Title: The Clone Engine Progression Post by: SmashClash on February 24, 2011, 08:06:26 PM -------------------------------------------------------------------------- Reason for making thread: Nuke requested it and the other thread was getting cluttered. Discuss from here on out, I guess. Sticky? Title: Re: The Clone Engine Progression Post by: SmashClash on February 24, 2011, 08:21:24 PM Use your windows calculator and set it to hex mode to get the product of the character ID times 4. Example: Code: Rob has Ike's Sound Bank Good Night. Attention everyone: If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping. Code: XX has YY's IC-Constant [Dantarion] Code: IDs DO NOT MIX THIS WITH ROB FOR NOW. ---------- Ike over Mr. Game & Watch has 3 jabs[Standardtoaster] 04B0B634 00000003 Title: Re: The Clone Engine Progression Post by: Sanitys_Theif on February 24, 2011, 08:29:42 PM EDIT:
Nevermind, only Ike can be ported lol Title: Re: The Clone Engine Progression Post by: Sanitys_Theif on February 24, 2011, 08:55:58 PM Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W
Title: Re: The Clone Engine Progression Post by: Albafika on February 24, 2011, 08:58:03 PM I'm lost, completely lost. XD Ill wait for the SFX over Olimar to work before putting my head into this.
Title: Re: The Clone Engine Progression Post by: SmashClash on February 24, 2011, 08:59:28 PM Has anyone gotten the soundbank to work? I'm trying to get Ike's voice over G&W I don't know. But try asking EternalYoshi or ds22. They might know how.I need Cloud's SFX over GW.[/repetative] Title: Re: The Clone Engine Progression Post by: Nuke on February 24, 2011, 09:21:02 PM Thank you Smash Clash... Much better too find things.. :)
Title: Re: The Clone Engine Progression Post by: KTH on February 25, 2011, 08:13:23 AM Thank SmashClash, i'm gonna do Doc.Mario over Wario :p
Title: Re: The Clone Engine Progression Post by: _Data_Drain_ on February 25, 2011, 08:22:06 AM I think this link would be better for getting rid of Olimar...
http://www.mediafire.com/?cq5u7ggm1439a7j I made the rocket invisible, and included those codes to make him work right. Title: Re: The Clone Engine Progression Post by: KTH on February 25, 2011, 08:28:21 AM I think this link would be better for getting rid of Olimar... [url]http://www.mediafire.com/?cq5u7ggm1439a7j[/url] I made the rocket invisible, and included those codes to make him work right. I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select. Title: Re: The Clone Engine Progression Post by: Albafika on February 25, 2011, 08:37:15 AM I think this link would be better for getting rid of Olimar... [url]http://www.mediafire.com/?cq5u7ggm1439a7j[/url] I made the rocket invisible, and included those codes to make him work right. I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select. I added Code: Olimar Sound mod These two to my .GCT, and it worked, but the Third Jab of Cloud isn't working... Title: Re: The Clone Engine Progression Post by: Oshtoby on February 25, 2011, 09:46:57 AM Can someone test this? I cannot, as I am at work.
Edit the generic Ike .REL in a hex editor like so: *At address 0x000000, use the value 7E. *At address 0x01C248, use the value 7E. *At address 0x014080, use the value 33. (IF THIS CRASHES, THIS VALUE MAY BE THE ISSUE.) rename the .REL to "ft_zako.REL" In "sd:/private/wii/app/RSBE/pf/fighter/zakogirl", put all of Ike's files Rename the files accordingly (FITIKE.PAC to FITZAKOGIRL.PAC, ect.) Use the following codes: Code: ZAKOGIRL has IKE's IC-Constants(Dantarion) Use a character select screen that allows you to choose the Fighting Alloy Team, as well as any codes they may need. Try to play a match using the girl alloy. Post results (if it froze, worked, or whatever). I want to believe ;_; Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 25, 2011, 10:33:20 AM I think this link would be better for getting rid of Olimar... [url]http://www.mediafire.com/?cq5u7ggm1439a7j[/url] I made the rocket invisible, and included those codes to make him work right. I've try you're pack Data_Drain, i don't know... This freeze my Wii when i'm on Stage select. I added Code: Olimar Sound mod These two to my .GCT, and it worked, but the Third Jab of Cloud isn't working... Strange. It's working for me. I'm using SDoom's cloud BTW. Attention everyone: If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping. Code: XX has YY's IC-Constant [Dantarion] DO NOT MIX THIS WITH ROB FOR NOW. ROB already has a code that allows Ike to work over him. Title: Re: The Clone Engine Progression Post by: DMN666 on February 25, 2011, 02:22:16 PM I think this link would be better for getting rid of Olimar... [url]http://www.mediafire.com/?cq5u7ggm1439a7j[/url] I made the rocket invisible, and included those codes to make him work right. I am lost with this so im just gonna download this :srs: Title: Re: The Clone Engine Progression Post by: SmashClash on February 25, 2011, 05:09:38 PM Updated with 2nd post.
Title: Re: The Clone Engine Progression Post by: KTH on February 25, 2011, 05:23:27 PM I have some idea :
Doctor Mario ---> Wario (For Classic Wario, use my Doc., and the Ware Wario, use the Pik Doc.) Cloud ---> Mr.Game&Watch (It's possible? Because GW have all recolors into the FitPSA.) Shadow ---> DK (Classic Cool) Mewtwo ---> King Dedede Pichu ---> Olimar Young Link ---> Toon Link Roy ---> R.O.B. Geno ---> Diddy Kong Title: Re: The Clone Engine Progression Post by: Albafika on February 25, 2011, 05:31:35 PM KTH, you still don't get it, this only works with Ike's PSAs.
I need help... Code: RSBE01 Using this, Olimar doesn't gets the whole Ike Sound Bank (Only gets Side B's slashing sounds and the NB Fire Ball hit sound, but if Ike is in the match, Olimar's Cloud will have the Sound Bank) Can't do Third Jab either. Title: Re: The Clone Engine Progression Post by: toastoftriumph on February 25, 2011, 05:38:54 PM I'm so happy to see such tremendous progress. I hope PW keeps up the great work and is able to complete the generic module cloning thing and make it able to work over empty char slots.
Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 06:20:23 AM Guys, are you agree if i do a giant pack of Cloud?
Recolors. Victory Music. CSP, Portrais, Stock Icons, all. Ready just need to extract. Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on February 26, 2011, 06:51:33 AM i hope soon the Clone engine will be done for Sonic so we can get a full working Shadow over XXXX and for Luigi too for the kid goku over a other then Luigi
if the Luigi is done first i will drop Kid goku over Lucario and work more on the kid goku over Luigi Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 08:49:12 AM Guys, are you agree if i do a giant pack of Cloud? Recolors. Victory Music. CSP, Portrais, Stock Icons, all. Ready just need to extract. I'm working in one for myself, but I'm missing the IN-Battle Logo, and the Result Screen's name and logo as well, know how can I replace those? Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 10:58:04 AM The info.pac can change the name...
i forget the ingame portraits though. Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 11:03:49 AM I need to know where the result name and logo are located.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 11:15:07 AM I need to know where the result name and logo are located. Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex. Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab? Code: Olimar Sound mod Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on February 26, 2011, 11:16:09 AM i am thinking on port a Shadow over Ike (if possible ofc) so we also can use him on olimar or G&W or someone else just until the .rel come for Sonic
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 11:19:35 AM I need to know where the result name and logo are located. Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex. Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab? Code: Olimar Sound mod Also, I got the result screen mark changed. Problem is, it isn't a texture, but a model. Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 11:24:56 AM What about the Result screen names to change???
i swear i'll make hawt monkey love to you, if you found out how to change their result names. Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 26, 2011, 11:30:24 AM Result Logo? Where is it?
It might have a PAT0 pattern.... As might wherever the model for the result names are. Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 11:33:02 AM The result logos are in STGRESULT.pac, in miscdata[110], 3DModels the InfResultMark**_TopN.mdl0 files.
Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 11:36:08 AM I need to know where the result name and logo are located. I found a file on pf/menu/result/result_en.pac Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 11:37:21 AM I need to know where the result name and logo are located. I found a file on pf/menu/result/result_en.pac Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 11:43:54 AM But where are the names?
oh and does someone have the Naruto Announcer call? that i can haz oh and does someone have the a sound bank modifier for Game and Watch? Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 11:46:56 AM I need to know where the result name and logo are located. Did you manage to change the Result Screen's character portrait succesfully? I get a freeze when I added the MenSelchrFaceB240.brres (Cloud's CSPs from my Common5 over Olimar) to Private\Wii\APP\RSBE\Pf\Menu\Common\char_bust_tex. Also, anyone, any idea why these codes work, but Cloud isn't getting the Third Jab? Code: Olimar Sound mod Also, I got the result screen mark changed. Problem is, it isn't a texture, but a model. Managed to fix it, thanks a lot! I'll have to add the CSPs to the .brres manually for 'em to not compress. Managed to change the Result Screen mark? If so, could you upload it? (No one has any idea why my Olimar Cloud can't do the Third Jab? D:, I'm using SDo0m's PSA) Also, using Ike's Sound Bank over Olimar Code doesn't gets all the Sounds working, unless Ike is in the fight. Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 11:56:00 AM (http://img713.imageshack.us/img713/2825/uvs110226001.png)
Sorry for the quality of the picture, but it shows that it is possible to swap icons. Also, I haven't found where the names are, but I am almost positive that they are controlled by the nameN bone in the InfResultPanel_TopN.mdl0 file. Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 26, 2011, 12:06:57 PM Hmm.... it does have a PAT0 entry.
