Title: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on March 29, 2011, 02:47:58 AM I got kinda bored so I took a little time to start on another project. This time it's for Skull Kid.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/challengerapproaching.jpg) SKULL KID (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110328_22341binout.jpg) http://www.youtube.com/watch?v=Sh7ATIbdgc0 (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_05561binout.jpg) Updates 6-30-2011 Normal Moves: AAA: A series of punch attacks, last one is fairy assisted. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110330_0455binout.jpg) -Side A: Tatls or Tael's Furry (Random Event) --> Skull kid asks Tael to attack with darkness damage. :af2: (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110328_2055binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_1554binout.jpg) Dash Attack: Cartwheel :af: (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110330_02151binout.jpg) Up A: Upper cut punch with majora's power (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110330_04533binout.jpg) Down A: Down kick: If hit box connects he will evade from you. Diagonal Down A: Tael and Tatle Dash - Skull kid sends his faries for a sneak attack. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_2341binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_23411binout.jpg) Diagonal UP A - Upward Diagonal Deku Shot Smash Down A: Tael and Tatl Power (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_05451binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_1557binout.jpg) -Smash Up A: Skull's Furry (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_21321binout.jpg) Side Smash A: Majora's Attack and Majora's protection: moves forward and Reflects reflect-able projectiles :af: he does an annoying screem and transforms into majora. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_0356binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_0556binout.jpg) Air F: Forward punch Air N: Skull Kid Desperation: does his annoying screem and hangs on to his fairies (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_15541binout.jpg) Air B: Back upper kick Air Lw: Skull Kid dives downwards headfirst. :af: (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_0424binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_04242binout.jpg) Special Moves +New B special - Skull Kid takes out his Duke pipe and shoots deku nuts at you. This Move is charge-able. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_2132binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_05461binout.jpg) +New Side B Special - Skull Kid Lets Majora take over to unlease his wrath. This Move is charge-able. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_2131binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_2151binout.jpg) +New Up B special - Tael and Tatl Levetation (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_21323binout.jpg) Down B: Same - I need ideas!! Uptant: Has a chance of generating a Banana or Deku Nut :af: (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_0557binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110331_05572binout.jpg) ------------------------------------------------------------------ Final Smash On Ground: Game Over---> Falling Moon CURRENTLY, YOU CAN ONLY USE THE FINAL SMASH WHEN ON GROUND, NOT IN AIR. I PLAN TO HAVE A DIFFERENT FINAL SMASH FOR IN AIR. http://www.youtube.com/watch?v=u-UDVJkmL2Y Pictures of final smash: (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_15551binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_15561binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_1556binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110630_1622binout.jpg) UPDATE 7-1-11 - Added a version where the moon explodes in his final smash. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110701_1335binout.jpg) ------------------------------- DOWNLOAD BETA Link Version 1.0 Beta http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17846) Version 1.5 Beta http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20164 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20164) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110328_21021binout.jpg) Title: Re: Project Skull Kid: DO Style XD Post by: Ultraxwing on March 29, 2011, 04:15:14 AM Whoa Divine Overlord.
that's a monster, i was gonna put Leonardo over Toonlink, simply because he's being a pain over Ike. but this, this is actually a better idea. though most of the moves mentioned in the video makes sense. just the standard b, could just be him shooting his blow gun. and you can randomly shoot out a deku nut. (he'll sorta shoot out peanuts or somethin somethin that can be reflected.) AAA combo could be a set of attacks similar to wolf's. except the last hit you'll hit them with his fairy. FYI, you don't need 2 fairy's remember link was partnered with another fairy. so only having the dark fairy makes sense. Title: Re: Project Skull Kid: DO Style XD Post by: Mr.Misfortune on March 29, 2011, 04:27:41 AM This will be so awesome, if you make him look at his hand during the stand, or if you have him float like he does when he meets link.
Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 29, 2011, 09:15:28 AM I've been waiting for this FOREVER! I'm glad you're making it.
Skull Kid should be a defensive/evasive move set. Since he rarely attacks and does a lot of running away, stealing your [censored], and pissing you off. A Combo: Shoots Tael out, and when it come back he shoots out Tatyl. You can hold it to repeat. (All fairy attacks should only have them come out a little bit, to avoid OP.) Forward Tilt: Shoots out either Tatyl or Tael. (If you could make it change randomly that would be sweet) Down Tilt: A basic kick. And if it hits the opponent the kick pushes Skull Kid backwards a bit. Up Tilt: Dark energy. (Personally I think you should make the effect/hitbox smaller to avoid OP) Forward Smash: I actually think this should be the slap. He only does a single slap in the game, so this would suit it more then a repeated slap "A" combo. Up Smash: Swings Pipe into the air. Down Smash: Similar to Olimars down smash (I think). He shoots Tatyl out to one side and Tael out to the other. Neutral Special: Blow Pipe. He uses his pipe to shoot out a bullet. There should be a 1 in 5 chance that it gives the opponent a flower. Forward Special: Steal. Just like how he stole Links Ocarina and his Horse. He should dash forwards with his hand extended, doing little damage. But if the enemy is holding an item he takes it. Down Special: Scream. His scream is really f*ckin annoying. In a good way. He screams pushing his opponent away. Up Special: Similar to Warios up special. He spins and flies into the air. He seems like someone who would do something like that. Aerial Neutral Special: Invincible. Just like how he was annoyingly invincible in "MM" and nothing hurt him. He should stay in place in the air the longer you hold the button. About a maximum of five to ten seconds. If you hit him he just shakes his mask and laughs. (Hopefully we get sound effects for this guy) And if you run out of time or let go he enters a helpless fall. Aerial Forward Special: Shoots down with his blow pipe. 1 in 5 chance that he shoots a deku nut instead. Aerial Down Special: Laugh. He sure laughed a lot in this game huh? He laughs and if you're on the ground directly below him it reverses their controls for a few seconds. Final Smash Ground: You HAVE to change the moons direction so it's facing the screen. We all need to see that scary face. Final Smash Aerial: Manipulate. Like how he transformed people in "MM". He makes all the opponents tiny, as well as slows time for them and puts a flower on their head. (It's no deku shrub but it'll do) So tell me what you think. : ) Title: Re: Project Skull Kid: DO Style XD Post by: Psycho Philia on March 29, 2011, 09:43:27 AM Personally, I know Skull Kid because I played Majora's Mask, but even if it was a long time ago, I still remember some things on him. And I have to say that when I read your moveset, Apprentice Of Death, I think this moveset suits Skull Kid really well, there is absolutely no problem in term of credibility with the character. But there are things that annoys me, and a lot!
