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Title: Cloud over GW Post by: xZedkiel on March 21, 2011, 12:59:27 PM What's the code for this, I wanna add it to my gct. Please and thank you ^_^
Title: Re: Cloud over GW Post by: SSJCerious on March 21, 2011, 01:04:30 PM What's the code for this, I wanna add it to my gct. Please and thank you ^_^ You should Find it under in the Clone Engine progression thread, its called "GW has Ike's IC Constant". Ill get it for ya, hold on.EDIT: Ike over Mr. Game & Watch has 3 jabs[Standardtoaster] 04B0B634 00000003 I misled ya, sorry Title: Re: Cloud over GW Post by: xZedkiel on March 21, 2011, 01:36:46 PM Thanks bro, oh and good luck with Sasuke ^_^ hope he gets more progress eventually.
Title: Re: Cloud over GW Post by: xZedkiel on March 23, 2011, 04:08:51 PM Wait, is that the only code I need? Sorry, I'm making the GCT file right now.
Title: Re: Cloud over GW Post by: shadowXtreme on March 23, 2011, 04:37:54 PM hey
is there a working sound code for cloud over GandW?? Title: Re: Cloud over GW Post by: xZedkiel on March 23, 2011, 04:47:06 PM Idk, which is why I'm asking for all the codes. I'm not sure if that's the only code I need, but I know there's one for having the three jabs and more codes.
Title: Re: Cloud over GW Post by: shadowXtreme on March 23, 2011, 04:53:14 PM the actual sound code called
"GandW sound mod" dont works property u_u is here any thread that actually is working on this not finished yet code? u_u Title: Re: Cloud over GW Post by: xZedkiel on March 23, 2011, 05:21:51 PM On-Topic Discussion > The Clone Engine Progression.
^They're working on it. Title: Re: Cloud over GW Post by: zigheart on March 24, 2011, 04:03:47 AM go to brawl vault there is a cloud over game and watch hack. in that hack is a readme file it has all the codes needed to make it work. if u want ike or another moveset over him just add the psa like normal but instead of fit ike.pac etc. make it FitGameWatch.pac. also note game and watch only has one costume slot so only one texture/vertex at a time can be used. but aside from the sound he works perfectly.
Title: Re: Cloud over GW Post by: shadowXtreme on March 24, 2011, 05:12:09 PM the sound mode works, partially,.
it cant work property when,. the Olimar Sound Mod and the GandW sound mod are activated at the same time -_- the olimar sound mode itself Works Excellent,. on any condition,. -_- oww one question more u_u Cloud over GandW can use 1 outfit only,. right? i tried to put more, but the first outfit allways show up -_- Title: Re: Cloud over GW Post by: zigheart on March 24, 2011, 09:40:22 PM game and watch only has one costume. on the actual ISO he only has 1 costume file fitgamewatch00.pac and the sound mod issue with game and watch is he only has ikes voice if the original is in the match. just what i noticed
Title: Re: Cloud over GW Post by: TheHatMan on March 25, 2011, 06:13:38 AM wow, Ike over G&W, I smell a boat load of problems with that.
anyways, you can only get a proper sound replacement with Riivo as of this moment, im not sure how you could do that with code, unless Phantom wakes up and updates his code which is just not gonna happen. Title: Re: Cloud over GW Post by: zigheart on March 25, 2011, 07:08:29 AM wow, Ike over G&W, I smell a boat load of problems with that. anyways, you can only get a proper sound replacement with Riivo as of this moment, im not sure how you could do that with code, unless Phantom wakes up and updates his code which is just not gonna happen. it's up and it's working perfectly theres no glitches and it's not replacing the sound it's changing what characters sound it's using so all the code does is change game and watches voice to ikes. Title: Re: Cloud over GW Post by: TheHatMan on March 25, 2011, 09:46:55 AM oh, so its not using 3rd party sounds, ok that makes sense.
I also read up on the character specs for G&W and Ike and yea, they can work together with replacements. Just wouldn't think it would be possible at first consitering G&W is 2D Title: Re: Cloud over GW Post by: Akiba Red on March 25, 2011, 10:06:53 AM ^Normally it wouldn't work actually, but PhantomWings recently released a rel file that can be edited to work for other characters.
Title: Re: Cloud over GW Post by: shadowXtreme on March 25, 2011, 11:10:51 AM I ported naruto over GandW and it works
The sound works sometimes, and when naruto over GandW is fightning Cloud over Olimar but the chars efects are when they are in a fight together convines ,. -_-,. ok Cloud over Olimar and ike are allways ok, Naruto over GandW is causing some efect convination -_-,. but its not bad,. its okay for mee -_- A extra coment I think that Clouds Fireball is Overpowered,. and that makes cloud to be lame i tryed to fix that but I dont know too much about chars editing,. so ,. when I edited the Knocking back of the cloud's fireball it beeped like BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP when I tried to play with cloud with the FitPikmin.pac edited -_- I personally think that mario's fireball knockingback is apropiate for Cloud's fireball u_u If someone can fix the fireball, Many people would apreciate it :P Title: Re: Cloud over GW Post by: SSJCerious on March 25, 2011, 11:16:04 AM ......What Cloud are you using, there's three of them. On top of that, this would go in the help section.
Title: Re: Cloud over GW Post by: shadowXtreme on March 25, 2011, 11:37:19 AM Im using the Cloud Dissidia V1 one (the one that is by default with cloud over olimar and gameandwatch)
this is the help section, but I know what u mean , I ill do a new post about cloud' fireball -_- |