"Acrobatic Blader" :pit:
This moveset is focused on cutting up enemies with combos and 'aerial raves'. With a bit of practice, you can easily pursue airborne enemies and tear them up some more.
Download V.0.6 here (http://www.esnips.com/doc/0b2a6832-2051-4d89-ac96-5234d490b310/FitDavis) (includes Acrobatic Blader texture + change log)
Video of v0.6 (http://www.youtube.com/watch?v=6Y7BFdulTeU) thanks to FoolsGil
What's been changed? Well...:
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implented into Blast Off
-Beta of new DownB: Ghost Step
Changelog for V.0.6
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash
Changelog for V.0.4
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation
Changelog for V.0.2
-Increased walking + running speeds
-Increased air mobilty + jump height
-Decreased weight from 94 to 89
-Crouch changed to Victory 1 waiting pose
-New Side B: Sever Ascent, can be used to recover if used in midair, ground version does not lift off of the ground yet, includes a follow-up attack by pressing B at the right time
-New Dash attack, item dash swing animation
-New Up Tilt: Updraft, animation using up throw animation
-New Up Smash: Rending Thrust, animation using up smash animation, first hit box slightly in front marked with a burst effect
-New Side Tilt: Phantom Sting, forward throw animation, invisible hit box marked by a slash effect
-New Side Smash, item tilt swing animation
-New Up Air: Whirling Slash, only hits three times and sends enemies upwards, uses up smash animation
-New Down Air: Razor Edge, added start-up lag on Down Air, now spikes as dangerously as G-Dorf's DAir, added more landing lag
-Down Taunt is now Final Smash animation, sped up slightly
-WIP Neutral B: Resound Blade, changed to Victory 3 animation, does nothing at the moment
Coming in future releases: (Some things may change)
-Add new graphics
-Fixing mixed up graphics
-Adjust damage and hitboxes for moves
-Correcting blade placement in various moves.
-Remove Gliding completely
-Add charging to Neutral B
-Implementing the 'aerial rave' feature
-New Final Smash: Cut the Horizon
Screenshots, so you monkeys can stop bawwing
(http://i35.tinypic.com/oaaes5.jpg)
(http://i37.tinypic.com/dh5yqt.jpg)
(http://i35.tinypic.com/16760di.jpg)
(http://i30.tinypic.com/2zfsuj7.jpg)
That looks really cool. Good work!
Thats pretty tight....
i'll download it nao
not bad! ive been waiting for a Pit psa. lemme test it out kwik
Epic Pit is Epic :pit:
I love this moveset, but its really broken, I'm especially talking about his Side B, there is no way that Pit can be killed as long as he can do that attack over and over again =p
But don't get me wrong, its still an epic moveset, I've been waiting forever for a pit one XD
Yeah, it's side B is really hard to hit anyone with. But i'm really looking forward to the next release to see all the fixes. This is a really great Pit moveset! Congrats =D
Thanks for the input, I'll fix those problems in the next release. It is intended to be his only recovery move anyway.
Well it should be like Ike's Quick draw, it can cover a large area, but can only be used once in the air
Okay, V.1.0. is almost ready for release, here's what to expect:
-Changed gfx and sfx of midair jumps
-Beta of New Neutral B: Resound Blade (both Ground and Aerial versions)
-Changes/Fixes to Side B:
--Only one use in midair (induces freefall)
--Increased the time the hitbox it out, making it easier to hit with the attack
--Increased the distance ground Side B moves
--Reduced damage to be fairer
--Timing on follow-up attack changed, making it combo into Side B better
--Temporarily removed follow-up attack on ground version of Side B
!!Currently unable to latch onto a ledge during/after this attack, be careful!!
-Adjusted knockback/hitboxes of Dash attack so both hits land
-New Down Smash: Vorpal Cleaver, hits in front twice, first hit stuns
-Changed Up Throw animation to throwing item up animation
Sounds good, I can't wait =D
Come and get it, V.1 is ready for release.
Aaaand, here's what to possibly expect in the next update:
-Finished Neutral B
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate/additional follow-up to aerial version (spikes but still puts you into a helpless state)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback which allows the follow-up 'aerial rave'
-Fixed to Side Smash so both hits can actually land
I like the additions to the newest version, especially that sexy down smash ;)
I can't wait for the next version so I can see what you're trying to do with the neutral B
Oh and I found this weird glitch, well its not really a glitch, but its weird. At least it doesn't affect gameplay
(http://img232.imageshack.us/img232/9956/al0908312127.jpg)
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
Quote from: Angelglory on September 01, 2009, 04:22:12 PM
Yeah, Side Smash has been annoyance in general, it's difficult finding a code that has him hold both blades forward, but I will try and fix the graphics.
i like this pit... but lemme be honest rite now. I feel like theres something missing for some reason... i dunno... lemme shaddap for now and wait for the next version. my pondering will most likely be quenched
Well, I haven't implemented all of the features yet, so it's all good.