For example, there are moves that are very similar and looks weird in term of damages. For example, if I base myself only with the descriptions, the A combo seems to be stronger than Forward Tilt as there are two hits for the A combo and the forward tilt does only one, using absolutely the same thing, and as there is no precision, with the same force of throw of Tael and Tatyl. This moveset seems very complicated, it is absolutely not something negative, it doesn't annoy me at all, but the problem is that you ask some things that can be a little hard to do, I think, maybe I'm completely mistaken but, making a transfer of item immediately when you hit someone, I don't remember seeing this in Super Smash Bros brawl and I don't really know if it is possible... Same thing for the reverse of control, excepted in the case a Pokemon can do it, it is a very great idea, but it should be very hard to do, if not impossible, I think, again I can make a mistake. And the three last things that annoys me a little, but one can be very easily modified, is that the moveset is not complete, it lacks the A aerials, the throws, the taunts, but for this, maybe you hadn't time to think of these, again it can be easily modified. Also, there are not really the properties of knockbacks, it would be better to have them I think, and also the effects of some attacks, like for example when Skull Kid throws a deku nut instead of a bullet. And the very last thing annoying, is that voices for Skull Kid if we take a look at this moveset, are something really important... Title: Re: Project Skull Kid: DO Style XD Post by: arcray20 on March 29, 2011, 01:46:30 PM that final Smash is wicked! i feel it should end with an explosion like in the game.
and since im on the topic of it, how come most 'complete' PSAs dont have a final smash? yet for you, it is the first thing u did and its awesome. Title: Re: Project Skull Kid: DO Style XD Post by: SiLeNtDo0m on March 29, 2011, 01:50:39 PM that final Smash is wicked! i feel it should end with an explosion like in the game. and since im on the topic of it, how come most 'complete' PSAs dont have a final smash? yet for you, it is the first thing u did and its awesome. Since when? Usually if a PSA doesn't have a Final Smash, the creator and the players are aware that's it isn't complete o.O But daymn DO, you're on a roll o.O 6 PSAs in around a week or two. Title: Re: Project Skull Kid: DO Style XD Post by: Val Halen on March 29, 2011, 02:00:44 PM Do you plan on changing his stance? I think a dancing pose would look cool, while playing his flute. XD
His Final Smash looks a little broken, but could be fixed by just decreasing the speed of the Moon. It's falling too fast. But the effects looks awesome. Great job and good luck on that project! =D Title: Re: Project Skull Kid: DO Style XD Post by: dpgthirteen on March 29, 2011, 02:16:58 PM Final smash's are cheap. Sonic, Olimar, Ganon have some of the cheapest Finals. but this could be fixed if the PSA for Skull Kid keeps him runing at a slow pace that way he cant keep getting them
Title: Re: Project Skull Kid: DO Style XD Post by: SiLeNtDo0m on March 29, 2011, 02:26:10 PM Final smash's are cheap. Sonic, Olimar, Ganon have some of the cheapest Finals. but this could be fixed if the PSA for Skull Kid keeps him runing at a slow pace that way he cant keep getting them They're designed to be cheap and overpowered. And besides, they're an optional tool. If you don't want em, just turn items off. Title: Re: Project Skull Kid: DO Style XD Post by: beastmaster on March 29, 2011, 02:56:44 PM for his final have the scream that he does in majoras mask
Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 29, 2011, 03:49:38 PM ^ Thanks for the feedback so far. I'll start making custom wait animations for him.
his final smash in air will be that annoying screem XD Title: Re: Project Skull Kid: DO Style XD Post by: Link40 on March 29, 2011, 04:06:47 PM You sir win. Really, all your PSAs are awesome. Besides, I had an Idea for the Side-B : He would use a flute to shoot seeds (like in OoT). It would work like Sheik's needles. Keep going the good job :)
Title: Re: Project Skull Kid: DO Style XD Post by: Goronguy on March 29, 2011, 04:28:26 PM If you could make Skull walk like he does in MM (hunched over) and scream with arms outstretched during FS, I would love you more than anyone knows how to.