I'm gonna look into it more. Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 12:15:39 PM You have put the Smash Bros. Icons. You can change the icons of Pikmin?
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 12:18:51 PM It's because those icons aren't textures, but models without textures.
Therefore I chose to replace Olimar's icon with the Smash icon. Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 12:21:45 PM Try to rename the model bone.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 12:24:50 PM It's because those icons aren't textures, but models without textures. Therefore I chose to replace Olimar's icon with the Smash icon. Means that for Cloud and Naruto, we'd have to make a name Model, right? Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 26, 2011, 12:27:45 PM Try to rename the model bone. Do you even understand what I just said?These icons are flat models with no textures. You can replace them with each other. But if I want for example Naruto's own icon, I would have to vertex a already existing one. It's because those icons aren't textures, but models without textures. Therefore I chose to replace Olimar's icon with the Smash icon. Means that for Cloud and Naruto, we'd have to make a name Model, right? Because the names still aren't found yet. Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 12:30:59 PM Try to rename the model bone. Do you even understand what I just said?These icons are flat models with no textures. You can replace them with each other. But if I want for example Naruto's own icon, I would have to vertex a already existing one. It's because those icons aren't textures, but models without textures. Therefore I chose to replace Olimar's icon with the Smash icon. Means that for Cloud and Naruto, we'd have to make a name Model, right? Because the names still aren't found yet. Ok. Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 12:31:09 PM I supect the names to be models as well, especially the way they sorta show the whole name in big, then shrink it
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 12:36:50 PM Try to rename the model bone. Do you even understand what I just said?These icons are flat models with no textures. You can replace them with each other. But if I want for example Naruto's own icon, I would have to vertex a already existing one. It's because those icons aren't textures, but models without textures. Therefore I chose to replace Olimar's icon with the Smash icon. Means that for Cloud and Naruto, we'd have to make a name Model, right? Because the names still aren't found yet. Yeah, I meant that. Other than this, what'd we be missing? I suppose stuff from SSE Title: Re: The Clone Engine Progression Post by: Naruto200Man on February 26, 2011, 12:57:04 PM Can Anyone give me a list of characters that can be "cloned" onto other characters and if this would remove the filesize limit?
like say I "cloned" ZSS to Mister GAW, or Olimar, would I use ZSS's.pac and rename it to whatever olimars.pac? Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 26, 2011, 12:57:41 PM I'm pretty sure you have to vertex the model into something you want to if it's custom.
That model has very little PAT0 entries.... Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 01:31:22 PM I have try something, i've change the model of Pikmin by a Model/texture. Wait.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 01:42:24 PM I'm pretty sure you have to vertex the model into something you want to if it's custom. That model has very little PAT0 entries.... Yeah, exactly my thought, for now, Cloud and Naruto should be vertexed first to see if it's possible. For Cloud, I'm using this Logo: (http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/MenSelchrMark14.png) It's the one that suits the most, 'cause it'd work for Sephiroth as well. (Regarding FFVII characters) Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 26, 2011, 01:43:50 PM You MIGHT have an easier time using a logo representing Final Fantasy in general, such as a Crystal.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 01:50:24 PM You MIGHT have an easier time using a logo representing Final Fantasy in general, such as a Crystal. Yeah, I agree, plus, this one I showed would be hard to vertex, I assume. XD (So far I've edited: In-game Name/Portrait/Logo CSS Name/Portraits/Logo Result Screen's Portraits) Could anyone help me regarding the Stock Icons? I made a few but they freeze my game... Here's one of 'em: (http://i68.photobucket.com/albums/i6/X-Cloud/Brawl/CSPs/DawnKnightStockIcon.png) On another note, I can't get the Third Jab of Cloud to work on Olimar, still, think I should try if it works with Naruto or something? Also, who else is experiencing what I am regarding the Sounds? Like, if the real Ike is not present in the match, Cloud would only have Side B's slashing sounds and projectiles' sounds. Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 26, 2011, 02:23:32 PM The sounds work fine for me. Check your code and/or region.
BTW, That code may not work correctly with JP/PAL BSARS. As for the Stock head, check the palettes. Index it (16 colors) and save. Then use BB to replace it. Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 26, 2011, 04:57:33 PM Im working on Cloud css portraits.
Here (http://s3.amazonaws.com/data.tumblr.com/tumblr_lh90td5EbT1qfabbbo1_1280.png?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&Expires=1298850571&Signature=AVbBasbpIifEp4L%2Bf1dmY3q82jo%3D) Classic/FFVII - Dissidia - Post Crisis Core Kingdom Hearts - Dawn Warrior - Advent Children small left hand, cba to fix. Title: Re: The Clone Engine Progression Post by: KTH on February 26, 2011, 05:00:54 PM Awesome.
Title: Re: The Clone Engine Progression Post by: DrKoala on February 26, 2011, 05:03:46 PM Eh... even though I already asked this in the other thread about this, I guess it'll get more attention here, so...
So wait. When I understand this correct, codes are only needed for being able to use the character's sound, right? Doesn't that mean this should also work for PAL with the PAL .rels? Title: Re: The Clone Engine Progression Post by: OmegaMalkior on February 26, 2011, 05:12:19 PM Exactly! Calamitas, the codes are not necessary
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 06:03:37 PM The sounds work fine for me. Check your code and/or region. BTW, That code may not work correctly with JP/PAL BSARS. As for the Stock head, check the palettes. Index it (16 colors) and save. Then use BB to replace it. I'm NTSC-U... This is too damn weird. Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 06:54:33 PM is there any way to get Ike to work over Sheik?
Title: Re: The Clone Engine Progression Post by: epicZERO on February 26, 2011, 07:18:57 PM I have 1 problem in my machinima... we have 2 toon links, suppose to fight completely different. can someone try getting a toonlink over yoshi? we need it asap...
i have other requests, but this one is at the top of our priority lists. please help. Title: Re: The Clone Engine Progression Post by: SSJCerious on February 26, 2011, 07:36:59 PM I have 1 problem in my machinima... we have 2 toon links, suppose to fight completely different. can someone try getting a toonlink over yoshi? we need it asap... The clone engine hasn't been devolped that far yet. Come back later, and try not to sound so demanding :srs:i have other requests, but this one is at the top of our priority lists. please help. EDIT: Wow my keyboard has really been trying to screw with me lately... Title: Re: The Clone Engine Progression Post by: Psycho Philia on February 26, 2011, 07:42:10 PM SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 08:10:34 PM The sounds work fine for me. Check your code and/or region. BTW, That code may not work correctly with JP/PAL BSARS. As for the Stock head, check the palettes. Index it (16 colors) and save. Then use BB to replace it. This is the one I've been trying: Code: Olimar Sound mod I'm right now using a non-dual layer Copy of SSBB NTSC-U via Configurable USB Loader.... Any ideas? Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 08:27:21 PM It might be the version of Brawl your using.
Title: Re: The Clone Engine Progression Post by: Albafika on February 26, 2011, 08:40:49 PM It might be the version of Brawl your using. Be more specific. o_o EDIT:...I'm the biggest dumb you'll ever meet... I was saving the .GCT in ROOT/Codes when I should have been saving them on ROOT/usb-loader/codes... It happened 'cause it was recently that my Wii Lens died and I started using the codes via CFG USB Loader (I used to use it, but with other games on my External Hard Drive, games I never use codes on) Title: Re: The Clone Engine Progression Post by: epicZERO on February 26, 2011, 10:37:16 PM SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO. im sorry for sounding so demanding, but when this came out, it solved half my problems. the other half was the toon link. and i am very paitient, so paitient, i eventually forget. then when it comes again, the cycle starts over. again, i appologize. good luck with all this. i wish there was a way i could help, but all im good for is animations and textures.and also, a thing to concider... giga bowser and super wario have their own psas. would replacing even bowser or wario kill the whole process and just crash? Title: Re: The Clone Engine Progression Post by: Ultraxwing on February 26, 2011, 10:57:12 PM No bowser/zelda/samus/wario.
all character affiliated with them all use the same .REL which is why i think when i tried to replace Ike over Wario is why it froze. Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on February 27, 2011, 12:48:58 AM SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO. i think the 2nd. char. is Sonic for the Clone engine since so many Shadows and PSAs for it and many ppl want a Shadow over XXXX (not sonic) and full workingTitle: Re: The Clone Engine Progression Post by: SiLeNtDo0m on February 27, 2011, 02:50:03 AM ALL HAIL THE GREAT GENIUS OF AWESOME THAT IS PHANTOMWINGS!!
