For example, if I open up his FitMarth.pac I can find a couple of his sound effects like 115c which is a slash sound effect of marth's. So, how can I find out what's the rest of the sound effect sfx ID's? without having to manually check them all in brawl?
Hum, be careful, because voices and sound effects are not really the same thing... Here, I think we are searching voices id... As it is for putting Kratos's voices to the animations we want...
Quote from: Psycho Philia on March 13, 2011, 11:23:08 PM
Hum, be careful, because voices and sound effects are not really the same thing... Here, I think we are searching voices id... As it is for putting Kratos's voices to the animations we want...
Yeah, I know. I was using it as an example. for example, another voice is 6a0 which is the down taunt voice. I am strictly saying, how can we find a list of the voice ID number/variables to be called for smash attack exe.
EDIT: Nevermind, I figured it out XD
Can I know how you figured this? I would be really happy to know how you discovered these Id, and it I'm sure I'm not the only one...
That is a good thing to think about
How would you find out how to change the sounds/voices
Atm i am trying to change Mr.Game&Watch's so that i can stop the beeping sounds XD
I'm also using HxD to hex the stuff
http://pastebin.com/f635MwL4
Get the ID from there.
If you want to replace the Wave for that ID, open the brsar in smashbox v0.57 and go down to your character and open the sounds folder. Then go to the name associated to the hex id and click Data Part 3 to open a small window. The ID shown in that window is the Wave ID for the corresponding hex id.
Hopefully that helps you guys
Quote from: BlackJax96 on April 22, 2011, 12:27:19 AM
http://pastebin.com/f635MwL4
Get the ID from there.
If you want to replace the Wave for that ID, open the brsar in smashbox v0.57 and go down to your character and open the sounds folder. Then go to the name associated to the hex id and click Data Part 3 to open a small window. The ID shown in that window is the Wave ID for the corresponding hex id.
Hopefully that helps you guys
Thanks that was helpful indeed :D
Now Mr Game and Watch sounds like Cloud XD
Quote from: InnocentRoad;12180782I am sorry if already sent.
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Use SmashBox v0.57
SFXID = StringID(Sounds) - 0x194
Data. Part3(Sounds) Index = Wave Number
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* snd_vc_captain_Appeal03
StringID : 0x6EA
Data. Part3 Index : 8
SFXID = 0x6EA - 0x194 =0x556
In Hex. Obviously.