@dpg13 Since when is Ganon's cheap? It's so easy to dodge. An Olimar's isn't that bad either. But everyone has to agree Sonic's is! Title: Re: Project Skull Kid: DO Style XD Post by: dpgthirteen on March 29, 2011, 05:15:07 PM I really like how this coming along. And when you add the animations he will be bad ass! but on another note does anyone think making a Skull kid's voices can be imported, he doesn't make a whole lot of sounds now that i think about it.
Title: Re: Project Skull Kid: DO Style XD Post by: Goronguy on March 29, 2011, 05:25:18 PM I really like how this coming along. And when you add the animations he will be bad ass! but on another note does anyone think making a Skull kid's voices can be imported, he doesn't make a whole lot of sounds now that i think about it. He may have few voice sfx, but they're awesome. I love how it sounds like it kinda echoes. Then you got the laughs and the screams. Title: Re: Project Skull Kid: DO Style XD Post by: Psycho Philia on March 29, 2011, 05:27:27 PM All that is left for you is to find these voices, which can be a problem if you don't know how to rip voices if there is no pack containing them... And to find someone that would accept to insert them in Ssbb.
Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 29, 2011, 10:03:04 PM I just got done with his new wait animations, jumps, and evade animations. Now moving on to attacks. XD
Title: Re: Project Skull Kid: DO Style XD Post by: Rayn on March 29, 2011, 10:06:47 PM I was actually thinking of doing a Skull Kid PSA...
Sounds like you've got it covered though. Also, just an idea, you could give him some of BEN's attacks from the Haunted Majora's mask cartridge story. Like, for his f-throw, he could telepathically lift the opponent into the air and set him/her on fire. It seems to fit Brawl well. [/plug] Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 29, 2011, 11:57:39 PM Thanks for reading. Yes now that I think about it you're right about the A combo and the forward tilt... If taking the item is impossible then perhaps making him drop it and pushing him away? And the reason I haven't determined the other properties like knockback, throws, taunts etc is simply because I had no ideas. I figured if Divine used any of my ideas he could figure out those himself. Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 30, 2011, 12:05:41 AM would anyone be able to turn toon link's sword into a blow gun? I can't seem to replace toonlink's articles. :/
Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 30, 2011, 12:11:33 AM This could just be done with vertex couldn't it?
Give him back the blade and vertex it? Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 30, 2011, 12:13:50 AM ^ not sure lol. I have little exp with vertexting. XD
EDit: The new animations are going amazinly well. You guys are gonna love this ;D Title: Re: Project Skull Kid: DO Style XD Post by: zigheart on March 30, 2011, 01:55:55 PM Thanks for reading. Yes now that I think about it you're right about the A combo and the forward tilt... If taking the item is impossible then perhaps making him drop it and pushing him away? And the reason I haven't determined the other properties like knockback, throws, taunts etc is simply because I had no ideas. I figured if Divine used any of my ideas he could figure out those himself. i have a dark link moveset that steals items with the down throw i don't think it's in the vault tho. if need be i can upload it so u can look at it Title: Re: Project Skull Kid: DO Style XD Post by: dpgthirteen on March 30, 2011, 01:59:05 PM How will Skull kid attack? I would think he would use magic, but what are you going for?
Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 30, 2011, 02:33:15 PM i have a dark link moveset that steals items with the down throw i don't think it's in the vault tho. if need be i can upload it so u can look at it Send this to Divine. DIVINE if this works you have to use this! Skull Kid stealing items would be great. Title: Re: Project Skull Kid: DO Style XD Post by: Hollow on March 30, 2011, 02:45:14 PM Actually, to fix the fairy problem, you have to name the texture directories different names.
I might be able to do it. Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 30, 2011, 07:49:25 PM Actually, to fix the fairy problem, you have to name the texture directories different names. I might be able to do it. you can? awesome XD....by the way, does anyone know what his side smash should be? I finished up all his attacks except for specials and Forward smash. Title: Re: Project Skull Kid: DO Style XD Post by: xion on March 30, 2011, 09:40:24 PM A cool final smash in the air why dont you make it that the other maskes come out and shoot lazers
Title: Re: Project Skull Kid: DO Style XD Post by: DivineOverlord on March 30, 2011, 09:45:03 PM ^ oh i already have his second final smash completed. it's called Majora's Wrath.
I just need a good idea for a Side Smash Attack Title: Re: Project Skull Kid: DO Style XD Post by: Psycho Philia on March 30, 2011, 09:53:11 PM I don't know xion if you're aware of all the works that would have been to be done for your idea of final smash, it would mean a lot of vertex to do, and besides, I don't think lasers would really fit Majora, at least true lasers... The actual final smashes fits him really well, I don't think it needs to be changed.
Divine Overlord: Control your private messages. Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 30, 2011, 11:31:26 PM The Side Smash should be a slap. Like how he slaps Tael.
Title: Re: Project Skull Kid: DO Style XD Post by: Psycho Philia on March 30, 2011, 11:39:28 PM I have a little suggestion about it, even if I'm fully aware that it probably won't fit enough Skull Kid as he is in Ssbb...
For example, maybe you can make a smash similar to Zero suit samus forward smash, with a whip. (I make this suggestion because Skull Kid has one, but I know, not with this form...) Title: Re: Project Skull Kid: DO Style XD Post by: Tasty Pumpkin Clock on March 30, 2011, 11:47:59 PM Oh that's a good idea too.