That man is a f****** GOD Title: Re: The Clone Engine Progression Post by: Psycho Philia on February 27, 2011, 03:32:39 AM Mariodk: This is what you think, but maybe it is not what they think, even if what you think I have to agree makes sense. So they will probably be the only ones to decide.
Title: Re: The Clone Engine Progression Post by: _Data_Drain_ on February 27, 2011, 04:37:55 AM ALL HAIL THE GREAT GENIUS OF AWESOME THAT IS PHANTOMWINGS!! Amen to that dude... Amen to that.That man is a f****** GOD Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:02:44 AM SSJCerious: I have to agree with you. Besides, I think those who are developing this clone engine will develop the character they want first, the first was Ike, the second will be the one they chose, maybe Toon Link, or an other, but one that they chose, probably one who has a lot of Psa, which would be truly logic. Anyway, we'll have to be patient, and this is what you will have to do too epicZERO. i think the 2nd. char. is Sonic for the Clone engine since so many Shadows and PSAs for it and many ppl want a Shadow over XXXX (not sonic) and full workingLink (he tried to do Link last time, so it is likely he'll try it again) Lucario (mainly because of Mewtwo) Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 08:07:21 AM Yay, if its Link then I get Zero again, if its Lucario then I get Mewtwo AND Goku! So either or, it's epic WIN :D
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:13:19 AM I hope he'll do Lucario first, but there is no way to tell what he'll do and when he'll do it.
Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 08:13:57 AM I bet he'll do Marth!
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:15:53 AM I bet he'll do Marth! Marth has no articles, so that would be kinda redundant...Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 08:19:34 AM I bet he'll do Marth! Marth has no articles, so that would be kinda redundant...Hmm... I forgot about that. =/ On another note: Managed to find the Result Screen's Name ds22? I've been looking in technically every file... But there are TOO DAMN models, at first I was just looking at the Textures part of every file... Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:22:47 AM I haven't found them.
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 08:24:50 AM I bet he'll do Marth! Marth has no articles, so that would be kinda redundant...Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:30:43 AM Marth and Jiggz are already portable (since they lack article data).
Remember Dantarion's post months ago? Title: Re: The Clone Engine Progression Post by: DMN666 on February 27, 2011, 08:32:58 AM This probably gonna sound like a request topic but...i want Peach over Diddy/G&W/ or Olimar!
Or if someone can give me a guide on a do it yourself >w> Also if someon can be as kind as to get all the codes that work in 1 post so no one well get lost or confused..that would be great |D Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 08:33:10 AM Marth and Jiggz are already portable (since they lack article data). Remember Dantarion's post months ago? But they're not released. D; Title: Re: The Clone Engine Progression Post by: Psycho Philia on February 27, 2011, 08:35:55 AM LuckyEva: Sorry but for now, I think it isn't possible. The only character that we can surely port over other characters is Ike. And it seems Marth and Jigglypuff too, and maybe Meta Knight, (if I follow your logic he should, he doesn't have articles) but I'm not sure if it is released or not for those three... And I don't know if it is the same way in order to port them.
Title: Re: The Clone Engine Progression Post by: standardtoaster on February 27, 2011, 08:36:39 AM Metaknight does have articles. Tornado and dcape.
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 08:36:59 AM Marth and Jiggz are already portable (since they lack article data). Remember Dantarion's post months ago? But they're not released. D; Title: Re: The Clone Engine Progression Post by: Psycho Philia on February 27, 2011, 08:39:42 AM Oh excuse me. I read somewhere that he didn't have any articles.
http://forums.kc-mm.com/index.php?topic=1337.0 Here, it is where I read it, so I suppose it is not true in all informations... I wonder if Captain falcon is in this case. Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:42:33 AM I said article data, which only Marth and Jiggz lack.
And a patched Jiggz module over Marth was indeed released. Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 08:45:31 AM Not on KC-MM (I think). Can you please link it to me ds22?
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:47:06 AM Not on KC-MM (I think). Can you please link it to me ds22? May be a bit rude, but go search Dantarion's Clone Engine thread on SWF.EDIT: Oh, I see that the DL was removed. Oh well... But seriously, it's very easy to patch a Marth .rel if you know what your doing. Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 08:51:34 AM It was removed? *sigh* If I only knew what to do....XD
Is there any tutorial or guide you know of? Where on smashboards would I look for one? Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on February 27, 2011, 08:53:18 AM http://opensa.dantarion.com/wiki/Category:Clone_Engine
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 09:04:45 AM Thanks alot, hopefully I'll be able to port Sasuke over to someone I don't use.
EDIT: HELL NO, THIS IS WAY TOO MUCH FOR A NEWB LIKE ME! lol Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 09:07:27 AM Thanks alot, hopefully I'll be able to port Sasuke over to someone I don't use. EDIT: HELL NO, THIS IS WAY TOO MUCH FOR A NEWB LIKE ME! lol XDD same. Title: Re: The Clone Engine Progression Post by: Tempo_ on February 27, 2011, 09:36:02 AM ... Can we replace Alloys with this?
Title: Re: The Clone Engine Progression Post by: dark sonic 19 on February 27, 2011, 09:49:33 AM Ok i was just useing ike over GW and when i press side b it freezs
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 10:00:05 AM Ok i was just useing ike over GW and when i press side b it freezs ....You DID put the ft_gamewatch.rel in the module folder, right?Title: Re: The Clone Engine Progression Post by: dark sonic 19 on February 27, 2011, 10:10:55 AM yes i did and when i press side b the freezs when i do that and its not my hacks doing this.
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 27, 2011, 10:30:19 AM You may have to change G&W's ICs to Ike's IC's.
Title: Re: The Clone Engine Progression Post by: Naruto200Man on February 27, 2011, 10:34:08 AM ANY NEWS ON OTHER CHARACTERS BEING PORTED YET??
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 10:39:19 AM ANY NEWS ON OTHER CHARACTERS BEING PORTED YET?? Obviously not, or it wouldve been posted by someone important like EternalYoshi, ds22, or PhantomWings himself. No offense, but thats a really stupid question. Couldnt you just search through the last few pages yourself, or go to the Clone Engine Progression thread? :srs:EDIT: Wait, this is the clone engine progression thread.... :>.>palm: Title: Re: The Clone Engine Progression Post by: SmashClash on February 27, 2011, 10:40:51 AM Ok i was just useing ike over GW and when i press side b it freezs Hm. Works for me.Title: Re: The Clone Engine Progression Post by: JOEYSX5 on February 27, 2011, 12:41:51 PM Result Logo? Where is it? It might have a PAT0 pattern.... As might wherever the model for the result names are. Too this day, I am unsuccesful to where those are located. Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 03:14:42 PM Result Logo? Where is it? It might have a PAT0 pattern.... As might wherever the model for the result names are. Too this day, I am unsuccesful to where those are located. They found the Result Screen's logo, actually. Edit: Result's Name is missing, though. Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 04:29:55 PM (http://25.media.tumblr.com/tumblr_lhaue6WOv61qfabbbo1_250.gif)
I drew some Cloud CSS portraits of my fav cloud costumes. Title: Re: The Clone Engine Progression Post by: nanobuds on February 27, 2011, 04:32:34 PM if you make a sonic clone engine i will love you forever as well as other people :af:
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 04:34:11 PM ([url]http://25.media.tumblr.com/tumblr_lhaue6WOv61qfabbbo1_250.gif[/url]) I drew some Cloud CSS portraits of my fav cloud costumes. You monster....how am I supposed use these beastly CSPs if they are in a .gif?? T__T Title: Re: The Clone Engine Progression Post by: Beyond on February 27, 2011, 04:37:49 PM ([url]http://25.media.tumblr.com/tumblr_lhaue6WOv61qfabbbo1_250.gif[/url]) I drew some Cloud CSS portraits of my fav cloud costumes. You sir, have the same Clouds that I use. Could you post each individual portrait please? Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 04:38:42 PM ([url]http://25.media.tumblr.com/tumblr_lhaue6WOv61qfabbbo1_250.gif[/url]) I drew some Cloud CSS portraits of my fav cloud costumes. You monster....how am I supposed use these beastly CSPs if they are in a .gif?? T__T Im going to release it in a pack with the other images that goes along with it. that or put them in a Cloud pack thats already created. Title: Re: The Clone Engine Progression Post by: Roo on February 27, 2011, 04:43:45 PM ... Can we replace Alloys with this? OH MY GOOOOOOOOOD!!!! O_O Title: Re: The Clone Engine Progression Post by: Naruto200Man on February 27, 2011, 04:49:24 PM if you make a sonic clone engine i will love you forever as well as other people :af: Or just make the clone engine work for other characters besides ike... imagine a match with all overpowered ganondorf psas lol Title: Re: The Clone Engine Progression Post by: nanobuds on February 27, 2011, 04:59:11 PM if you make a sonic clone engine i will love you forever as well as other people :af: Or just make the clone engine work for other characters besides ike... imagine a match with all overpowered ganondorf psas lol hes working on it. you need a seperate code and module for each character. and i think right now Phantom Wings is workin on making more Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 05:00:06 PM Look, its being worked on. Ike was a BETA, BETAS arent supposed to be finish. You guys should just calm down and stop asking for something that doesnt even exist.
