Hey guys,
So I understand what motion pacs do, and that some vertextures include them to make the vertexed character more accurate to what their going for.
However, here's two quick questions:
1. Where do I put them?
2. Do motion pacs effect the entire character model? In other words, if I apply the motion pac that came w/ Zero 3.1 (over Link), will that motion pac effect EVERY costume slot of Link's, or can I set it up to just one of Link's?
Probably a stupid question, but I'd appreciate an answer.
Motion effect every model/texture in that folder, when you put a motionetc in a Character's folder in the fighter folder.
So it goes
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riivolution// sd/brawlmods/textures/fighter/character/fitcharactermotionetc.pac
gecko// sd/private/wii/app/rsb[whatever Region you are]/pf/fighter/character/fitcharactermotionetc.pac
Got it. Thanks a bunch! :)
I'll love the day when we can figure out how to map motion pacs to individual character slots.
Quote from: flyinelk212 on March 21, 2011, 04:17:30 AM
Got it. Thanks a bunch! :)
I'll love the day when we can figure out how to map motion pacs to individual character slots.
You can do one-size slot mods through animations.
It involves renaming bones so you can resize a character with animations. The rest of the slots will be unaffected though.