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Title: Real quick question about Motion Pacs Post by: flyinelk212 on March 20, 2011, 09:45:46 PM Hey guys,
So I understand what motion pacs do, and that some vertextures include them to make the vertexed character more accurate to what their going for. However, here's two quick questions: 1. Where do I put them? 2. Do motion pacs effect the entire character model? In other words, if I apply the motion pac that came w/ Zero 3.1 (over Link), will that motion pac effect EVERY costume slot of Link's, or can I set it up to just one of Link's? Probably a stupid question, but I'd appreciate an answer. Title: Re: Real quick question about Motion Pacs Post by: Volt_Storm_7 on March 20, 2011, 09:52:28 PM Motion effect every model/texture in that folder, when you put a motionetc in a Character's folder in the fighter folder.
So it goes --------------- riivolution// sd/brawlmods/textures/fighter/character/fitcharactermotionetc.pac gecko// sd/private/wii/app/rsb[whatever Region you are]/pf/fighter/character/fitcharactermotionetc.pac Title: Re: Real quick question about Motion Pacs Post by: flyinelk212 on March 20, 2011, 10:17:30 PM Got it. Thanks a bunch! :)
I'll love the day when we can figure out how to map motion pacs to individual character slots. Title: Re: Real quick question about Motion Pacs Post by: Segtendo on March 21, 2011, 10:13:42 AM Got it. Thanks a bunch! :) You can do one-size slot mods through animations.I'll love the day when we can figure out how to map motion pacs to individual character slots. It involves renaming bones so you can resize a character with animations. The rest of the slots will be unaffected though. |