well v1.5 of my cloud strife sfx project has been released. and announcer is now hearable. opinions anyone?
Cloud SFX v1.5
http://www.mediafire.com/?c3gnoco59cn6wws
Cloud Announcer
http://www.mediafire.com/?vs45tid3m5h6r51
Man, now I REALLY have a reason to get Riivolution going :/
You used purely Dissidia sounds, no? O:
Quote from: Helter Skelter on February 23, 2011, 04:01:06 PM
Man, now I REALLY have a reason to get Riivolution going :/
You used purely Dissidia sounds, no? O:
some were dissidia some were kh2. (kingdom hearts 2)
You need to redo your hex packet for Cloud's Announcer voice. You did it wrong.
The data offset for Wave33, Ike's announcer call, isn't where you're supposed to be looking for the sound. It's the second data offset of the announcer character call group, plus the second one for the one that appear when you first open it, plus the offset for Wave33
In this case, it'd be 4C3E400 + 0 + 4AB80 = 4C88F80 <-- THIS is where your sound is, where you should be inserting the sound, and where you should be copying the data for the hex packet from to upload it so we can use it.
There we go. Right thread this time. XD;
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
Quote from: Zack Winzard on February 25, 2011, 12:36:56 AM
You need to redo your hex packet for Cloud's Announcer voice. You did it wrong.
The data offset for Wave33, Ike's announcer call, isn't where you're supposed to be looking for the sound. It's the second data offset of the announcer character call group, plus the second one for the one that appear when you first open it, plus the offset for Wave33
In this case, it'd be 4C3E400 + 0 + 4AB80 = 4C88F80 <-- THIS is where your sound is, where you should be inserting the sound, and where you should be copying the data for the hex packet from to upload it so we can use it.
There we go. Right thread this time. XD;
lol NOW i know how to hex XD i'll fix it
Quote from: SmashClash on February 25, 2011, 12:46:56 AM
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
idk how to convert DX sorry
Quote from: Hackingstar on February 25, 2011, 12:50:25 AM
Quote from: SmashClash on February 25, 2011, 12:46:56 AM
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
idk how to convert DX sorry
Well, is it possible you could start from scratch on GW's SFX file and add the Cloud SFX on his file.
fix fixed XD
Quote from: Zack Winzard on February 25, 2011, 12:36:56 AM
You need to redo your hex packet for Cloud's Announcer voice. You did it wrong.
The data offset for Wave33, Ike's announcer call, isn't where you're supposed to be looking for the sound. It's the second data offset of the announcer character call group, plus the second one for the one that appear when you first open it, plus the offset for Wave33
In this case, it'd be 4C3E400 + 0 + 4AB80 = 4C88F80 <-- THIS is where your sound is, where you should be inserting the sound, and where you should be copying the data for the hex packet from to upload it so we can use it.
There we go. Right thread this time. XD;
(apologies for double post) wtf! that didn't work at all...guess my way was right. no offense
Nonono Hackingstar, that's not what I meant. I didn't say fix just the Readme, I said fix the Hex file. DX
The data in it is wrong as well, which is why nothing changes when you insert it.
Your hex packet has the data on the brsar that's at 4AB80. You need to copy the data with your sound file inserted that's at 4C88F80. 4C88F80 is where the sound needs to be inserted, and your current hex packet will just mess up if it's inserted.
Honestly, did you ever test the files yourself before uploading? It'd kinda help. T_T;
And now the download link is invalid. Did you forget to paste in the new one?
And don't double post, edit your post. >_>
Quote from: Zack Winzard on February 25, 2011, 01:29:17 AM
Nonono Hackingstar, that's not what I meant. I didn't say fix just the Readme, I said fix the Hex file. DX
The data in it is wrong as well, which is why nothing changes when you insert it.
Your hex packet has the data on the brsar that's at 4AB80. You need to copy the data with your sound file inserted that's at 4C88F80. 4C88F80 is where the sound needs to be inserted, and your current hex packet will just mess up if it's inserted.
Honestly, did you ever test the files yourself before uploading? It'd kinda help. T_T;
And now the download link is invalid. Did you forget to paste in the new one?
And don't double post, edit your post. >_>
Quote from: Zack Winzard on February 25, 2011, 01:29:17 AM
Nonono Hackingstar, that's not what I meant. I didn't say fix just the Readme, I said fix the Hex file. DX
The data in it is wrong as well, which is why nothing changes when you insert it.