Title: Re: Project Skull Kid: DO Style XD Post by: Rayn on March 31, 2011, 12:19:16 AM The Side Smash should be a slap. Like how he slaps Tael. wouldn't that be better as the B-Air, maybe?Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on March 31, 2011, 07:24:53 AM Updated on 3-31-11
+New Wait Animations +New Lose Animations +New Taunt Animations +New Attack Animations +New extra Final Smash I did all that I can within one extra day of free time. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: zigheart on March 31, 2011, 09:59:11 AM sent u the psa i was talking about divine hope it helps ^^
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on March 31, 2011, 10:12:17 AM Side Smash- Front flip kick. He's acrobatic.
I've played MM over 8 times 100% and that's the best I come up with for him. Is it possible to give him the float ability Peach has? That would be cool with new animations on Skull Kid. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on March 31, 2011, 11:00:17 AM So technically he is still holding his sword, but Beyond You just made it invisible.
If somebody could un-invisible it and make it a blow pipe then couldn't you make it appear in only some animations? Then he could have his blow pipe attacks. : Btw you're not planning on keeping the specials the same are you? Oh and great job so far! It's feeling a lot more like Skull Kid already. : D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on March 31, 2011, 03:22:44 PM I will change his specials once We have the blow pipe. and Yeah, I can make is up B work like peache's.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Kumari sai on March 31, 2011, 03:25:01 PM looking forward to the finished product DO. he doesn't fight much in mm so i can guess hes hard to get ideas for
OFF TOPIC: does sora get released today? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on March 31, 2011, 03:31:43 PM oh yeah, I kinda forgot about sora, I did work on him a little bit but it was just testing out what I can do with his files.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Kumari sai on March 31, 2011, 03:38:24 PM hmm no release then? thats alright, looking forward to when it is then
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on March 31, 2011, 08:41:36 PM I will change his specials once We have the blow pipe. and Yeah, I can make is up B work like peache's. Would it be possible to make him have the laid back pose like he does in the game?I'm hoping someone makes a better looking mask though. The currently used one seems off and flat. It'd be cool if it was like how it was in AC: City Folk. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on March 31, 2011, 09:24:13 PM I think the mask looks fine. Try to stick to the idea of what is possible instead of what is impossible.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on March 31, 2011, 09:32:45 PM I wanted to have some informations about this Psa, if you can answer me it would be greatly appreciated.
How many articles Skull Kid will use in the moveset? And the last thing, is this psa balanced or overpowered? Or haven't you decided yet if he will be balanced or not? I ask these questions because I have a friend that would like Skull Kid, but the problems is that he is on Toon Link which is a great problem for him and he wondered if he was balanced or not. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 01, 2011, 11:50:49 AM Can you make it so that when he does his forward smash his arms and legs don't disappear?
Then it won't look funny when you use other characters on TL. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 01, 2011, 01:30:37 PM I didn't design this PSA to be used for other characters other than skull kid and I'm not going to modify it for other characters.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 01, 2011, 01:50:43 PM Divine Overlord, I know that the moveset can only be used by Skull Kid it is obvious and it is obvious too that you won't modify it for other characters you have too projects. But I asked all these questions because my friend love Skull Kid but at the same time don't want to replace Toon link. So maybe he could be ported over someone other, of course it needs your autorisation even if I don't plan to release it. And if a port can be made I will try it.
After that, I don't really care, it is only for my friend. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on April 01, 2011, 01:53:38 PM I wasn't asking you to make the mask better, I'm just hoping comes along who does. I just want the mask to look.....fuller.
@ Psycho I always considered Skull Kid to be a good choice over Diddy. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 01, 2011, 02:10:05 PM @ goronguy, I knew you weren't asking me.
@Philia - I have nothing to say to your reply. I doubt your porting tactics will be successful since key factors of this PSA will be lost :>.>: There are other skull kid PSA's. Use those. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: the98pika on April 01, 2011, 04:02:56 PM Epic final smash is epic. :af:
i like all of your PSA's keep them coming :) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 01, 2011, 08:29:55 PM Divine Overlord: Ah... I thought it was possible since for example Shadow has been ported to other characters sucessfully. But maybe it is different for Toon Link... Anyway I will leave you alone with this. Thank you for the informations.
Ps: Again I don't plan to use Skull Kid, it was only for my friend. (I would have put a smiley but right now I can't) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on April 02, 2011, 08:12:28 AM @ Psycho
You'll have to wait for a Toon Link rel. Have you seen bigsharkz import of Majora's Mask. It has the dark, bulbous look to it. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 02, 2011, 10:58:49 AM ^ I actually made a skull kid with a mask like that already, though, I can't release it since I didn't create the original one that I edited. However, it was extremely easy to do. Goronguy, you should start learning how to edit things with gimp and brawl box and stop whining on my topic. Go post on the creator of the skull kid vertext topic, not mines. :>.>:
plus, philia would need my permission if he releases it on the vault. I still suggests using a Different Skull Kid PSA. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 02, 2011, 03:20:33 PM Divine Overlord: I will explain him why it isn't possible for now and explain that it would be better for now at least to use an other psa of him.
