Whenever I try to make my own announcer call with Sawnds, it sounds horrible in game. Why is this?
EDIT: I figured out that the .dat is set to a frequency of 16000, but the .wav is 44100. How do I change the frequency of the .wav without ruining it?
EDIT2: RESOLVED BY JAKLUB
Cuz ur voice is terrible?
*Smacked*
Can you be more specific as to how "terrible" it sounds?
Like has the audio quality been dropped or something?
NO, it turns into a completly different thing. (yeah shouldve been more specific)
I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning :srs:
Quote from: SSJCerious on March 27, 2011, 07:37:01 PM
NO, it turns into a completly different thing. (yeah shouldve been more specific)
I replaced Toon Links call with Young Links, but in game it sounds like a sick cow groaning :srs:
It would be awesome if you could post a video of this... cuz if thats what it sounds like, It's probobly hilarious... XD
But beyond recording and editing the sound itself, I cant go much beyond putting it in-game.
I did it with Sawnds...I dont understand why it wont work, it works for uguu's sasuke announcer call....
Frequency of your wav must match the frequency of dat.
Use Audacity for wav editing. It shouldn't sound bad after the frequency change. If it does - well, there is not much you can do about it (except re-recording I guess).
*sigh* I guess I'll have to rerecord. Thanks jaklub!