Title: Re: The Clone Engine Progression Post by: Beyond on February 27, 2011, 05:14:18 PM Look, its being worked on. Ike was a BETA, BETAS arent supposed to be finish. You guys should just calm down and stop asking for something that doesnt even exist. ^This. :srs: Seriously. Stop making requests and sh*t, it's annoying. Each character is different and most other characters are going to take more time than Ike to have a patched .rel created considering Ike only has one article and most other characters have more. Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 05:55:28 PM Im trying to get my cloud CSPs into the game. I put them in the common5.pac and keep the same file format and number of colors. but the game freezes when entering the CSS. what am i doing wrong? i have custom stage portraits in the same common5 and they worked. I dont normally work with the css, pretty new at it.
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 05:58:02 PM Youve most likely reached the file size limit. Try importing them in CMPR, along with exporting and reimporting some other CSPs in CMPR. Trust me, this cuts filesize by ALOT and has helped me in my days of CSS making :)
Title: Re: The Clone Engine Progression Post by: nanobuds on February 27, 2011, 05:59:53 PM Look, its being worked on. Ike was a BETA, BETAS arent supposed to be finish. You guys should just calm down and stop asking for something that doesnt even exist. ^This. :srs: Seriously. Stop making requests and sh*t, it's annoying. Each character is different and most other characters are going to take more time than Ike to have a patched .rel created considering Ike only has one article and most other characters have more. and u say WE need to calm down....? Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 06:04:56 PM :notimp:
Don't try to play that card. We are simply telling you guys to stop requesting all the time, the word sh*t or the :srs: face, does not necessarily show anger as your implying. We say calm down as in "happy excitement" (thats what I call it), and not the "rage excitement" you imply. Got it memorized? Title: Re: The Clone Engine Progression Post by: nanobuds on February 27, 2011, 06:09:31 PM i wasnt requesting. it was a suggestion. ik that he wont make everything right away. i was just saying tht everyone will love a sonic clone lol. ppl here tend to get worked up so freaking easily lol
Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 06:15:03 PM Youve most likely reached the file size limit. Try importing them in CMPR, along with exporting and reimporting some other CSPs in CMPR. Trust me, this cuts filesize by ALOT and has helped me in my days of CSS making :) it worked! thanks!Title: Re: The Clone Engine Progression Post by: SmashClash on February 27, 2011, 06:24:42 PM Youve most likely reached the file size limit. Try importing them in CMPR, along with exporting and reimporting some other CSPs in CMPR. Trust me, this cuts filesize by ALOT and has helped me in my days of CSS making :) it worked! thanks! Whenever I put Cloud CSPs over Mr. Game & Watch the game froze. Does anyone know what format I need to put Cloud CSPs over GW without any freezing? Here's my Common5.pac without Cloud CSPs: http://www.mediafire.com/?8eop1rphnyuz3ks Title: Re: The Clone Engine Progression Post by: SSJCerious on February 27, 2011, 06:39:54 PM smashclash, if no one does it by then, ill do it for you 2morrow (on my fone right now)
Title: Re: The Clone Engine Progression Post by: SmashClash on February 27, 2011, 06:42:20 PM smashclash, if no one does it by then, ill do it for you 2morrow (on my fone right now) Ok. Thanks.Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 06:43:20 PM i wasnt requesting. it was a suggestion. ik that he wont make everything right away. i was just saying tht everyone will love a sonic clone lol. ppl here tend to get worked up so freaking easily lol EVERYONE would love to have EVERYONE'S .rel, no need to point it out, it just makes it sound like a request. Quit the OFF-Topic, please, guys. Title: Re: The Clone Engine Progression Post by: Tempo_ on February 27, 2011, 07:12:08 PM So...
just by looking at the files, Alloys only have 4 files in the "Fighter" directory. Phantom Wings said we have to replace ALL the files that pertain to models in it. Alloys have no FitZakoThingFinal.pac or any of that. *big frowny face* Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 07:46:05 PM These are looking nice ingame. made the stock icons.
(http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png) (http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 07:47:12 PM These are looking nice ingame. made the stock icons. ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png[/url]) ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png[/url]) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. Is that Stock Icon working for you in-game? Title: Re: The Clone Engine Progression Post by: KAZECoyote on February 27, 2011, 07:47:39 PM yeah, it is.
Title: Re: The Clone Engine Progression Post by: Albafika on February 27, 2011, 08:02:47 PM Guys... Is it possible for this to replace Wario Man or Giga Bowser?
Title: Re: The Clone Engine Progression Post by: SmashClash on February 27, 2011, 08:13:47 PM These are looking nice ingame. made the stock icons. ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png[/url]) ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png[/url]) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. The 1st Cloud pic is good but the CSP doesn't match BY's newest Cloud. Btw, is your Cloud over GW? -------- @Wolfric- If they originally have an entry, result, dark, final, and spy.pac then yes. But I'm sure they don't have all of that. Title: Re: The Clone Engine Progression Post by: SmashClash on February 27, 2011, 09:06:35 PM Updated 2nd post with Ike over GW has 3 jabs(finally)! :happy:
Title: Re: The Clone Engine Progression Post by: KTH on February 28, 2011, 05:20:33 AM These are looking nice ingame. made the stock icons. ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png[/url]) ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png[/url]) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. Is that Stock Icon working for you in-game? Awesome. Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 28, 2011, 04:23:56 PM If anyone cares, I made 4 recolors of the recent Advent Children Cloud. If anyone wants them, I'll put them on BV.
Title: Re: The Clone Engine Progression Post by: SSJCerious on February 28, 2011, 04:30:30 PM DO I-Wait...anyone know how to get recolors over Game&Watch?
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on February 28, 2011, 04:36:14 PM You can't.
10 hard coded single costume. Title: Re: The Clone Engine Progression Post by: SSJCerious on February 28, 2011, 04:42:04 PM So sad....oh well, less CSPs and icons to track down :)
Title: Re: The Clone Engine Progression Post by: SmashClash on February 28, 2011, 05:04:43 PM You can't. Ok, now I know.10 hard coded single costume. Title: Re: The Clone Engine Progression Post by: OmegaMalkior on March 05, 2011, 10:25:33 AM If anyone cares, I made 4 recolors of the recent Advent Children Cloud. If anyone wants them, I'll put them on BV. I need them, to put over Olimar ;DTitle: Re: The Clone Engine Progression Post by: SSJCerious on March 05, 2011, 01:43:50 PM Im trying to replace clooud with olimar but my csps for him arent working i but the sc_selcharacter.pac file in the menu2 folder but my csps and the css icon along with the text doesnt change. help? Help section. It exists for a reson.Title: Re: The Clone Engine Progression Post by: SiLeNtDo0m on March 05, 2011, 01:46:04 PM These are looking nice ingame. made the stock icons. ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png[/url]) ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png[/url]) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. The 1st Cloud pic is good but the CSP doesn't match BY's newest Cloud. Btw, is your Cloud over GW? -------- @Wolfric- If they originally have an entry, result, dark, final, and spy.pac then yes. But I'm sure they don't have all of that. Of course it doesn't. That's a CSP for KAZE's recent Dissidia Cloud vertex XD If you check KAZE's topic, you can see that he's done CSPs for all the Cloud costumes. Title: Re: The Clone Engine Progression Post by: RevengeHunter on March 05, 2011, 04:48:57 PM Just a theory: since all the Cloud stuff like SFX was made for Ike wouldn't it be easier to just port Ike over Olimar/G&W instead of Cloud? That would eliminate the need for all those (future) Cloud ports.
Title: Re: The Clone Engine Progression Post by: SSJCerious on March 05, 2011, 05:54:47 PM That's what I did, I ported Ike to Olimar, Cloud to GameandWatch, and kept Naruto on Ike.
Title: Re: The Clone Engine Progression Post by: SmashClash on March 05, 2011, 06:33:51 PM I kept Olimar because of all its good vertexes.
Title: Re: The Clone Engine Progression Post by: SSJCerious on March 05, 2011, 07:29:26 PM Is porting to Wario possible? If so, could someone make me a wario .rel (I've tried so many times, followed the tutorial, and I somehow manage to fail. :srs: Could someone do this, please? Sorry for begging....)
Title: Re: The Clone Engine Progression Post by: Psycho Philia on March 06, 2011, 06:23:34 AM I have a question, it seems completely idiot, and I'm sorry if it pisses off some people... But I need to know.