An other thing, if someone manages to get Skull Kid voices, can you give them to me? It would allow some people here to play with his voices and as there shouldn't be a lot of voices it should be faster to do. Again I won't do this for me, I would only do this for you, for Divine Overlord and obviously for Skull kid himself. Oh and Divine Overlord good luck and progress at your rythm. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 02, 2011, 03:34:25 PM Yeah there's like barely any voices so getting those would be sweet and simple.
Having him do his actual scream would be great. Btw Divine can you have him not scream when he does his forward smash? It seems sort of unnecessary... why not just have him scream when he does a scream attack? Plus it also makes him scream during the results screen. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Ultraxwing on April 02, 2011, 03:38:55 PM Dantarion is working on a way to make SFX load via BRSTMS
not the BRSAR. heres the link. http://www.smashboards.com/showthread.php?t=300069 i suggest you guys be patient, before you add in new voices, seeing how we can use PSA to load voices from BRSTM'S instead of an edited BRSAR. only works with RIIVOLUTION for now. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 02, 2011, 04:48:06 PM Or if more people got familar with Sawndz... then it would be a lot simpler.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Ultraxwing on April 02, 2011, 04:58:43 PM Yeah, but this would make it to where you don't need to be limited on what your character's sounds are... and there are like over 4,800,000,000 songs you can use with this thing. that's alot of well... SFX/VICTORY/STAGE music.
this will be awesome for certain hax with characters who are symbolized by voice. like Ryu from Street Fighter. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Roo on April 02, 2011, 05:09:39 PM Hey Devine, is the beta 1.0 available yet? I wanted to know If you would like me to record a video of the new moveset.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 02, 2011, 05:12:10 PM I suppose. But how long until that's finished? For this certain case we only need to replace a few sounds. Sawndz is perfect for that.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Ultraxwing on April 02, 2011, 05:13:05 PM true true.
i don't know how long. Dantarion is never specific on how things are done. he sorta expects you to know what the hell is going on... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 02, 2011, 07:55:16 PM Hey Devine, is the beta 1.0 available yet? I wanted to know If you would like me to record a video of the new moveset. 1.0 has been available since 2 days ago lol and yeah, a video will be cool Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: xZedkiel on April 02, 2011, 08:11:27 PM Yeah, but this would make it to where you don't need to be limited on what your character's sounds are... and there are like over 4,800,000,000 songs you can use with this thing. that's alot of well... SFX/VICTORY/STAGE music. this will be awesome for certain hax with characters who are symbolized by voice. like Ryu from Street Fighter. SHOOOOU-RYUKEN! HADOOOUKEN! does not fit on Hah! or HYAH! so you're correct, it would be awesome if we use the BRSTM's. :D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DJ Lowgey on April 03, 2011, 02:50:29 AM Hey Guys,
I want to make a Sound Pack for this wooden guy but I have one problem.... I can´t find any Sound Effects of SkullKid.... Can someone give me a link to the sounds? Thats would be nice Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Roo on April 03, 2011, 09:28:09 AM Wait, so does Skull kid have an sfx pack yet or not? I want ot make sure I have everything before I start recording.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Ultraxwing on April 03, 2011, 09:43:16 AM No, he has no Sound SFX yet.... for now.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 03, 2011, 05:06:48 PM So I ripped some sound files directly and edited them.
It was really annoying... but I got what I could. : D So somebody make sure they're put to good use. http://www.mediafire.com/?djky23s82wpuz Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 03, 2011, 05:09:07 PM Update 4.3.11:
-The main file now includes a skull kid texture I edited which is an improved mask. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17846 Oh, Good job on getting his voice AoD Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 05:31:40 PM It's really a shame you had to spend so much time working on his voices!!
They had already been ripped before and were found at a site online... I compiled all of Skull Kid's voices I could find along with other very useful SFX's such as Tatle and Tael, Moon, and Mask transforming SFX's. I also zipped them into one folder for ease of download. Download- http://www.mediafire.com/?ig77hzld7hmljhs - The entire mediafire site seems to be having issues at the moment, so I included an alternate download location. http://www.megaupload.com/?d=A7QY40NA Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 03, 2011, 05:50:12 PM Oh it's no big deal. I'm actually really glad that there's this. It's ten times better then what I could come up with. I didn't even know how to rip his voices without the music playing.
EDIT: I noticed I uploaded something else that could be used as well. A shorter version of his scream for the aerial scream attack. Anyway whoever is making the SFX pack please use as much audio as possible. : D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 06:11:51 PM Wow, I am impressed. You really took it like a pro. :D
If it had been me, I would have freaked out after working on it for so long. I'm not sure which scream you are referring to, but I found quite a few. If you think the short scream is missing from my zip though, please give a link to the rip so we can use it! :D I hope the same as you. I want a lot of SFX's to be used in this PSA. I purposefully included a bunch of extra SFX's too that may or may not be able to be used. (Like a sound for the mask transformations, maybe for a taunt or something.) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 10:05:27 PM I have noticed a couple of things while playing around with this character, I'm not sure if they have already been discussed, but I don't think they have.