Your hex packet has the data on the brsar that's at 4AB80. You need to copy the data with your sound file inserted that's at 4C88F80. 4C88F80 is where the sound needs to be inserted, and your current hex packet will just mess up if it's inserted.
Honestly, did you ever test the files yourself before uploading? It'd kinda help. T_T;
And now the download link is invalid. Did you forget to paste in the new one?
And don't double post, edit your post. >_>
ohhh thats whatcha meant. got it. on it.
Quote from: SmashClash on February 25, 2011, 12:46:56 AM
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
:O What does the ft_Ike.rel do?
Quote from: xZedkiel on February 25, 2011, 03:28:54 AM
Quote from: SmashClash on February 25, 2011, 12:46:56 AM
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
:O What does the ft_Ike.rel do?
It ports Ike over any character.
So you can have as much Ike PSAs vertexes and PSAs over another character.
Look in the "
OffOn-Topic" board.
Quote from: SmashClash on February 25, 2011, 03:51:13 AM
Quote from: xZedkiel on February 25, 2011, 03:28:54 AM
Quote from: SmashClash on February 25, 2011, 12:46:56 AM
After you fix the Cloud Announcer can you convert the Cloud SFX to GW's slot? Cuz I have a ft_Ike.rel over GW.
:O What does the ft_Ike.rel do?
It ports Ike over any character.
So you can have as much Ike PSAs vertexes and PSAs over another character.
Look in the "ON-Topic" board.
Fixed.
*sighs* You uploaded the old files again Hackingstar.
Quote from: Zack Winzard on February 25, 2011, 04:45:42 AM
*sighs* You uploaded the old files again Hackingstar.
fix has been uploaded now. its for real this time. now tell me *pant* if it works. cuz i did whatcha instructed, and if doesn't work again...well just tell me if it works.
Works like a charm, thanks pal.
Sorry I ended up stressing you with this though.
Quote from: Zack Winzard on February 25, 2011, 02:43:57 PM
Works like a charm, thanks pal.
Sorry I ended up stressing you with this though.
its cool. glad its fixed.
...Huh...
It works fine now, but it's extremely quiet in the game. Like you can't even hear his name being said.
Oh well.
Quote from: Zack Winzard on February 26, 2011, 01:01:21 AM
...Huh...
It works fine now, but it's extremely quiet in the game. Like you can't even hear his name being said.
Oh well.
*smacks forehead* *voice in my mind*: "I KNEW THIS WOULD HAPPEN!" *faints*
Quote from: Hackingstar on February 26, 2011, 02:21:32 AM
Quote from: Zack Winzard on February 26, 2011, 01:01:21 AM
...Huh...
It works fine now, but it's extremely quiet in the game. Like you can't even hear his name being said.
Oh well.
*smacks forehead* *voice in my mind*: "I KNEW THIS WOULD HAPPEN!" *faints*
It always happens when is somebody's first try at anything (I had to make my first CSP OVER AND OVER AND OVER AND OVER AGAIN 'til I made it work...)
Quote from: Wolfric on February 26, 2011, 05:39:54 AM
Quote from: Hackingstar on February 26, 2011, 02:21:32 AM
Quote from: Zack Winzard on February 26, 2011, 01:01:21 AM
...Huh...
It works fine now, but it's extremely quiet in the game. Like you can't even hear his name being said.
Oh well.
*smacks forehead* *voice in my mind*: "I KNEW THIS WOULD HAPPEN!" *faints*
It always happens when is somebody's first try at anything (I had to make my first CSP OVER AND OVER AND OVER AND OVER AGAIN 'til I made it work...)
then do you know how i can fix this? (sorry if it sounds like a noobish question)
Feedback on SFX.
1. Make the voice sounds louder.
2. Keep Ike's hard hit sound for the blue trace-sword moves. You've totally removed sound on those moves...
3. Make the Announcer call louder.
Quote from: SmashClash on February 27, 2011, 01:32:41 AM
Feedback on SFX.
1. Make the voice sounds louder.
2. Keep Ike's hard hit sound for the blue trace-sword moves. You've totally removed sound on those moves...
3. Make the Announcer call louder.
1. The voices are loud enough already.
2. None of the sound effects are gone due to this sfx pack. That's either the PSA, or something's wrong with your speakers.
