then scrolled over to the Project:M one and launched it, still nothing changed.

Also, it can't be confused because both mods have the exact same folder names, but P:M chooses only to work the CSS, SSS, stages, movesets and results screen.

Here's how I have everything set up:

For Brawl Minus, which I run via BionicSonic's Mod Launcher v2.5 XML configured with the Gecko layout, I have 'codes', 'pfmenu2', 'private', 'riivolution' and 'pf' on my SD card root.

In 'pf' I have 'projectm' 'fighter', 'stage', 'module', 'sound', 'info', 'info2' and 'system'.

In 'projectm' I have the same folders listed above minus module.

I'm thinking maybe it loads my Brawl Minus textures because P:M didn't come with any, so it just looks for the next thing on my SD card? But then if that were true, my music hacks would work because P:M came with a few songs, but they do not play and instead my music does.

Also, anyone know why my game froze when I tried to play the Mushroomy Kingdom: Underground track in My Music? The music played for a split second then BEEEEEEEE---. Everything else in My Music played fine.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Dat0 on February 11, 2011, 08:33:04 PM
Use Shadowsnakes riivolution mod launcher
you can have multiple versions of brawl on one sd card/flashdrive


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 11, 2011, 10:43:26 PM
Use Shadowsnakes riivolution mod launcher
you can have multiple versions of brawl on one sd card/flashdrive

Alright cool. I'll have to give it a try. I thought BionicSonic's allowed that, too, because it allows you to change codesets.

Hmm, I can't seem to find it anywhere, though I know I've seen it before while skimming through unread topics. Could you link me to his topic? Thanks.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Rayn on February 12, 2011, 12:12:04 PM
Here you go.
http://koopacteam.wordpress.com/2010/10/04/653/


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 12, 2011, 06:31:58 PM
Here you go.
[url]http://koopacteam.wordpress.com/2010/10/04/653/[/url]


That XML is seriously screwed up. Most of my hacks won't work on it when all of them were fine on BionicSonic's modlauncher.xml.

Does anyone have any other suggestions?


Title: Re: Brawl- hacks loading along with Project:M
Post by: Rayn on February 13, 2011, 10:06:36 AM
which hacks don't work?
I know you need to take the _en off of common5_en.pac and all that stuff. It works great for me.


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 13, 2011, 12:41:49 PM
which hacks don't work?
I know you need to take the _en off of common5_en.pac and all that stuff. It works great for me.

The hacks that won't work are my mu_menumain.pac, sc_title.pac, some of my custom stages' .rels aren't functioning properly (only two that I know of so far) and I can't play on any Stage Roster Expansion stages because it freezes silently. All of these hacks have worked perfectly fine on BionicSonic's XML, and I already switched back to it.

Also, all my stuff does not have _en at the end. ShadowSnake told me to try adding it, but it didn't change anything.

I can provide my XML if anyone needs to review it.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Rayn on February 13, 2011, 03:51:25 PM
yeah the Stage Roster Expansion stages haven't worked for me either. Also I just realized that some stages that need .rels don't work. Other than that though, it works fine for me.


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 13, 2011, 04:02:44 PM
yeah the Stage Roster Expansion stages haven't worked for me either. Also I just realized that some stages that need .rels don't work. Other than that though, it works fine for me.

So then he must've not added those patch ID things to his XML. I noticed it was missing "<tex_on>", <tex_char>", "<tex_stage>" and "<file external>". I bet that's why they're not working. BionicSonic's XML has all that stuff and it works on his.

All I know is, whatever it is his XML is lacking some elements, because on BionicSonic's XML all of these hacks have worked and I've never had any problems. No freezes except very rare random ones, no unloaded hacks and no .rel problems. That's why I switched back to BionicSonic's modlauncher.

And that brings me back to this topic's question since Dat0's suggestion to use ShadowSnake's XML did not work, so I'm now looking for some more advice.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Dat0 on February 14, 2011, 08:45:01 AM
you can modify the xmls to read the files how you want it too
basicly like merging the two xmls


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 14, 2011, 01:03:08 PM
you can modify the xmls to read the files how you want it too
basicly like merging the two xmls

I know I already tried adding all of the <tex_on> <tex_stage> and <file external> stuff from my other modlauncher XML, but still nothing changed.


Title: Re: Brawl- hacks loading along with Project:M
Post by: TheHatMan on February 17, 2011, 06:11:44 AM
maybe its something in the Wii thats not ticken right, or rather, your copy of Riivo.

Im taking a shot in the dark here, but try to reinstall Riivo and the XML you currently, make sure you put the files in the right folder, if need be, try readjusting the XML so that each Brawl Mod is placed in different folders and loads when the Mod is selected in the Riivo menu


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 17, 2011, 01:42:57 PM
maybe its something in the Wii thats not ticken right, or rather, your copy of Riivo.