1. Hold down and shield for about 3 seconds and look what happens. Is this an easter egg? :D 2. Would it be possible to use a taunt button to switch between the different masks in the game? Maybe someone could texture a bunch of different ones so that you could have different bonuses for every mask. 3. Your new update to the texture of SkullKid may have messed up his mask... I tried it out today and actual Majora's mask texture, FitToonLink_arms2, is NOT visible.. Instead the wooden looking texture called FitToonLink_arms3 is overlayed onto the mask. Has anyone else had this issue? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 03, 2011, 10:11:29 PM I have noticed a couple of things while playing around with this character, I'm not sure if they have already been discussed, but I don't think they have. 1. Hold down and shield for about 3 seconds and look what happens. Is this an easter egg? :D 2. Would it be possible to use a taunt button to switch between the different masks in the game? Maybe someone could texture a bunch of different ones so that you could have different bonuses for every mask. 3. Your new update to the texture of SkullKid may have messed up his mask... I tried it out today and actual Majora's mask texture, FitToonLink_arms2, is NOT visible.. Instead the wooden looking texture called FitToonLink_arms3 is overlayed onto the mask. Has anyone else had this issue? :af: congrats!!! your the first one to discover the surprise that I put in to this PSA which is a giant majora shield. It reflects reflectable projectiles. 1. I'll double check the texture and post pics. if anyone has a goron or zora mask I can put those as extras. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 10:28:02 PM :af: congrats!!! your the first one to discover the surprise that I put in to this PSA which is a giant majora shield. It reflects reflectable projectiles. 1. I'll double check the texture and post pics. if anyone has a goron or zora mask I can put those as extras. Oh no.. Did I spoil the surprise??? D: But I'm so happy this will be in the game! How will this giant Majora shield be executed? And I can try and work on a couple masks and then post pics when I'm done. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 03, 2011, 10:38:53 PM omg that would be so cool if you can get a zora, deku, and goron mask model. Then I can finally make a Masks Link PSA XD
here are pics of the texture I edited, slight improvements. (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110403_21391binout.jpg) (http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110403_2140binout.jpg) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 11:45:58 PM omg that would be so cool if you can get a zora, deku, and goron mask model. Then I can finally make a Masks Link PSA XD here are pics of the texture I edited, slight improvements. ([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110403_21391binout.jpg[/url]) ([url]http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110403_2140binout.jpg[/url]) YESS! That would be awesome! I'm going to start looking right away! :D And when can you release the fix to the mask texture issue? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 03, 2011, 11:49:43 PM I already did lol....right now, i just got done with sephy's new B in air.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 03, 2011, 11:50:42 PM I already did lol....right now, i just got done with sephy's new B in air. Oh so fast lol. thanks :) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 04, 2011, 12:42:34 AM Welllll...
I found some mask rips and tried applying them to the Majora's Mask. It needs adjustments. -Zora Mask- -Deku Mask- -Goron Mask- Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 04, 2011, 12:56:18 AM nice. I pm you a file.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: dpgthirteen on April 04, 2011, 06:55:50 AM Do you remember when link finds skull kid inside the cave and see's him floating in a position like he is laying down? I think that should be his up-b animation, also did you know in the latest version you can use infinite up-b?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DJ Lowgey on April 04, 2011, 09:54:24 AM Hey ArcSage ,
Can I use your sounds for creating a soundpack? Or you don´t like that? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 04, 2011, 09:56:40 AM Hey ArcSage , Can I use your sounds for creating a soundpack? Or you don´t like that? What is a soundpack? Do you mean to make a .brstm with skullkid's voices? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 04, 2011, 11:28:25 AM You know...
this update.... You shouldn't have done that.. >=D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on April 04, 2011, 02:14:32 PM ^Why?
I've been waiting for a Masked Link for so long! Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 04, 2011, 02:33:36 PM ^ You shouldn't have done that...
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Roo on April 04, 2011, 02:38:14 PM I'm guessing it's not possible to fix the flatness of the mask huh?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 04, 2011, 02:48:52 PM What's wrong with it's flatness?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 04, 2011, 05:08:24 PM I tested the Skull Kid psa a little just for fun, and I would like to mention something that seems a little annoying according to me, it's a little thing but still I think it deserves to be mentioned.
When you use forward smash, sometimes, there is a giant but thin purple triangle that appears during very little time, I honestly don't know if it is a problem that I'm the only one to have, but if it can be fixed, I think it could be a good thing, if you know how to fix it of course, and the most important, when you have time. It's a detail, so if you want to focus much more on other things I would easily understand. After that, I have nothing other to say, there is no other real problem, excepted with the shield but as I know what this thing is about the shield, I know it was done on purpose so I have nothing to report about it. Anyway, good job, it is a sympathic Psa, but overpowered according to me. It's not a problem at all, you haven't stated if he was going to be overpowered or balanced so... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DJ Lowgey on April 05, 2011, 10:21:38 AM Yes i mean the brstm
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 05, 2011, 10:47:08 AM Yes i mean the brstm No, I don't mind. You may want to make sure that noone else is working on one though. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Goronguy on April 05, 2011, 01:51:39 PM I tested the Skull Kid psa a little just for fun, and I would like to mention something that seems a little annoying according to me, it's a little thing but still I think it deserves to be mentioned. When you use forward smash, sometimes, there is a giant but thin purple triangle that appears during very little time, I honestly don't know if it is a problem that I'm the only one to have, but if it can be fixed, I think it could be a good thing, if you know how to fix it of course, and the most important, when you have time. It's a detail, so if you want to focus much more on other things I would easily understand. After that, I have nothing other to say, there is no other real problem, excepted with the shield but as I know what this thing is about the shield, I know it was done on purpose so I have nothing to report about it. Anyway, good job, it is a sympathic Psa, but overpowered according to me. It's not a problem at all, you haven't stated if he was going to be overpowered or balanced so... I've also had that problem, sometimes when I roll as well. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 05, 2011, 02:27:02 PM @ArcSage
How I found the scream works in Majora's Mask and how Divine has made it work in Brawl is it's just a short scream repeated a bunch of times making the illusion of a long annoying scream. So just replace TL's scream with a scream that fits that time frame (obviously). But make sure it's just the one scream. And don't try to fit Skull Kids whole long scream into there. Unless you found a better way of course. : P Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 05, 2011, 04:58:21 PM @ArcSage How I found the scream works in Majora's Mask and how Divine has made it work in Brawl is it's just a short scream repeated a bunch of times making the illusion of a long annoying scream. So just replace TL's scream with a scream that fits that time frame (obviously). But make sure it's just the one scream. And don't try to fit Skull Kids whole long scream into there. Unless you found a better way of course. : P That's good advice, but I am not the one who is making the brstm. I just provided a few sound files. :) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 05, 2011, 05:04:40 PM So who is making the bsrtm?.....lol I feel kinda bad releasing SKull kid so early since I only worked on him for less than 3 days. Maybe updates should be applied to this one.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 05, 2011, 05:36:06 PM Do you mean you would continue working on him?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 05, 2011, 05:47:38 PM ^ yeah I do. I have an idea that will greatly improve his forward smash without making his legs, head, and arms invisible. oh and if it helps, the sound effect that I used for his attacks is 9e1 which is toon links screem. it last about 10 frames.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 06, 2011, 01:44:18 PM Don't feel bad about releasing SkullKid updates frequently.