This guy feels pretty cool! I love the Side-B; prolly my favorite move. =D An issue I have, tho, is that he loses all his recovery, even his jumps, when he uses it on the ground and slides off. He covers like half the stage, so that happens a lot. Also, he can't grab the ledge on his way down, which was kinda annoying. Your D-Tilt [I think] had A LOT of ending lag, kinda got annoying...
But your F-Smash and UAir are beautiful, save the backwards blade. =P I'm also not quite sure what B is supposed to do.
My two cents.
- .Fade
Well, you shouldn't have to worry too much longer, in the next release, which is almost ready, you can grab the ledge after Side B and the Neutral B is finished.
What is the neutral B attack you made?
Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.
But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.
That could be useful, I can wait ;=
Quote from: Angelglory on September 03, 2009, 03:15:01 AM
Oh, it's meant to function as a keep away attack to swat enemies in front of you away. Just a way to relieve some pressure that the opponent might be dealing you.
But the more appealing feature that I'll be adding in soon is in his new Down B: Blast Off. It will have a bit of a start-up, but if it connects, it sends the enemy straight up which allows you to chase after them and execute a string of follow-up attacks to make an 'aerial rave'. (ala Marvel vs. Capcom style, if you need a better way to picture it.) Of course, this move entirely depends on if that code for getting off of the ground is figured out.
It's been figured out =P Check out UMOP's Fighter Kirby, it's actually really simple.
V.1.3 almost ready for download, here's what to expect:
Changelog for V.1.3
-Finished Neutral B
-Changed ground version of Neutral B's animation to Side Smash animation
-New Changes/Fixes to Side B:
--Added follow-up attack back into ground version (different from aerial version now)
--Added an alternate follow-up to aerial version via pressing A instead of B (meteor smash)
--Side B can now catch the ledge
-Beta of new Down B: Blast Off, hits enemies straight with set knockback and allows the follow-up 'aerial rave' (Only initial set-up launch complete for now)
-New Side Smash, a spinning slash
YAY, AN UPDATE!!!
*Joygasm*
O FFFFFFFFFFFFFFFFFFFFFFF-
i think i still have 0.8 X)
owell ill wait for 1.3 and try that out. and even if its a beta, sexy resound blade has saved my butt tons of times.
There we go, version 1.3 is up for download. The package now comes with the texture that goes with the moveset.
I hate release threads with no screenshots or videos
And they hate you.
Quote from: Angelglory on September 22, 2009, 04:02:09 AM
And they hate you.
haha yeh probably since i never download them
snapshotsaddedagain
this monkey is happy now lol gonna try it out n ill come back with feedback
Yay, the Bn works ^^
Just gonna come out and say it, I need help his Down B.
1. I'm not exactly sure how to get the lift off the ground code to work properly. I know where the event goes, but not clue how to implement it so it actually works.
2. I need to find out how to make the stun of an attack to go on longer so the follow-ups of the Down B can actually land.
That be all for now. Also, feedback for the latest version would be nice.
Quote from: Angelglory on September 30, 2009, 08:03:16 PM
Just gonna come out and say it, I need help his Down B.
1. I'm not exactly sure how to get the lift off the ground code to work properly. I know where the event goes, but not clue how to implement it so it actually works.
2. I need to find out how to make the stun of an attack to go on longer so the follow-ups of the Down B can actually land.
That be all for now. Also, feedback for the latest version would be nice.
1) I believe if you increase the parameter of the event that moves the character upwards (Like the one found in Ness and Lucas' Bu) you can increase the vertical movement, although I've never tried it, I'm just taking the forum's word for it.
2) You can add a special collision hitbox that will do no damage, so you can increase the amount of damage to it so the stun effect lasts longer. Go to Fenox's thread on special collision hitboxes. that should have the info you're looking for. =)
Update, but nothing to show at the moment.
Changes for Version 1.5:
- Tweaks to some moves so they're a bit stronger. At the moment, for those who actually use Acrobatic Blader, his only reliable KO move is his DownAir.
- DownB: Blast-Off will be switch to UpB
- The originally planned new UpB, Ghost Step, will now be the new DownB. This move will be a counter attack.
- The 'Aerial Rave' feature will start to be implemented into Blast-Off
- POSSIBLY a beta of his new Final Smash: Cut the Horizon. It's a big possibly, since I'm still a bit iffy on how to construct FSs since Pit's is originally an 'article FS'.
Awesome, I can't wait. :af:
Bumpdate, I've resumed working on this and renamed the versions to be more appropiate, this latest version I'm working on is now Version 0.7
Current Changelog for V.0.7
-Damage and knockback tweaks to a few moves
-Previous DownB: Blast Off is now UpB: Blast Off
-Beta of 'Aerial Rave' implented into Blast Off
-Beta of new DownB: Ghost Step
Aaaand now there's a video of v0.6 thanks to FoolsGil.
i dont kno why everytime i look at this thread i think of Acrobatic Reader :oshi: