Title: Ice Climber & Pit's Final Smash Post by: CoolTrainerCore on March 05, 2011, 10:12:25 AM Hello, I'm CoolTrainerCore, nice to meet you all. I visit this forum since a long time ago, but I just registered today because I need some help and I've never seen this topic before.
I'm trying to move the position of Ice Climber's Final Smash because it covers the entire platform or just shows the tip in some hacked stages, like Battlefield 64 or Dracula's Castle. (http://img848.imageshack.us/img848/3396/al11030502041binout.th.jpg) (http://img848.imageshack.us/i/al11030502041binout.jpg/) (http://img819.imageshack.us/img819/2104/al11030502081binout.th.jpg) (http://img819.imageshack.us/i/al11030502081binout.jpg/) I've been changing the position of IceClimber0E and IceClimber0N bones with BrawlWall, but it doesn't seem to move at all when I test it in-game. Pit's Final Smash looks weird in some stages too, Palutena's picture can look huge or very small, but I don't know which file I'm supposed to edit to fix it. (http://img641.imageshack.us/img641/9804/al1103050152binout.th.jpg) (http://img641.imageshack.us/i/al1103050152binout.jpg/) (http://img846.imageshack.us/img846/4482/al1103050149binout.th.jpg) (http://img846.imageshack.us/i/al1103050149binout.jpg/) Can someone help me? (Sorry for my terrible english). Title: Re: Ice Climber & Pit's Final Smash Post by: Chuckdurnham on March 05, 2011, 12:38:51 PM Go to model data 100.
Open the stg. Position model data. Apply the x and y numbers you have in your brawl wall to the numbers in brawl box. You'll figure it out won't take long. Title: Re: Ice Climber & Pit's Final Smash Post by: CoolTrainerCore on March 05, 2011, 01:34:04 PM Well, I tried that and it didn't work... the iceberg appears in the same place. I wonder what I'm doing wrong...
I'm using BrawlBox v0.63d if that matters. |