I love it when a character gets new versions!! (Even if it's every couple of days) It keeps the project feeling fresh and in progress. Has anyone mentioned that the side-tilt a often has graphical glitches? Sometimes when I use the move, the fairy doesn't come out, or else all you see is a fireball looking thing. Just thought I would mention it. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 06, 2011, 02:39:33 PM Don't feel bad about releasing SkullKid updates frequently. I love it when a character gets new versions!! (Even if it's every couple of days) It keeps the project feeling fresh and in progress. Has anyone mentioned that the side-tilt a often has graphical glitches? Sometimes when I use the move, the fairy doesn't come out, or else all you see is a fireball looking thing. Just thought I would mention it. This. Updates are nice. (Also that fireball looking thing is Tael, at least until we get another fairy model) ^ yeah I do. I have an idea that will greatly improve his forward smash without making his legs, head, and arms invisible. oh and if it helps, the sound effect that I used for his attacks is 9e1 which is toon links screem. it last about 10 frames. I think people would appreciate this being updated. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 06, 2011, 02:43:23 PM Oh I see.
But why do we need to have another fairy model for Tael? Couldn't we just use Tatle's model and then wrap a different texture over it?... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 06, 2011, 03:09:48 PM That's what I thought. But apparently you can't use the same model twice?
So we need one for Tatl and for Tayl. D: (Has anyone noticed if you put those two names together you get..... Tayl-Tatl?) Btw divine the Idle animation is sorta messed up. Before Tatl goes away she comes out again, so there are two of her floating around. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 06, 2011, 03:13:18 PM Tael Tatle?... You mean Tatle-Tael? :o
I still don't understand why you couldn't just duplicate the model. But that shows how ignorant I am of how vertexing works. Oh well, someone will figure it out eventually. :) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 06, 2011, 03:38:38 PM Nononono it's Tael-Tatl. : D
And I don't think it has anything to do with vertexing. It's the PSA that limits it. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 06, 2011, 03:43:01 PM Tael Tatle?... You mean Tatle-Tael? :o I still don't understand why you couldn't just duplicate the model. But that shows how ignorant I am of how vertexing works. Oh well, someone will figure it out eventually. :) you can test it out for yourself on brawl box, If you use two of the same models, they will refrence the original texture, I tried renaming them but it didn't work, it still came out as a purple fairy. If you find another method of renaming the files then please do tell XD Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 07, 2011, 04:12:01 PM I think I found it... TWO textures! you want it?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 07, 2011, 04:14:53 PM Two separate models you mean? Because like it's been pointed out two separate textures aren't going to change anything.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 07, 2011, 04:17:21 PM But I did it! I hexed it! If you are not believe me. Then try this. http://www.mediafire.com/?hn74fks2cvou854
two textures is "ball" and "balt". One model use "ball" texture other model use "balt" texture. I made it myself. You know user named "?????????". I am mastermind behind "?????????". I did edit Item PSA and Mario and Luigi's colored fireball. NOT "?????????". If you want WHOLE model use other textures then try this http://www.mediafire.com/?8jb84prchq6ycbc this model use "balt" and "Teather" textures. This model in ModelData[1]. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 07, 2011, 11:34:07 PM But I did it! I hexed it! If you are not believe me. Then try this. [url]http://www.mediafire.com/?hn74fks2cvou854[/url] two textures is "ball" and "balt". One model use "ball" texture other model use "balt" texture. I made it myself. You know user named "?????????". I am mastermind behind "?????????". I did edit Item PSA and Mario and Luigi's colored fireball. NOT "?????????". If you want WHOLE model use other textures then try this [url]http://www.mediafire.com/?8jb84prchq6ycbc[/url] this model use "balt" and "Teather" textures. This model in ModelData[1]. Hey your right, you did it!!! Now we can have both tatl and tael XD...I'll add you as a collaborator when I update it. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 08, 2011, 12:16:07 AM : D
Well then. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: JediKnightTemplar on April 08, 2011, 05:13:06 PM You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 08, 2011, 06:18:10 PM OMG, this hack totally gave me a different idea for my machinima XD
BTW D-O.... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Allav866 on April 08, 2011, 06:19:29 PM hmm... keep cosmic geno or switch him out for skull kid... sorry, ♥♪!?.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 13, 2011, 06:45:48 PM I think that moon need be bigger.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 13, 2011, 08:50:08 PM I also think the moon should be bigger. But then how the hell would you dodge it?
