Well this project was mainly Target's idea, creator of Project Tabuu but Ill skip to the point. We didnt think Bowser's Brawl model met up to his true appearance and we thought his moveset was even worse so we are now making NSMBWii Bowser over: Bowser XD we are really only trying to improve the current one. This will mean all new animations and attacks. Any help from any of you animators out there would be great
(http://www.smashbros.com/en_us/images/common/entry_banner.jpg)
(http://i.imgur.com/RXOID.jpg)
Glitches: Cant be grabbed, teleports when runs, cant grab and cant shield. If anyone could help fix these that would be great
Update: Texture improved! Somewhat, he's still shiny, but much brighter! :D Thanks to Anivernage for posting the tip! ^_^
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_110409_2005binout.jpg)
For now, I'm animating Bowser, but until he gets his freezing glitches fixed, we're focusing on Giant Bowser.
Giant Bowser is a port of Bowser's model over Giga Bowser, except resized to be 1,5 times the size of the normal model, where as Bowser is 0,5 times the size. This time, however, the Final Smash is not a direct Bowser clone like Giga Bowser was.
That's right, you can temporarily rampage around as the invincible Giant Bowser seen in the final battle of New Super Mario Bros. Wii. It's Real Bowser's Final Smash. ;)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_110401_1130binout.jpg)
In game, he's slightly bigger than my Giga Bowser port over Yoshi.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_110331_2144binout.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_110401_0101binout.jpg)
And he makes other fighters look like ants in comparison, just like he did with Mario, Luigi and the Toads.
Now, his moveset is very limited. He can only smash his hands forward twice, spit a giant fireball and jump. Also, he can't shield and dodge. Of course, he can ram into people, since his body will always hurt people he comes into contact with, and he's completely invulnerable. Giant Bowser also can't run. He can only walk, no matter how far you push the control stick. Also he cannot crouch or crawl. He instead walks forward or backward while pushing down. He can also unleash a thundering roar that's so intense, waves and sparks come out of his mouth. Just like in NSMBWii. Giant Bowser will only have one, although high, jump. Meaning you HAVE to stay on-stage at all costs.
Giant Bowser is one mean S.O.B. He's relentless, every time you touch him, you're sent careening, he's invincible, and has HUGE range. You'll have to be a little tricky to avoid his wrath, cuzz he ain't easy to deal with, and he will wipe the floor with you in seconds. And this time, that large switch that sent him down with the lava isn't there to save you. ;)
The time he'll stay as Giant Bowser will remain the same as Brawl Bowser stays as Giga Bowser, unless the transformation time can be increased somewhat. So now's the time to rampage on the stage, as a fighter that can make Giga Bowser and Tabuu themselves beg for death!
If it's based off of NSMBWii are you going to make his FS grow in size.
This will be pretty awesome once the glitches are fixed ^_^ I wish someone would make a SMRPG:LOTSS Bowser though lol.
Well, I ultimately want to make Giant Bowser his FS, but Idk if that's possible, since he always turns into Giga Bowser and all, plus I don't know if I can make a playable Giant Bowser. :P
I can't wait for this. I like the model.
Bowser has a quality model in NSMBWii. :)
I am animating him as I speak. ;)
Oops... Bowser officially cannot be footstooled. :(
One qestion though, why does he look all shiny?
Quote from: MochtroidPrime on March 30, 2011, 03:55:03 AM
One qestion though, why does he look all shiny?
Because I haven't waited used the 30 seconds to fix it XD easy fix should be up soon
The shiny texture isn't a priority, but I think it's because of the way he's rendered in NSMBWii, that wavy lava texture in the final battle. :P
Snoopy still hasn't gotten back to me, sadly.
And I'm making progress on his Lose animation. I'm basing it on his Double Bogey + losing animation in Mario Golf Toadstool Tour. :)
So you're basically making an import of Bowser of New super mario bros wii? It can be interesting, even if I like Bowser as he is now it is still a way, and as I love Bowser, I won't say no! :laugh:
Do you still have these stupid glitches? If you still have them and they are not fixed already, maybe I can help you, even if I don't have the experience of Snoopy, I already fixed some glitches like that in the past. But I need some little precisions about the model though, if it has added bones, I can't really guarantee that I will be able to fix the problems, but I will do all what I can. Contact me by private message if you're interested.
Could I have the model so I could just port him over normal bowser, using all his animations and acting as normal bowser does?
No, Roo, because he'll be an all-new Bowser with a new PSA and new animations. ;)
Quote from: TARGET on March 29, 2011, 12:17:17 AM
Well, I ultimately want to make Giant Bowser his FS, but Idk if that's possible, since he always turns into Giga Bowser and all, plus I don't know if I can make a playable Giant Bowser. :P
Yeah you can. Just swap out Giga Bowser's model.