When you port Ike for example to Olimar, is it possible to have different voices for both Ike and Ike ported on Olimar? And if it possible to have different voices like this, are Olimar's original voices are the ones which need to be replaced? Because if it is the case, I suppose it would be better to port Ike over an other character... As Olimar has only four voices... Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on March 06, 2011, 06:38:56 AM First of all, Olimar has more then 4 voices (he has the SFX like the Dolphin SFX, all the Pikmin SFX and his hitting SFX as well as copies of the 4 voices you talk about).
Second, it is possible to have different voices for Ike and an Ike clone, you just need to edit a lot of SFX data in PSA to fit it over the wished sounds/soundbank. Title: Re: The Clone Engine Progression Post by: Psycho Philia on March 06, 2011, 06:52:20 AM Ok, that was what I wanted to know. Thank you very much! But I'm really surprised to learn that Olimar has more than four voices, excluding the sound effects because when I watch his waves, there are only 4. But I always wondered why this number didn't correspond to the number of datas that are in the sound folder... Anyway, good luck for the progresses all people will make about the clone engine. I wonder who will be the next to be able to be ported. And if someday, I'm sure it won't be soon, we will be able to port over Alloys.
Title: Re: The Clone Engine Progression Post by: Naruto200Man on March 06, 2011, 06:54:05 AM Oh dude!
Someone should totally port Ike over Wario, then we could do Con naruto on one and 4-tailed Naruto on the wario man @_@;; badassness anyone?? Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on March 06, 2011, 07:08:46 AM can someone make a Package to my Dr. Mario over Ike (used 0 .rel files for that port) to Dr. Mario over Ike over Olimar/G&W? this is also why Dr. mario is over Ike at first place so he can come over Olimar/G&W
Title: Re: The Clone Engine Progression Post by: SSJCerious on March 06, 2011, 10:16:27 AM Is porting to Wario possible? If so, could someone make me a wario .rel (I've tried so many times, followed the tutorial, and I somehow manage to fail. :srs: Could someone do this, please? Sorry for begging....) I still need this :srs:Title: Re: The Clone Engine Progression Post by: SmashClash on March 06, 2011, 10:33:32 AM Oh dude! I see...Someone should totally port Ike over Wario, then we could do Con naruto on one and 4-tailed Naruto on the wario man @_@;; badassness anyone?? But I'm working on a Lamborghini over Wario's bike. D: Hmm...Port it? Title: Re: The Clone Engine Progression Post by: Anivernage on March 06, 2011, 12:17:57 PM Oh dude! Someone should totally port Ike over Wario, then we could do Con naruto on one and 4-tailed Naruto on the ¨wario man¨ @_@;; badassness anyone?? And no, you can't replace Giga Bowser or ¨Warioman¨ (same problem as with the Alloys). Title: Re: The Clone Engine Progression Post by: SSJCerious on March 06, 2011, 12:19:47 PM Not warioman. Just wario.
Title: Re: The Clone Engine Progression Post by: Anivernage on March 06, 2011, 12:20:34 PM maybe i only know about warioman...
Title: Re: The Clone Engine Progression Post by: Kaye Cruiser on March 06, 2011, 12:23:00 PM These are looking nice ingame. made the stock icons. ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cstka.png[/url]) ([url]http://i135.photobucket.com/albums/q151/bluecoyote12/cloudaa.png[/url]) now im looking for the in match damage portraits so i can make them, then ill upload the rar for everyone. The 1st Cloud pic is good but the CSP doesn't match BY's newest Cloud. Btw, is your Cloud over GW? -------- @Wolfric- If they originally have an entry, result, dark, final, and spy.pac then yes. But I'm sure they don't have all of that. Of course it doesn't. That's a CSP for KAZE's recent Dissidia Cloud vertex XD Sorry pal, but you're wrong on that. That's this one. XD (http://i135.photobucket.com/albums/q151/bluecoyote12/cloudbb.png) But the other guy is wrong (not to mention blind) too, as that CSP DOES match Beyond FF7 Cloud. Just see here. Even my Dawn Knight Cloud has one. XD (Though he used the KH sword, much to my discomfort. The Crisis Core blade is the main sword for him. >_>') Title: Re: The Clone Engine Progression Post by: SiLeNtDo0m on March 06, 2011, 01:16:04 PM Actually Wave, he's not wrong. He said that it doesn't match Beyond's NEWEST Cloud (which we all know is AC Cloud XP).
But still, thanks for correcting me. You have to admit though, the difference is hard to tell at first glance (FF7 and Dissidia I mean). The only notable difference when looking at the small CSP is the hair and the red blade handle. Title: Re: The Clone Engine Progression Post by: Naruto200Man on March 06, 2011, 02:01:15 PM lol
KH cloud's hair looks like Yugi oh's XD >_> Any progression on the cloning wars? >_> Title: Re: The Clone Engine Progression Post by: KTH on March 06, 2011, 03:58:41 PM Guys, i found something should be good.
It's maybe the file for the name of character, it's on menu/msg It's called : sel_char_en.msbin It'a file .msbin, something know how to open this? Title: Re: The Clone Engine Progression Post by: SSJCerious on March 06, 2011, 04:05:16 PM You open it with brawl box. And no, the names are NOT in there :srs:
Title: Re: The Clone Engine Progression Post by: Anivernage on March 06, 2011, 04:10:39 PM Guys, i found something should be good. It's maybe the file for the name of character, it's on menu/msg It's called : sel_char_en.msbin It'a file .msbin, something know how to open this? that would help. msbin, in the brawlbox thread in SWF says msbin editor maybe you could open it with brawlbox... i found something maybe all know in effect/fighter folder there are files called dr_mario,roy,mewtwo,dixie,roy,pra_mai what are these files for? http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170 Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on March 06, 2011, 04:15:31 PM Those files are absolutely nothing.
Title: Re: The Clone Engine Progression Post by: Psycho Philia on March 06, 2011, 04:17:14 PM I suppose it is because of these files that some hackers had news that they should have been put in Brawl.... It seems they didn't deleted all things related to them....
Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on March 06, 2011, 04:19:40 PM Ever heard of the forbidden 7?
Well, those files are the forbidden 7. Title: Re: The Clone Engine Progression Post by: Roo on March 06, 2011, 06:31:46 PM There's absolutely nothing in them? Weird. >_>
Title: Re: The Clone Engine Progression Post by: Naruto200Man on March 06, 2011, 07:28:34 PM I gots a question regarding the clone engine.
Let's say I make two seperate Ike psa's/vertexes etc. Then I port one over to sheik (with the clone engine of course) and the other over to Zelda. Then I port Zelda's and Shiek's Down B into the new character(Based from Ike) for both those slots. Would this work? Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on March 06, 2011, 07:43:43 PM NO. Zelda/Sheik/Transforming characters DO NOT WORK with the .rel now.
Title: Re: The Clone Engine Progression Post by: Anivernage on March 06, 2011, 07:45:03 PM i can only replace wario without warioman?
Title: Re: The Clone Engine Progression Post by: Naruto200Man on March 06, 2011, 09:07:27 PM Okay, I got a different question this time.
If I put Ikes rel over ZSS with the clone engine, would that allow more room for psa? :l Title: Re: The Clone Engine Progression Post by: Anivernage on March 06, 2011, 09:14:26 PM i think no.
because you still have the same psa room that has ike because you have to replace zss psa file with ike. its exactly to any character. maybe im wrong... Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on March 06, 2011, 09:17:01 PM Okay, I got a different question this time. If I put Ikes rel over ZSS with the clone engine, would that allow more room for psa? :l Please see my previous post. Title: Re: The Clone Engine Progression Post by: Shipomaster on March 18, 2011, 12:39:14 PM does all of this work for king dedede? I tried using malkiors cloud over D3 but second jump always froze. I tried switching costumes, movesets ect.,. and even some psa to try and get him to not jump, but I just cant get it to not freeze.
I need a D3 replacement. Help? Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on March 18, 2011, 01:21:16 PM Maybe D3 has a method different from Ike AND ROB. That's not it, but I had to use different codes then the IC-Constant code.Code: Dedede single jump [ds22] Title: Re: The Clone Engine Progression Post by: Shipomaster on March 18, 2011, 02:07:41 PM have my babies plz! :af:
I have a full hacked roster now Title: Re: The Clone Engine Progression Post by: SmashHackers on March 20, 2011, 12:23:23 PM Okay I have tried using codes and gotten really messed up issues so can anyone add the codes that give me Ike over Olimar with three jabs etc.?
