Before anyone asks, YES, I've read MarioKart's Tutorial, but it's not really helping me out. Y'see, I'm trying to get THIS:
(http://img.photobucket.com/albums/v159/Luigi_Ownz/BTBattleHammerPic.png)
...into BrawlBox. ShadowSnake gave me some clue of what to do, but I still need help!
So here's a few questions:
* Do I need to vertex the model ONTO the polygon (In Otherwords, Attach the Hammer to his arm)? If not, how can I get it read by BrawlBox?
* Do I need the vertex sets of BOTH DK and The Hammer?
* And Finally, how can I get my files read by morpher when my files only show with the lightbulb on?
If that's Dedede's hammer, you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.
You can't just glue two characters together.
Quote from: DrPanda on March 23, 2011, 01:13:52 AM
You can't just glue two characters together.
I'm not trying to. I just want the Hammer on his hand!
Quote from: EarthwormJames on March 23, 2011, 01:15:54 AM
Quote from: DrPanda on March 23, 2011, 01:13:52 AM
You can't just glue two characters together.
I'm not trying to. I just want the Hammer on his hand!
Quote from: DrPanda on March 23, 2011, 01:13:52 AM
you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.
That's Good...
But what's an article?!
Articles mainly appear in Motionetc.pac's.
They are essentially a characters accessories/weapons/effects, Such as Link's bow and arrow or Mario's Fireball and so on.
I think there is a list of articles in the 'PSA & Animation' section somewhere.
Well, I thank you for your help!
Who knew that I was doing it wrong this entire time!
...You're getting credit when this vertex of mine is done!