Quote from: TARGET on March 30, 2011, 06:41:13 PM
No, Roo, because he'll be an all-new Bowser with a new PSA and new animations. ;)
I know, but for those who dont want a PSA, ans just want a new model for bowser, I can rename all the bones and have him use Old bowser's regular animations.
So basically its just a new costume for Bowser.
Pwitty pwees? :'}
Quote from: Hollow Synthora on March 30, 2011, 06:43:53 PM
Yeah you can. Just swap out Giga Bowser's model.
Okay... he does have enough bones. :)
Fine, give me a sec. :]
Even if he didn't, you can use the bone adder. XD
Roo,
Model sent.
And I'll try making a Giant Bowser now. :)
Couldn't you just resize that same Bowser model by animations? o.O
Actually I'm just a beginning hacker, so I wouldn't know how. D:
Quote from: Pram on March 30, 2011, 07:25:32 PM
Couldn't you just resize that same Bowser model by animations? o.O
I don't think so. Correct me if I'm wrong, but I believe Giga bowser uses all of Bowser's animations.
Quote from: Roo on March 30, 2011, 07:28:28 PM
I don't think so. Correct me if I'm wrong, but I believe Giga bowser uses all of Bowser's animations.
Corrected. He doesn't. You should see Giga use regular Bowser's animations... he so scrunched up. XD
The file compilation doesn't lie. There is a Gkoopamotion.pac.
*correctedbyaPram*
...I'm gonna re-insert Bowser's Wait1 animation... I have a hunch I want to try out that MIGHT make animating this guy easier... -thinks-
Wow!! This is one of the greatest ideas I have seen in brawl vault!!!
I think the brawl bowser model sucks too and love this new model ;-)
I hope you finish this cool project!!
Okay, maybe not one of the greatest, but one I felt necessary and shared with Hackers. I'm actually the one who helped him locate said model because before he couldn't find it. :) KOOPA.ARC, everyone!! LOL
Anyway, gonna try out my hunch for real, and I'm gonna tackle Giant Bowser. Laters! ;)
EDIT: It worked.
For those who wanna know, I wanted to try scaling his TransN bone instead of his Hip bone. Not only does it work, but his animations from NSMBWii look cleaner. Now to apply this to the other animations I imported.
Looking forward to this. About how far is it in completion. (or to a ver. 1)
Well, not for a while, actually. He only has a couple of animations, and he has tons of glitches.
Now, I have a working Giant Bowser, with NONE of the glitches of normal Bowser, except for his arm growing and shrinking with the shield.
About the shield glitch, it is probably because he has less bones than the character he replaces. It would probably require some added bones.
No luck on fixing this stubborn texture. :( And now I can't get the damned eyeball texture to show up anymore. :>.>palm:
So yeah, I got the idea that Giant Bowser will be a lot like in New Super Mario Bros Wii, with only his 3 moves (smacking, fireball and jump) and total invincibility, if that's possible.
Quote from: TARGET on March 31, 2011, 10:26:48 PM
Okay, maybe not one of the greatest, but one I felt necessary and shared with Hackers. I'm actually the one who helped him locate said model because before he couldn't find it. :) KOOPA.ARC, everyone!! LOL
Anyway, gonna try out my hunch for real, and I'm gonna tackle Giant Bowser. Laters! ;)
EDIT: It worked.
For those who wanna know, I wanted to try scaling his TransN bone instead of his Hip bone. Not only does it work, but his animations from NSMBWii look cleaner. Now to apply this to the other animations I imported.
Lol well excuuuuse me for thinking that it was the actual Koopa. And I still found it XD
Okay, so Giant Bowser is nearing completion.
Now I just need a few things.
First, his texture is still an issue. :P
And PSA related:
PSA his 2 main moves:
-swatting before him twice
-Spitting a huge fireball
And also:
-Disable his aerial moves, dodges and specials
-Complete invincibility
-Disable shielding/dodging, since it's redundant with invincibility.
-Damage to whoever touches him.
-Shockwaves and fiery sparks coming out of his mouth during his Up-Taunt.
Finally, make it so that all A moves on the ground link to the swatting, that he only has one, high jump, all B moves make him spit the fireball, all taunts link to his Up-Taunt, etc. Basically, ONE A move and ONE B move and ONE jump. Savvy? Oh, and harmful body and total invincibility. :)
If anyone accepts, I'll PM that person Giant Bowser's files and once done, I'll need help on his texture and he'll be able to be released on the Vault.
You need help for texture issue? I can do it!
Quote from: diedhammer98 on April 09, 2011, 06:36:01 PM
You need help for texture issue? I can do it!