Heres my gct http://www.mediafire.com/?wkmt4emtdg0s23j Title: Re: The Clone Engine Progression Post by: Albafika on March 20, 2011, 12:30:48 PM Code: Olimar has three jabs Title: Re: The Clone Engine Progression Post by: SmashHackers on March 20, 2011, 12:46:53 PM Code: Olimar has three jabs Title: Re: The Clone Engine Progression Post by: Plak on March 20, 2011, 12:59:39 PM Try this one maybe, it worked for me :
Code: Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi) Did you try using the exact same configuration but without the 3 jabs code? Is your Brawl disc NTSC (wii region doesn't matter) ? Speaking of Olimar, it has an interesting glitch : when i tried it the CPU kept spamming neutral B, as if he wanted to spawn Pikmins. However, Ike over Mario's AI is fine, even recovering with Side B. Title: Re: The Clone Engine Progression Post by: SmashHackers on March 20, 2011, 01:29:47 PM Try this one maybe, it worked for me : Froze again. Freezes with just that code, just the three jab code and with both Code: Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi) Did you try using the exact same configuration but without the 3 jabs code? Is your Brawl disc NTSC (wii region doesn't matter) ? Speaking of Olimar, it has an interesting glitch : when i tried it the CPU kept spamming neutral B, as if he wanted to spawn Pikmins. However, Ike over Mario's AI is fine, even recovering with Side B. Title: Re: The Clone Engine Progression Post by: Albafika on March 20, 2011, 03:14:29 PM You're NTSCU?
Title: Re: The Clone Engine Progression Post by: SmashHackers on March 20, 2011, 05:01:55 PM You're NTSCU? Yes I amTitle: Re: The Clone Engine Progression Post by: Tempo_ on March 20, 2011, 07:02:55 PM Do you have all the files on Olimar?
You need, in short (both .pcs and .pac): FitPikmin FitPikminxx FitPikminMotionEtc FitPikminFinal FitPikminSpy FitPikminDark For Spy and Dark, just take a regular texture and rename it into Spy/Dark. Title: Re: The Clone Engine Progression Post by: OmegaMalkior on March 22, 2011, 08:47:35 AM Can some one edit me a ft_ike.rel to be compatible on Yoshi?
Title: Re: The Clone Engine Progression Post by: Nuke on March 23, 2011, 12:01:44 AM This has gone so far now ^_^
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on March 31, 2011, 08:07:16 PM I want Ike over Yoshi T_T
Title: Re: The Clone Engine Progression Post by: LC-DDM on April 01, 2011, 01:09:05 PM I want this in PAL format. *shot*
Title: Re: The Clone Engine Progression Post by: shadowXtreme on April 05, 2011, 06:17:39 PM Yes I am Put the ft_pikmin.rel File In the Module folder,. Title: Re: The Clone Engine Progression Post by: Strange Matter on April 05, 2011, 09:16:27 PM Has anybody gotten Ike to work properly over the Ice Climbers? I've gotten him working over Olimar and ROB but it always seems to freeze when I try to use him over them. Just wondering if I'm doing something wrong or missing any necessary codes (I already have the IC constant and sound bank codes).
Title: Re: The Clone Engine Progression Post by: SmashClash on April 05, 2011, 09:18:35 PM Has anybody gotten Ike to work properly over Ice Climbers or ROB? I've gotten it working over Olimar but it always seems to freeze when I pick him when I try to use him on either of them. Just wondering if I'm doing something wrong or missing any necessary codes. Yeah, you need to get a code(s) that would be "ROB/Ice Climbers has Ike's IC Constants/Sound Bank".Title: Re: The Clone Engine Progression Post by: epicZERO on April 07, 2011, 12:08:32 PM i see progress has been made in the past few weeks... what with the roy over ike and whatnot. would anyone be willing to make me a marth over yoshi rel? and please, someone give me a list of what characters can be completely ported to this date.
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on April 07, 2011, 12:27:43 PM Dant would hate this thread too.
:( Title: Re: The Clone Engine Progression Post by: Ultraxwing on April 07, 2011, 12:30:04 PM They've already made a marth over Yoshi...
look in the vault under yoshi... *failhorn* Title: Re: The Clone Engine Progression Post by: epicZERO on April 07, 2011, 04:37:05 PM They've already made a marth over Yoshi... sorry, i was looking at the wrong list, what i meant to say was Marth over ice climbers or game and watch.look in the vault under yoshi... *failhorn* Title: Re: The Clone Engine Progression Post by: Oshtoby on April 07, 2011, 05:34:21 PM Dant would hate this thread too. I want to make a T-Shirt with the Captain America Shield on the front that has the text above it "Dant was Right.":( If you don't get this, I understand. If you DO get this, I feel bad for you. lol Title: Re: The Clone Engine Progression Post by: Psycho Philia on April 07, 2011, 05:36:58 PM I suppose you won't be alone to support your idea Oshtoby... I'm sure you will find a lot of people to support it! :laugh:
Title: Re: The Clone Engine Progression Post by: Naruto200Man on April 07, 2011, 07:56:20 PM Okay, so we've widened the range of characters replacable with IKE
But ah...any progress on porting another character, just their model and articals over to someone else? I mean with the clone engine. Or has someone at least looked into making the alloy slots playable characters? XD Title: Re: The Clone Engine Progression Post by: Psycho Philia on April 07, 2011, 08:06:20 PM Personally, I prefer not asking the people who work on the Clone Engine report of the progress, I prefer letting them make a report themself when they want, this is my way to do, I don't put down anyone, but I think they are probably fed up with all questions about the progress...
Title: Re: The Clone Engine Progression Post by: Tempo_ on April 07, 2011, 08:38:14 PM Nags: IZ CLOUN ENGEEN DUNZ YET/?>!!?!
CE workers: Yeah, just not to you. Title: Re: The Clone Engine Progression Post by: Tempo_ on April 08, 2011, 09:30:02 PM Freezes at the end of the match for Diddy and G&W.
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 08, 2011, 09:35:22 PM Thanks Jet.
Now can someone please test it over Luigi?? Title: Re: The Clone Engine Progression Post by: Tempo_ on April 08, 2011, 10:05:31 PM Tested... either I patched it wrong, or it doesn't work over Luigi.
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 09, 2011, 08:41:05 AM Updated Marth compability: Marth over Yoshi: Full Pass Marth over Ness: Full pass Marth over R.O.B.: Partial pass because I'm using DivineOverlord's PSA and some of the animations are messed up, although no freeze Marth over Fox: Freezes at end of match Marth over Wolf: Freezes at SSS screen Marth over Peach: Freezes at end of match Marth over Snake: Freezes at end of match Marth over Jiggs: Freezes at end of match Marth over Diddy: Freezes Marth over Luigi: Freezes at end of match Marth over ToonLink: Freezes at end of match Marth over Mario: Untested Marth over Kirby: Freezes at end of match Marth over G&W: Freezes at end of match Marth over Olimar: Untested Marth over Squirtle: Freezes at SSS screen Marth over Ice Climbers : Freezes at SSS screen Marth over WArio: Untested, but most probable freeze Correct me if I am wrong Title: Re: The Clone Engine Progression Post by: ike123 on April 10, 2011, 10:33:49 AM does anybody have pal character rel files it froze by me
Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on April 10, 2011, 10:37:14 AM ithe clone engine not working on PAL
Title: Re: The Clone Engine Progression Post by: Anivernage on April 10, 2011, 04:32:03 PM i have a question:
if we change the motion etc of samus,zss,shiek,etc that are in the common_en.pac with ike´s. ike can be ported to one of them? example. zss can appear as solo character in a code and can load ike so it hasnt to transform. Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on April 10, 2011, 05:01:18 PM i have a question: No.if we change the motion etc of samus,zss,shiek,etc that are in the common_en.pac with ike´s. ike can be ported to one of them? example. zss can appear as solo character in a code and can load ike so it hasnt to transform. Samus and ZSS share the same module, as well as Zelda and Sheik (PT with his Pokemon, Bowser and Giga Bowser, Wario and Warioman and the Alloys share a module as well). Therefor, it is impossible to replace them with another character. Title: Re: The Clone Engine Progression Post by: nanobuds on April 10, 2011, 08:19:50 PM roy(marth) over ness= glitch
roy enters his T-Pose when using the AAA combo Title: Re: The Clone Engine Progression Post by: Ultraxwing on April 11, 2011, 01:04:09 PM Give him Marth's IC constants..
fixed the prolem for me. Title: Re: The Clone Engine Progression Post by: nanobuds on April 11, 2011, 05:31:44 PM thanks
Title: Re: The Clone Engine Progression Post by: the98pika on April 11, 2011, 07:09:22 PM N00b question: is this only going to be codes or is it going to be a program. or codes and program?
Title: Re: The Clone Engine Progression Post by: SmashHackers on April 11, 2011, 07:14:08 PM N00b question: is this only going to be codes or is it going to be a program. or codes and program? Codes for sure. And I think a .rel editing program will maybe be used..?Title: Re: The Clone Engine Progression Post by: nanobuds on April 11, 2011, 07:23:06 PM okay, i tried the code and roy still glitched... heres the code i used
Ness has Marth's IC constants * C2858928 00000003 * 2C04000A 40820008 * 38800011 1C040038 * 60000000 00000000 if there are any errors, can someone fix it? thanks Title: Re: The Clone Engine Progression Post by: Tempo_ on April 11, 2011, 08:13:05 PM Looks right.
Title: Re: The Clone Engine Progression Post by: diedhammer98 on April 12, 2011, 08:33:16 PM But about Mario's.rel and
Mario can cloned? Title: Re: The Clone Engine Progression Post by: Tempo_ on April 12, 2011, 09:51:06 PM Only Ike has been cloned properly so far.