3. This is the only thing that's needed.
Quote from: Zack Winzard on February 27, 2011, 01:50:42 AM
Quote from: SmashClash on February 27, 2011, 01:32:41 AM
Feedback on SFX.
1. Make the voice sounds louder.
2. Keep Ike's hard hit sound for the blue trace-sword moves. You've totally removed sound on those moves...
3. Make the Announcer call louder.
1. The voices are loud enough already.
2. None of the sound effects are gone due to this sfx pack. That's either the PSA, or something's wrong with your speakers.
3. This is the only thing that's needed.
1. In your opinion.
2. No, I don't think you know what I'm saying. My speakers on my Wii are perfectly fine, btw. :srs:
3. ...
Quote from: SmashClash on February 27, 2011, 01:32:41 AM
Feedback on SFX.
1. Make the voice sounds louder.
2. Keep Ike's hard hit sound for the blue trace-sword moves. You've totally removed sound on those moves...
3. Make the Announcer call louder.
i'll make sure 1 and 3 get done for the next version and about feedback 2 what do you mean?
*EDIT* i cant do feedback 1. the voices are loud enough as they are if i make them louder they will burst your ears. seriously they will sound like blown up crap.
You know any of the moves that have a blue trace/streak behind it?
Well, when I hit someone with something like B-Down(Air) in Final Smash Form(Omnislash). You can see the blue trace of the sword when doing the Omnislash. Well, for all of those moves that have the blue trace it doesn't make a sound at all.
Quote from: SmashClash on February 27, 2011, 02:57:44 AM
You know any of the moves that have a blue trace/streak behind it?
Well, when I hit someone with something like B-Down(Air) in Final Smash Form(Omnislash). You can see the blue trace of the sword when doing the Omnislash. Well, for all of those moves that have the blue trace it doesn't make a sound at all.
i see what your saying but im yet still confused :-\.
I hear the sound perfectly. Sounds to me like there's something wrong with your speakers, or maybe you're imagining it.
Either way, he didn't do anything to the sword sounds, so it's not his fault.
Deal with it.
Quote from: Zack Winzard on February 27, 2011, 03:08:03 AM
I hear the sound perfectly. Sounds to me like there's something wrong with your speakers, or maybe you're imagining it.
Either way, he didn't do anything to the sword sounds, so it's not his fault.
Deal with it.
yay im right XD no offense smashclash
Ok, it's just my speakers work perfectly fine for every other sound in this game and every other Wii game. This is weird but w/e.
The blue sword trace sound works.
Also, when will the next version be out?
Quote from: SmashClash on March 04, 2011, 02:47:21 AM
The blue sword trace sound works.
Also, when will the next version be out?
possibly about tonight or tomorrow
Quote from: Hackingstar on March 04, 2011, 09:45:06 AM
Quote from: SmashClash on March 04, 2011, 02:47:21 AM
The blue sword trace sound works.
Also, when will the next version be out?
possibly about tonight or tomorrow
kthxcyalater
Is there a way to put these sfx for olimar?
Quote from: dizmo on March 06, 2011, 01:17:12 AM
Is there a way to put these sfx for olimar?
nothing i know of. sorry.
hey hackingstar i was just wondering. do you happen to have like a wiimote sound for him?
Quote from: Hackingstar on February 21, 2011, 12:28:35 AM
well v1.5 of my cloud strife sfx project has been released. and announcer is now hearable. opinions anyone?
Cloud SFX v1.5
http://www.mediafire.com/?c3gnoco59cn6wws
Cloud Announcer
http://www.mediafire.com/?vs45tid3m5h6r51
can u try to port it over King Dedede? cause i have cloud over him...
Quote from: MandoWolfe on August 11, 2011, 05:17:41 AM
hey hackingstar i was just wondering. do you happen to have like a wiimote sound for him?
No but i'll probably make one in the future. (
even though i never use the wii remote XD)
Quote from: DSX8 on August 11, 2011, 05:40:14 AM
can u try to port it over King Dedede? cause i have cloud over him...
idk how dude sorry.
*EDIT* this thread has been dead for 7 months at least. if you want to talk more about this, go here
http://forums.kc-mm.com/index.php?topic=28839.0