O.O I'd love that. :D
This is the BEST bowser PSA in brawl vault! This is a MUST have can't wait until its released ;D
Quote from: the98pika on April 09, 2011, 08:56:08 PM
This is the BEST bowser PSA in brawl vault! This is a MUST have can't wait until its released ;D
Wow, thank you! Glad to see you so interested! :D
However Bowser himself is on a bit of a hiatus until his glitches are fixed, so I'm currently animating Giant Bowser and afterwards his PSA will come. :)
I'm sorry. I can't fix texture issue.
whats that texture issue
the shinyness?
Need someone to help you in PSA though? also the texture problem might not be in brawlbox it might be in a HEX program but i don't know anything about hexing but i know how to do PSA :af:
Quote from: the98pika on April 09, 2011, 09:51:43 PM
Need someone to help you in PSA though? also the texture problem might not be in brawlbox it might be in a HEX program but i don't know anything about hexing but i know how to do PSA :af:
I'm was trying fix texture issue through hex but I can't do it.
if its shyniness
Quote from: kangaroogreen;10593697
Notice to anyone who dosen't like the shiny-ness of the NSMBW models!
The models all have a texture that looks like this.
Then take this texture that I made:
And replace it.
And i you still think it looks to cartoony, take the saturation of the textures down in Paint.net or Photoshop.
I would most gladly, do them for you. Just need the original CSP. :)
Tried brawlbox?
Quote from: Anivernage on April 09, 2011, 09:54:12 PM
if its shyniness
I need help with my ice flower model from NSMBW.
ice flower model have this textures
(http://img690.imageshack.us/img690/4579/lm01i.th.png) (http://img690.imageshack.us/i/lm01i.png/)
(http://img845.imageshack.us/img845/2285/lm02i.th.png) (http://img845.imageshack.us/i/lm02i.png/)
Quote from: the98pika on April 09, 2011, 09:55:45 PM
Tried brawlbox?
No that not work. I was trying remove textures through hex .
Quote from: Anivernage on April 09, 2011, 10:05:47 PM
for ice flower use what i put in the quote
replace your second picture with the white one i put
the first one i think its needed
that pic is bigger size than ice flower's textures.
for ice flower use what i put in the quote
replace your second picture with the white one i put
the first one i think its needed
i'm not good with that kind of stuff :( sorry :(
Quote from: the98pika on April 09, 2011, 10:07:51 PM
Don't triple post there is a thing called Modify >.>
anyway i'm not good with that kind of stuff :(
That better on Reply #42?
:>.>:
Back on subject how did you make bowser big was it the model or did you resize it?
I resized Bowser in Brawl, yes. And Giant Bowser, I made slightly bigger than Giga Bowser.
And thanks for the texture help, it worked. I'll be posting a new snapshot on the first page, just below SmashHackers' post. :)
And I recruited KingJigglypuff for Giant Bowser's PSA, but the truth of the matter is that Bowser himself doesn't have a moveset yet. :( I only have an idea or two. I plan to make his current Down B go to his DAir instead, and perhaps reconfigure his Neutral B to constantly shoot fire if B is held, when if B is just pressed and released right away, just shoot a fireball, like in NSMBWii.
Quote from: TARGET on April 09, 2011, 11:32:11 PM
I resized Bowser in Brawl, yes. And Giant Bowser, I made slightly bigger than Giga Bowser.
And thanks for the texture help, it worked. I'll be posting a new snapshot on the first page, just below SmashHackers' post. :)
And I recruited KingJigglypuff for Giant Bowser's PSA, but the truth of the matter is that Bowser himself doesn't have a moveset yet. :( I only have an idea or two. I plan to make his current Down B go to his DAir instead, and perhaps reconfigure his Neutral B to constantly shoot fire if B is held, when if B is just pressed and released right away, just shoot a fireball, like in NSMBWii.
What kind texture help you used?
I need help on ice flower model on Reply #42
The texture Anivernage posted from kangaroogreen. He's still shiny, but now at least he LOOKS like Bowser should. :)
I don't know to do. http://www.mediafire.com/?e9gc8crc2c44z3c
Ice model's size is too big and look wrong way.
If you want Ice Flower PSA. http://forums.kc-mm.com/index.php?topic=21790.0
All items PSA is mine. I made it.
If you could, release the original shiny texture separately. I love it.
Quote from: Final CloneMega on April 09, 2011, 11:43:51 PM
If you could, release the original shiny texture separately. I love it.
