I am the only one who thinks that Cloud Disidia V1's Fireball is Overpowered? u_u,. and that makes cloud to be lame
i tryed to fix that but I dont know too much about chars editing,. so ,. when I edited the Knocking back of the cloud's fireball it beeped like
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP
when I tried to play with cloud with the FitPikmin.pac edited -_-
I personally think that mario's fireball knockingback is apropiate for Cloud's fireball u_u
If someone can fix the fireball, Many people would apreciate it :P
Quote from: shadowXtreme on March 25, 2011, 05:40:21 PM
I am the only one who thinks that Cloud Disidia V1's Fireball is Overpowered? u_u,. and that makes cloud to be lame
Apparently you are. And I'm not just saying this. I recently got feedback saying that it wasn't OPed at all.
Try downloading mine, editing the knockback of the FitIke.pac there and then renaming it/re entering the codes or something.
I did that,.
I edited the knockback of the fireball (neutral B), 1CE I think,. but it beeps ,. -_-,. and something that I found strange,.. the size of the pac was bigger than before
I will try to edit it again,. I hope that dont BEEEEEEEEPS this time -_-
....what version of PSA are you using?
2.65 ._. (smash attack)
Oh. Never tried it. NVM then...
What psa do I need to edit this pac?
maybe im not editing property,.
do i have to edit the base knockback only?
Maybe I need some guidance x_x
Edit:
Im gonna test until I succesfully change clouds knockback :af:
I edited clouds fireball, x),.
now is not Lame :D
and I edited the SideB knockback too
._.