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Help & Tutorials => Help => Topic started by: donsalfons on March 03, 2011, 12:21:47 PM



Title: CFGUSBLoader vs NTFS
Post by: donsalfons on March 03, 2011, 12:21:47 PM
I want to move from Riivolution to Configurable USB Loader because I'm a PAL user. I got the loader working with FAT32 formatted drive, but I want to use NTFS file system. However, depending on set IOS to use, reactions are different.
IOS 248 - freezes when detects the drive.
IOS 224 - does not detect the drive at all (even if it is FAT32 formatted).
I used the tutorial from this page to install the loader and IOS: http://gwht.wikidot.com/usb-loader
Is changing the drive used the only way to fix this error? Please help.


Title: Re: CFGUSBLoader vs NTFS
Post by: mnsg on March 03, 2011, 12:54:55 PM
My Wii isn't PAL, but when I began using WiiFlow, I had to have the following custom IOSes installed...

Hermes' IOS222
Hermes' IOS223
IOS236
Waninkoko's IOS249
IOS250

By default, IOS250 is used when I load my Wii titles.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 03, 2011, 01:32:44 PM
Thx for relying.
Isn't WiiFlow limited to 256 lines of Ocarina codes?
Anyway, the Configurable USB loader allows user to choose IOS. When I had only Waninkoko's IOS249 in 248 slot installed, it ran NTSC SSBB fine from the FAT32 formatted drive. The problems started when I wanted to move to NTFS partition so I could put hacks quickly. If the drive has NTFS file system, loader freezes whenever I insert my pendrive into the USB slot.


Title: Re: CFGUSBLoader vs NTFS
Post by: RevengeHunter on March 03, 2011, 01:43:31 PM
Why would you want to go from FAT32 to NTFS? FAT32 is superior to NTFS in every way. And you can put your hacks on it the same way as on a NTFS file system.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 03, 2011, 01:51:36 PM
For me, the problem with FAT32 is the 4GB limit. Transfering the image takes a while. I want to load the whole ISO onto NTFS formatted drive, so I can replace files in it with WiiScrubber without moving it onto my hard drive.


Title: Re: CFGUSBLoader vs NTFS
Post by: RevengeHunter on March 03, 2011, 02:03:34 PM
I see. Do you have Waninkoko's latest cIOS (rev 20-21)?


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 03, 2011, 02:23:38 PM
I had rev 20 of that IOS. I've updated to 21, but nothing changed. After running the loader with pendrive in the slot, everything I can do is reset the Wii.
Debug:
Code:
OK!USB startup
[55.271] --> usb_init
 init:0 cap:31582351 ss:512
[55.337] <-- usb_init
[55.373] --> usb_mount
fstype(1)=2
RAW
Plist(1)=1 ss:512
P#0 0 1 7
part_find(1 1)
fstype(1)=2
RAW
Plist(1)=1 ss:512
P#0 0 1 7
part_find(2 1)
Mount ntfs 1 0 2
USB startup
[55.871] --> usb_init
 init:0 cap:31582351 ss:512
[55.921] <-- usb_init
[55.940] --> usb_init
 init:0 cap:31582351 ss:512
[55.988] --> usb_init


Title: Re: CFGUSBLoader vs NTFS
Post by: RevengeHunter on March 03, 2011, 02:31:47 PM
Did you edit the config.txt in the usb-loader folder to make it work with NTFS?


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 03, 2011, 02:55:15 PM
I've been through quite many reconfigurations of my config.txt file. Here's the one I'm currently using.
Code:
theme = stripes
device = usb
gui = start
gui_transition = fade
gui_style = flow
gui_rows = 2
ntfs_write = 1
ios = 248
fix_002 = 1
debug = 1
return_to_channel = UCFX
background = background.png
wbackground = background.png
background_base = background.png
wbackground_base = background.png
background_gui = background.png
wbackground_gui = background.png
layout = large3
color_header = 14
color_footer = 8
color_selected_fg = 0
color_selected_bg = 7
color_inactive = 8
color_help = 11
console_transparent = 1
gui_text_shadow = black
gui_text2_shadow = black
hide_header = 1
hide_footer = 1
cover_style = 3d
gui_text_color = white
gui_text2_color = white


Title: Re: CFGUSBLoader vs NTFS
Post by: mnsg on March 03, 2011, 04:20:38 PM
Why would you want to go from FAT32 to NTFS? FAT32 is superior to NTFS in every way. And you can put your hacks on it the same way as on a NTFS file system.

FAT32 file systems have a 4 GB limit for files, so it's impossible to put Wii ISOs onto those devices without compressing them.  Of course, if the compressed ISO still uses more than 4 GB, you would have to split the ISO so that the FAT32 device can support it; that kind of dilemma usually only happens with dual-layered ISOs.

NTFS may not be as efficient for older computers, but at least it can hold 4.37 GB and 7.92 GB .iso files, making WIIScrubber usage less troublesome.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 04, 2011, 03:32:40 PM
Exactly.

So, is there a way to use NTFS formatted drive in my situation?


Title: Re: CFGUSBLoader vs NTFS
Post by: mnsg on March 04, 2011, 04:36:59 PM
Exactly.

So, is there a way to use NTFS formatted drive in my situation?

Well, WiiFlow is much more friendly with NTFS devices than most other USB Loaders.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 11, 2011, 09:03:21 AM
Well, Wiiflow didn't work either. Exactly the same results - didn't detect my drive when used IOS224.

To make loaders work with NTFS, I needed to get a new pendrive. :/
Now I have encountered another problem. For some reason, Brawl seems to work fine when a single file (smashbros_sound.brsar) is replaced. However, when I try to replace a texture (first try - FitSonic00.pcs), Brawl runs, but the loader stops reading data from drive after a period passes (music stops, I can't turn off the console in any other way than disconnecting it from power and game freezes when I try to back to menu or go to SSS when it happens on CSS). What is the correct way to "install" costumes and stuff into an image? I heard Wii games need to have a certain file size, or else they won't work properly. How should I deal with it?


Title: Re: CFGUSBLoader vs NTFS
Post by: mnsg on March 11, 2011, 10:29:42 AM
I guess being a PAL user tends to have its drawbacks.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 11, 2011, 11:40:29 AM
That's why I'm struggling with loaders to run NTSC version of Brawl.


Title: Re: CFGUSBLoader vs NTFS
Post by: mnsg on March 11, 2011, 02:17:08 PM
That's why I'm struggling with loaders to run NTSC version of Brawl.

Well obviously you're going to have problems if you're trying to play a game that's not your region.


Title: Re: CFGUSBLoader vs NTFS
Post by: donsalfons on March 11, 2011, 02:20:43 PM
When file size is kept, the game works alright, even though it's not from my region.