Definitely, I'll keep that in mind! :D
i forgot add something
you replace with kangaroogreen texture and you also need to change the materials
(http://img683.imageshack.us/img683/6441/showd.png)
it's responsible of the global shiny-ness and lighting,
compare it with a real SSBB MDL0
credit to gamewatching and kangaroogreen
Quote from: Anivernage on April 09, 2011, 11:54:16 PM
i forgot add something
you replace with kangaroogreen texture and you also need to change the materials
(http://img683.imageshack.us/img683/6441/showd.png)
it's responsible of the global shiny-ness and lighting,
compare it with a real SSBB MDL0
credit to gamewatching and kangaroogreen
How change materials? Which material to change?
Okay, so what values would I change it to?
materials body and eyes, no the dark or light textures like 01,02 or env
and you have to change the red rectangle in the image
Quote from: Anivernage on April 10, 2011, 02:04:56 AM
materials body and eyes, no the dark or light textures like 01,02 or env
and you have to change the red rectangle in the image
what values would I change it to? Which Flags to change?
flag 3 to 8
Flag3 to 8... will get rid of the shiny?
Okay... I know for a fact I'm not supposed to get this. :srs:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_110410_0030binout.jpg)
BOWSER'S TEXTURE IS RUIIIIINED... :oshi:
On second thought... that would make a damn nice False Bowser. :D I'm keeping that messed up scramble as FitKoopaDark. XD
Target. The test file I sent smashhackers awhile ago already had all the materials edited to match kangaroogreen's stuff. Just add the texture onto the test I sent smashhackers and it should work normally.
And that test file would be...where?
Okay, so I got the texture back from that mess on the last page, and believe it or not it was from SHINY BOWSER. So now it displays okay again. I just wish there was a way to do away with the shine altogether.
Send me the file and I'll do it for you. In the meantime, could you do me the favor of telling me whats the name of the arc file that contains the final bowser battle?
Its the one in this picture. Ive been through like 3 files and still havent found it.
http://www.mariowiki.com/images/b/bd/8-Castle3nsmbwii.png
Quote from: RAWRzilla on April 11, 2011, 06:45:29 PM
Send me the file and I'll do it for you. In the meantime, could you do me the favor of telling me whats the name of the arc file that contains the final bowser battle?
Its the one in this picture. Ive been through like 3 files and still havent found it.
http://www.mariowiki.com/images/b/bd/8-Castle3nsmbwii.png
Okay, can do. ^^ And I'm not sure where the final battle level is stored. All I remembered was to tell Hackers to find Bowser himself in Koopa.arc. I haven't taken an extensive look at NSMBWii's iso...
final battle level is stored in 08-24.arc
And NSMBWii's BRSTMs can be used without modification. I currently use 3 of them myself on my game. :)
Now I need to know if DKCR uses BRSTM.
And now, off to work on Bowsah. :3
Quote from: diedhammer98 on April 11, 2011, 10:01:51 PM
final battle level is stored in 08-24.arc
Those are bin files. No models or textures.
Quote from: RAWRzilla on April 11, 2011, 10:25:38 PM
Those are bin files. No models or textures.
I know and I have reggie is level editor for New Super Mario Bros. Wii.
But if it has no models or textures, you can't use them. :P
when You are finished with REAL bowser?
Dude... I already said.
Normal Bowser doesn't even have a moveset. :P Giant Bowser is the focus now.
Oh sorry, sometime I forget.
I can't do any serious work on Bowser until his freezing is fixed.
Is comming a real Mario?
I think the Mario-Model of Brawl isn“t perfect and I love the NSMBW-Model! :af2:
I looked in to that model of mario dont use it both body and head are not one model
That's a good point there, Dark Sonic.
Anyway, still waiting on Snoopy and his fixes... I'm gonna keep animating anyway, just not the animations linked to actions that freeze.
I'm going to do a couple right now, I'll be back with some snapshots, and if not, I'll have them by Sunday or Monday. Tootles! ^_^
How about the Mario-model from Mario Kart Wii?
Is this one model or 2 models too?
Mario Kart Wii's models have very few bones, too little to be of any use for characters. They're fine for stages though.
And some of the characters' hands look square.
Because of how sucky and low-res they are. XD
And how about the model from Mario & Sonic at the Olympic Games or Wintergames?
:af:
Olympic Games doesn't have MDL0.
You can try your luck with Winter Games though. ;D
winter games has mdl0
also, what are the glitches of bowser?
Bowser glitches = Freeze on shield and footstool, can't pick up big items, TransN glitch, I hear he can't throw or be thrown, and I think that's it.
This: http://forums.kc-mm.com/index.php?topic=9248.0
should help the grabed and thrown glitches, shield and other just scroll down untill you see glitch fixes glitches hope i help :)
Sadly no... I can't figure Tabuu out to save my arse. :(
I used Tabuu a few times to fix some imports.
Except I can't figure the damn thing out...
So, are you ready to do some Giant Bowser pwnage? :)