Title: Vertex Help! Post by: That BattleToad PSA Guy on March 22, 2011, 06:58:11 PM Before anyone asks, YES, I've read MarioKart's Tutorial, but it's not really helping me out. Y'see, I'm trying to get THIS:
(http://img.photobucket.com/albums/v159/Luigi_Ownz/BTBattleHammerPic.png) ...into BrawlBox. ShadowSnake gave me some clue of what to do, but I still need help! So here's a few questions: * Do I need to vertex the model ONTO the polygon (In Otherwords, Attach the Hammer to his arm)? If not, how can I get it read by BrawlBox? * Do I need the vertex sets of BOTH DK and The Hammer? * And Finally, how can I get my files read by morpher when my files only show with the lightbulb on? Title: Re: Vertex Help! Post by: DrPanda on March 22, 2011, 07:13:52 PM If that's Dedede's hammer, you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.
You can't just glue two characters together. Title: Re: Vertex Help! Post by: That BattleToad PSA Guy on March 22, 2011, 07:15:54 PM You can't just glue two characters together. I'm not trying to. I just want the Hammer on his hand! Title: Re: Vertex Help! Post by: BlackJax96 on March 22, 2011, 07:17:22 PM You can't just glue two characters together. I'm not trying to. I just want the Hammer on his hand! you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles. Title: Re: Vertex Help! Post by: That BattleToad PSA Guy on March 22, 2011, 07:21:48 PM That's Good...
But what's an article?! Title: Re: Vertex Help! Post by: DrPanda on March 22, 2011, 07:36:22 PM Articles mainly appear in Motionetc.pac's.
They are essentially a characters accessories/weapons/effects, Such as Link's bow and arrow or Mario's Fireball and so on. I think there is a list of articles in the 'PSA & Animation' section somewhere. Title: Re: Vertex Help! Post by: That BattleToad PSA Guy on March 22, 2011, 07:54:22 PM Well, I thank you for your help!
Who knew that I was doing it wrong this entire time! ...You're getting credit when this vertex of mine is done! |