Im taking a shot in the dark here, but try to reinstall Riivo and the XML you currently, make sure you put the files in the right folder, if need be, try readjusting the XML so that each Brawl Mod is placed in different folders and loads when the Mod is selected in the Riivo menu

My Riiovlution and XML work perfectly fine even with the edits I have made to it. I've been told you need to configure the XML so that when you load a codeset, it will refer to a specific folder in your SD card instead of the entire SD card; for example, if you load the Brawl- codeset with Riivo, it will load only the stuff found in pf/brawlminus. If you load Project:M, it only loads stuff found in pf/projectm. Instead, regardless of which codeset I load, it will read stuff from all over my SD card, meaning that any hack that Project:M doesn't have it will load Brawl- hacks instead. I don't want it to do that; I want it to leave the default Brawl files intact if P:M doesn't have any hacks to replace it, not load other hacks on my SD card to fill them. Project:M only loads the files it does because Brawl- also has those files, and since I loaded P:M it loads the P:M hacks instead.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Soul Nami on February 23, 2011, 05:49:35 PM
Bump.


Wow, this situation is a [censored] pickle. :srs:

First of all, I'd like you to name ALL of the XML's you have in your Riivolution folder.

Second, are you using the XML that allows you to use the Gecko setup for Riivolution?

Third, make sure the Main Menu file is loaded with _en on the end [ex: common5_en.pac]


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 23, 2011, 05:55:37 PM
Bump.


Wow, this situation is a [censored] pickle. :srs:

First of all, I'd like you to name ALL of the XML's you have in your Riivolution folder.

Second, are you using the XML that allows you to use the Gecko setup for Riivolution?

Third, make sure the Main Menu file is loaded with _en on the end [ex: common5_en.pac]

All of the XMLs in my Riivolution folder? I have BionicSonic's smashmods.xml and riifstemplate.xml for RiiFS which I can't get to work.

Yeah I'm using a Gecko XML I set up myself. I edited BionicSonic's modlauncher XML to my own liking and have everything working with Gecko's setup.

It doesn't make a difference whether it has _en or not -- it will not load either way. It loads when I play Brawl Minus, though.


Title: Re: Brawl- hacks loading along with Project:M
Post by: Soul Nami on February 23, 2011, 06:25:05 PM
Bump.


Wow, this situation is a [censored] pickle. :srs:

First of all, I'd like you to name ALL of the XML's you have in your Riivolution folder.

Second, are you using the XML that allows you to use the Gecko setup for Riivolution?

Third, make sure the Main Menu file is loaded with _en on the end [ex: common5_en.pac]

All of the XMLs in my Riivolution folder? I have BionicSonic's smashmods.xml and riifstemplate.xml for RiiFS which I can't get to work.

Yeah I'm using a Gecko XML I set up myself. I edited BionicSonic's modlauncher XML to my own liking and have everything working with Gecko's setup.

It doesn't make a difference whether it has _en or not -- it will not load either way. It loads when I play Brawl Minus, though.
1. You can't run P:M through RiiFS with the Gecko Setup in your SD to load custom textures.
2. Are the title screen and main menu files in menu2 or pfmenu2?
3.It maybe that one of the XML's are messing with one other XML.

about the pfmenu2 folder:

it is located right next to the RSBE folder. :P

If you have a pfmenu2 folder, it could be the files in there messing with your ProjectM files in the menu2 folder.

I heard Brawl- uses the pfmenu2 folder so take everything out of that folder and see if it helps.


Title: Re: Brawl- hacks loading along with Project:M
Post by: (specter) on February 23, 2011, 09:25:47 PM
1. You can't run P:M through RiiFS with the Gecko Setup in your SD to load custom textures.
2. Are the title screen and main menu files in menu2 or pfmenu2?
3.It maybe that one of the XML's are messing with one other XML.

about the pfmenu2 folder:

it is located right next to the RSBE folder. :P

If you have a pfmenu2 folder, it could be the files in there messing with your ProjectM files in the menu2 folder.

I heard Brawl- uses the pfmenu2 folder so take everything out of that folder and see if it helps.

1. I never said I wanted to use RiiFS with P:M. Just saying I have the XML sitting in there in case one day someone miraculously helps me figure out how to use what appears to be the the most challenging Brawl hack known to man also known as RiiFS.

2. They're both in the pfmenu2 folder. I set up my XML so that it will read it, too. And, like I said, Brawl Minus reads them but when I load the P:M codeset it doesn't anymore, but my pfmenu2 looks the same as it does in BionicSonic's modlauncher.

No my pfmenu2 is on my SD card root. And yes I have my XML edited to read it there and it does. Only for Brawl Minus, though.

Maybe.

So you're saying only Brawl- uses pfmenu2 and P:M uses menu2? So I'll have to move my pfmenu2 stuff into menu2 in Project M's folder?