Marth... meh. Title: Re: The Clone Engine Progression Post by: diedhammer98 on April 13, 2011, 04:34:20 PM Anyone want Module Editor?
Title: Re: The Clone Engine Progression Post by: Oshtoby on April 13, 2011, 05:37:53 PM Sure, Mr. Diedhammer98! I'll take it!
Title: Re: The Clone Engine Progression Post by: diedhammer98 on April 13, 2011, 05:52:00 PM Sure, Mr. Diedhammer98! I'll take it! first time named Mr. Diedhammer98. But Module Editor is not mine. It made by Phantom Wings. I have NO idea how use it. http://www.mediafire.com/?4ni3pacdnj4peo0 Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on April 14, 2011, 06:51:57 AM That Phantom Wing's old Module Editor (Viewer).
It's outdated. Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on April 14, 2011, 12:59:11 PM Yeah. He made a newer version a month ago.
http://www.mediafire.com/?bdfe1od2m1aj99o Thankfully it can open sora_adv_stage.rel....... Title: Re: The Clone Engine Progression Post by: diedhammer98 on April 14, 2011, 02:58:51 PM I don't know that.
Title: Re: The Clone Engine Progression Post by: SonicBrawler on April 14, 2011, 06:55:06 PM >.< i dont understand how to use it. does anyone?
Title: Re: The Clone Engine Progression Post by: diedhammer98 on April 16, 2011, 10:33:22 AM Module Editor is useful?
Title: Re: The Clone Engine Progression Post by: xxmasal22xx on April 16, 2011, 05:41:16 PM Yeah. He made a newer version a month ago. [url]http://www.mediafire.com/?bdfe1od2m1aj99o[/url] Thankfully it can open sora_adv_stage.rel....... It doesn't let you open anything.....click file open and it gives an error Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 16, 2011, 05:51:51 PM Not for me, it works but don't know what to do with anything
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on April 16, 2011, 05:52:20 PM I dunno about YOU, but I can open .rel files fine. Check to see if you have 4.0 .NET Framework.
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 16, 2011, 06:21:23 PM Im'ma make a list of characters who may possibly have a generic .rel (like marth) that have and don't have articles.
No Article (May be generic characters): Marth Ganondorf Bowser Jiggs DK (Excluding FS) Pikachu Cpt. Falcon (excluding FS) Sonic (Excluding FS) Lucario Metaknight Up to my knowledge, those are who I think are generic. And please, correct me if I am wrong or add any who are missing Title: Re: The Clone Engine Progression Post by: Ricky (Br3) on April 16, 2011, 06:24:44 PM ^ Useless list based on a GUESS?
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 16, 2011, 06:31:52 PM I made that list to see if other people are willing to try to port them to other characters
Title: Re: The Clone Engine Progression Post by: Oshtoby on April 16, 2011, 07:17:02 PM Im'ma make a list of characters who may possibly have a generic .rel (like marth) that have and don't have articles. You are so wrong it hurts. How did you find out if they have an article or not? Did you just take a guess?No Article (May be generic characters): Marth Ganondorf Bowser Jiggs DK (Excluding FS) Pikachu Cpt. Falcon (excluding FS) Sonic (Excluding FS) Lucario Metaknight Up to my knowledge, those are who I think are generic. And please, correct me if I am wrong or add any who are missing Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on April 16, 2011, 07:24:41 PM Fun fact. Most of those characters DO have articles, but they are just for show, Like Ganon with his Sword, Meta Knight with his Cape, and DK and his barrel.
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on April 16, 2011, 08:52:05 PM Oh, then the rumors ARE true. Only Jiggs and Marth have no articles >-<
Title: Re: The Clone Engine Progression Post by: Albafika on April 17, 2011, 12:04:43 AM Oh, then the rumors ARE true. Only Jiggs and Marth have no articles >-< ...That was no rumor. At all. Title: Re: The Clone Engine Progression Post by: SSJCerious on April 17, 2011, 07:39:13 AM ^LOL
n00bs say the funniest things sometimes .... Ehh, after reading that, it sounds really offensive. W/e Title: Re: The Clone Engine Progression Post by: SiLeNtDo0m on April 17, 2011, 07:51:32 AM Im'ma make a list of characters who may possibly have a generic .rel (like marth) that have and don't have articles. No Article (May be generic characters): Marth Ganondorf Bowser Jiggs DK (Excluding FS) Pikachu Cpt. Falcon (excluding FS) Sonic (Excluding FS) Lucario Metaknight Up to my knowledge, those are who I think are generic. And please, correct me if I am wrong or add any who are missing Ganondorf - Sword Bowser - Fire DK - Barrels Pikachu - Thunder Jolt (Neutral B), Thunder (Down B) and Final Smash Falcon - An interesting case. Whilst his Blue Falcon (both Entry and FS) is an article, it isn't generated via Generate Article. It just appears during the certain subactions that it's supposed to appear in and the only way to get rid of it is either by removing the model from his file or by making it so in the animation it isn't visible. Sonic - Spring Lucario - Aura Spehre (how the hell did you miss that one o.O) and Force Palm (projectile not grab) Although EY, are you sure that Metaknight's Cape is an article? I looked in both his MotionEtc.pac and the PSA Resource Thread and both said he didn't have any articles... Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on April 17, 2011, 07:59:36 AM Yes I'm sure that the cape is an article.
Generate Article: 0 shows up every time the Cape is meant to do something, like the FS. Gray Fox uses this slot for the Armgun. Generate Article: 1 is the cape's shadow. Only shows up during special occasions. Gray Fox doesn't use it. Don't believe me? Try to clone MK or Gray Fox. http://opensa.dantarion.com/wiki/Patching_Character_Modules Title: Re: The Clone Engine Progression Post by: ♤♡◇♧ on April 17, 2011, 07:59:52 AM It's defined as article data in Tabuu.
Title: Re: The Clone Engine Progression Post by: SiLeNtDo0m on April 17, 2011, 08:14:59 AM Yes I'm sure that the cape is an article. Generate Article: 0 shows up every time the Cape is meant to do something, like the FS. Gray Fox uses this slot for the Armgun. Generate Article: 1 is the cape's shadow. Only shows up during special occasions. Gray Fox doesn't use it. Don't believe me? Try to clone MK or Gray Fox. [url]http://opensa.dantarion.com/wiki/Patching_Character_Modules[/url] Ah don't worry, I believe you. You have a lot more experience with Metaknight than I do anyways ;) Title: Re: The Clone Engine Progression Post by: Naruto200Man on May 22, 2011, 06:49:08 PM SOMEBODY GET STARTED ON A LINK .REL PLEASE >_<
Title: Re: The Clone Engine Progression Post by: OmegaMalkior on May 22, 2011, 06:51:33 PM you do know that anything thats over Link can go over ToonLink right?
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on May 22, 2011, 06:54:28 PM Requesting things in threads like this haphazardly will get you nowhere.
I've been lurking about threads like this and got a hint on what could help expand my knowledge on this subject..... Be patient. Title: Re: The Clone Engine Progression Post by: Psycho Philia on May 22, 2011, 07:28:06 PM Honestly, this topic should be locked, or something should be done so that we don't have any message ugly like the one NaruZeldaMaster posted, full of majuscules, requesting a rel while it has already been said that we should be patient and these rels are not done by requests. (and it is also by our patience that we respect Dantarion's work and Dantarion himself, and it is the case for the other people who work on the rels) No wonder Dantarion is fed up with this thread, and I'm afraid that he is not the only one, at least among those who work on the clone engine... With all these people that are just acting selfish and don't think one second about Dantarion and his words, honestly, I would easily understand if the developpers decided to drop this project, at least momentarily or definitively... Pathetic...
Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on May 22, 2011, 07:32:33 PM I have an idea.
Why not I make a new thread called the "Clone Engine/ Character Porting Q/A + Requests thread" in the help forum? And have all the nattter moved there? It would make all the other topics much more readable. Title: Re: The Clone Engine Progression Post by: Naruto200Man on May 22, 2011, 07:35:34 PM you do know that anything thats over Link can go over ToonLink right? Really? >_> why did nobody mention this before... *goes to put lyndis's most recent version over toon link* :3 Also, the all caps was more or less sarcasm ....sort of XD That and I was kind of annoyed to hear that both Ike and Marth have been ported .rel style sucsesfully to other characters, whilest other major characters are being ignored or more logically neglected? XP Is it also safe to assume that anything that goes over mario can go over luigi as well? Or no... their models are about the same aren't they? Seriously, nobodie's mentioned that they were working on other characters at all...and everyone, not just me can only "be patient" for so long. All I'm asking for is a progress report at least and nothing more >_< I guess I could've phrased my previous post a bit better, but I was still being a little silly :l Title: Re: The Clone Engine Progression Post by: xxmasal22xx on May 22, 2011, 07:38:36 PM Honestly, this topic should be locked, or something should be done so that we don't have any message ugly like the one NaruZeldaMaster posted, full of majuscules, requesting a rel while it has already been said that we should be patient and these rels are not done by requests. (and it is also by our patience that we respect Dantarion's work and Dantarion himself, and it is the case for the other people who work on the rels) No wonder Dantarion is fed up with this thread, and I'm afraid that he is not the only one, at least among those who work on the clone engine... With all these people that are just acting selfish and don't think one second about Dantarion and his words, honestly, I would easily understand if the developpers decided to drop this project, at least momentarily or definitively... Pathetic... ^This. Dayum....couldn'tve said it better maself, Philia! I mean, it's one thing to talk about the engine, and ask questins about the way it works, but as you said, requesting [censored] when Dantarion himself stated he will not acknowledge .rel requests is downright ignorant, inulting, and disrespectful. And for people who think Psycho Philia really is "psycho", read previous posts in this topic, then read what he said THUROULY before you even THINK bout flaming him. Title: Re: The Clone Engine Progression Post by: Psycho Philia on May 22, 2011, 07:42:35 PM Maybe it is an idea to take into consideration, at least I suppose it would probably be better to at least try it than doing completely nothing...
But, be careful, because if you put request thread in the title, the first post has to be very explicative, or you will probably have an avalanche of Noob (I don't point any particular person) posting there that don't understand the work behind. And it also means that someone is ready to take and do these requests (or at least normally), you have to think about this too. NaruZeldaMaster: Liar. I won't make a debate with the point of sarcasm, it is not important, but you weren't at all asking for a progress report, there is absolutely nothing in your post asking this, your post is merely a request, and besides, it has already been said that these rels are not done by request, and Eternal Yoshi said it really recently, so it is very indecent... And even if it was a progress report, you didn't saw the post of Eternal Yoshi? He said that when updates would be done, he or an other developper would post, it is not enough for you? Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on May 22, 2011, 07:51:28 PM Noted. At the very least I can make it an Q&A/FAQ and explain have a line explaining why there should be no requests.
Title: Re: The Clone Engine Progression Post by: xxmasal22xx on May 22, 2011, 07:54:00 PM Noted. At the very least I can make it an Q&A/FAQ and explain have a line explaining why there should be no requests. shouldn't be needed, just change the OP and the title-->Title = Clone Engine Progress/FAQ *NO REQUESTIN .RELS* Title: Re: The Clone Engine Progression Post by: Eternal Yoshi on May 22, 2011, 08:09:08 PM Here's it is:
http://forums.kc-mm.com/index.php?topic=25005.new#new I Hope this cuts the natter here. Title: Re: The Clone Engine Progression Post by: Naruto200Man on May 22, 2011, 08:11:24 PM >_>
So what if I was partially lying.. There's no need to make this argument if any, bigger than it has to be. I've already admitted that I could've phrased my request better in my last post, and no, I have other things to do than constantly check a topic for updates. I haven't seen such a post either yet. Not everyone reads everything in a topic before posting something... and yes, I'm done spaming this thread with my requests... I honestly don't care anymore >_< at least not for a long while. Title: Re: The Clone Engine Progression Post by: bleachmagic on May 29, 2011, 03:24:46 AM O.k probably a noob question but has the marth over ness mod been released yet?
Title: Re: The Clone Engine Progression Post by: nanobuds on June 03, 2011, 11:41:47 PM O.k probably a noob question but has the marth over ness mod been released yet? yes. i have it.Title: Re: The Clone Engine Progression Post by: Tempo_ on June 03, 2011, 11:55:24 PM Well, sort of. It was never released, but information on how to port Marth over, well, anyone has been around.
Unless I missed it. Title: Re: The Clone Engine Progression Post by: nanobuds on June 08, 2011, 07:49:34 PM is there a bowser clone engine created yet? because of the new baby bowser vertex im kinda lookin for it :P
Title: Re: The Clone Engine Progression Post by: Tempo_ on June 08, 2011, 07:56:30 PM If the PSA doesn't use articles, it apparently can be ported (just guessing from the fact that Viewtiful Joe could be ported).
Title: Re: The Clone Engine Progression Post by: Naruto200Man on June 08, 2011, 08:00:15 PM If the PSA doesn't use articles, it apparently can be ported (just guessing from the fact that Viewtiful Joe could be ported). So this means I can port my Urban Link over to marth with no problem? (He won't use any of links articals etc) Title: Re: The Clone Engine Progression Post by: Tempo_ on June 08, 2011, 08:21:04 PM I'd... guess so.
You should ask someone who has more information though. Title: Re: The Clone Engine Progression Post by: OmegaMalkior on June 08, 2011, 08:59:37 PM People please, stop posting in these threads. Leave these threads to the professionals. (PW, Dant, EY, Tails, ds22, ect.)
Please use THIS (http://forums.kc-mm.com/index.php?topic=25005.0) thread for further commenting/questions. Title: Re: The Clone Engine Progression Post by: bi0bear on July 09, 2011, 12:16:36 PM I'M NOT REQUESTING JUST ASKING
i saw a video of marth over diddy, i was wondering where i can download it. Thanks Title: Re: The Clone Engine Progression Post by: xxmasal22xx on July 09, 2011, 12:22:11 PM read the post above you dude
Title: Re: The Clone Engine Progression Post by: SmashClash on July 09, 2011, 03:35:48 PM If the PSA doesn't use articles, it apparently can be ported (just guessing from the fact that Viewtiful Joe could be ported). :o I need a ft_captain.rel over Olimar, so I can use Viewtiful Joe and Goku!Title: Re: The Clone Engine Progression Post by: Akiba Red on July 09, 2011, 03:37:47 PM :o I need a ft_captain.rel over Olimar, so I can use Viewtiful Joe and Goku! There's a port over Yoshi.Title: Re: The Clone Engine Progression Post by: SmashClash on July 09, 2011, 03:59:43 PM There's a port over Yoshi. Sorry, not what I'm looking for.Maybe I should PM the user who created Captain Falcon over Yoshi. Wait, nvm, actually. Title: Re: The Clone Engine Progression Post by: SonicBrawler on July 09, 2011, 04:17:51 PM There's a port over Yoshi. last i checked, it was a marth.rel, and it was c .falcon's v joe files that worked over it. i tried regullar c. falkcon fiules and it didn twork right Title: Re: The Clone Engine Progression Post by: nanobuds on July 30, 2011, 07:53:18 PM any updates on the progression?
Title: Re: The Clone Engine Progression Post by: DoctorFlux(Mariodk) on July 31, 2011, 03:44:12 AM no and there will never be since dant have leaved brawl hacking and PW last time he was online in a brawl hacking site was over ½ year since
so if PW dont come back with something awesome like he always do then he leave and back come again this project is dead Title: Re: The Clone Engine Progression Post by: Ricky (Br3) on August 09, 2011, 12:49:16 PM So, the project is dead?...
... Disappointing... Title: Re: The Clone Engine Progression Post by: OmegaMalkior on August 09, 2011, 01:11:54 PM So, the project is dead?... ... Disappointing... Was there absolutly anything done? That can AT LEAST be released to the public even if it's in beta? Title: Re: The Clone Engine Progression Post by: Ricky (Br3) on August 09, 2011, 01:51:27 PM The only thing ever released was info on patching models, which has been done already by some people...
Title: Re: The Clone Engine Progression Post by: Roo on August 09, 2011, 11:37:47 PM We could always ask the help of BlackJax and Tcll, once they're done with BB, and if they are willing to help with this.
Title: Re: The Clone Engine Progression Post by: LC-DDM on August 10, 2011, 05:01:02 AM I only want Masquerade or a PAL Falcon REL/Codes. >.>
Title: Re: The Clone Engine Progression Post by: epicZERO on August 31, 2011, 08:36:52 PM I could use a separate toon link. complete the link chain. toon link, young link, and link link.
diddykong, iceclimbers, dedede, i give no crap, i just need another port. Title: Re: The Clone Engine Progression Post by: LC-DDM on September 01, 2011, 06:13:18 AM ...why would you want even MORE clones? >_>;;
Title: Re: The Clone Engine Progression Post by: Ricky (Br3) on September 01, 2011, 08:20:52 AM ...why would you want even MORE clones? >_>;; I lol'd. It's quite true. Title: Re: The Clone Engine Progression Post by: LC-DDM on September 01, 2011, 11:07:34 AM Yeah.
I mean, just because the Clone Engine is named Clone Engine doesn't mean you have to actually put in MORE clones. There ARE new characters now, y'know. >_>;; Title: Re: The Clone Engine Progression Post by: epicZERO on September 01, 2011, 02:04:07 PM I choose to. I like options, and like to erase the options that are useless to me.
And actually, I don't use young link that much. But I do still use fighter geno, and it'd be cool to have geno and skull kid. I understand that you don't need to replace everyone just cuz (talking bout the people obsessed with captain falcon...) but theres always the need to get rid of those who even with hacks don't seem that interesting. (and sorry, that includes the three I listed before. The only dedede I like is seph. |