You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken. But it's not an over powered psa. So that doesn't make sense. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 13, 2011, 08:56:52 PM I also think the moon should be bigger. But then how the hell would you dodge it? But it's not an over powered psa. So that doesn't make sense. Good point. I think moon should resize to 1.5 - 2x bigger. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 13, 2011, 09:55:49 PM It's already quite hard to dodge...
Perhaps it should be made really big. Like actual undodgeable size but you can stop it if you can hit Skull Kid enough times. Or something. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 13, 2011, 09:57:38 PM I'll Just Leave This Here XD
http://www.youtube.com/watch?v=VNjbP_FrHUg CASTING NOW! Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 13, 2011, 10:01:09 PM ^ Rather off topic...
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 13, 2011, 10:01:29 PM ^
Why is that being posted here? I just wasted two minutes of my life. Thanks. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 13, 2011, 10:14:37 PM ^ Why is that being posted here? I just wasted two minutes of my life. Thanks. Because I'll be using skull kid and the psa in said machinima, hence on-topic post =_=; Fail Troll has failed to troll :notimp: Seriously, two minutes and you're being an ass about it. Grow up... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 13, 2011, 10:20:40 PM I don't troll, because I hate trollers, I just hate random nonsense even more. :)
It was not mentioned in the video that this Skullkid PSA was being used. so how were we supposed to know. Like you said, you just left it there. :p Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 13, 2011, 10:37:47 PM Uhh, no offence, but your previous comment sure sounded like trolling to me >_> lol
what part of "Based on a creepy pasta story that ruled the internet" and the sub-title of "you shouldnt have done that" on the actual video made you think I WASNT using skull kid and the psa? XD Then there's the clips from Majora's Mask at the beginning Seriously....I honestly thought that would imply enough, and if you couldn't see that....DERP! >_< XD Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: ArcSage on April 13, 2011, 10:50:56 PM ^ Um, what you just posted sounded like trolling to me.
Whatever though, if you think it belongs, I'm not going to keep arguing about this because it doesn't really matter. Lets just all get along for the good of this SkullKid PSA. Which brings me to a question DivineOverlord, if you still even read anything from this thread. (I can't imagine why not) Philia put a lot of effort into making the voices for SkullKid, but they are pretty much worthless in their current state. Are you planning at all to update this PSA so that the voices made by Philia are played at the correct time for his moveset? Notice this is an issue with the PSA and not the SFX file or else I'm sure it would have been fixed by now. I would just hate for Philia's work to go to waste.. And if you are too busy for this, Do you grant the permission for me or anyone else to update the PSA with the correct voices? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 13, 2011, 11:23:20 PM And even then it's still not really relevant. Sorry. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 14, 2011, 03:39:59 AM I might update him this weekend. I already have both faeries working good. We'll see when I have time. Today, I have to preform presentations for class. :/
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 14, 2011, 04:25:26 AM Yay presentations!
And yay faeries! Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 14, 2011, 08:08:33 AM Normally, I have to modify the voices a little, it won't be real modifications, as voices won't be moved, they will still be the same, but I received some reports saying that some voices are too low, especially the laughs and the scream. (the short, because the long I can't do anything for it and it seems not to be needed) I will try to make them better heard, but it won't change anything for the Fit.pac. But I don't know when I will do it...
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 14, 2011, 08:32:46 PM fairies, tatl and Tael is working good?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Mr.N on April 16, 2011, 04:27:33 PM It's an interesting project.
Are you going to change the Specials? I don't like them. WHY DO I HAVE A PAL WII? I WANT TO HEAR YOUR SOUND EFFECTS, TOO. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 16, 2011, 04:34:50 PM Yup, I was waiting for someone to make a blow pipe model for his specials but I don't think that'll ever happen. Right now, I just don't know what kind of specials to give him lol
@diedhammer98 - yea they both work. I tested them out the other day. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 16, 2011, 05:32:56 PM Here's some ideas for specials.
Side B: He smacks Tael (or is it Tatl?) just like he does in that one cutscene. This time he sends him flying out in front of him doing darkness damage to whoever touches him. Neutral B: Tatl/Tael pyre: Both fairies circle skull kid emitting protective flames that damage opponents who are close by. Down B: Skulkid Scream: That annoying scream >=D Electrifies any nearby enemies and stuns enemies that are further away. Up B: Nada... Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 16, 2011, 05:37:28 PM Here's some ideas for specials. Side B: He smacks Tael (or is it Tatl?) just like he does in that one cutscene. This time he sends him flying out in front of him doing darkness damage to whoever touches him. Neutral B: Tatl/Tael pyre: Both fairies circle skull kid emitting protective flames that damage opponents who are close by. Down B: Skulkid Scream: That annoying scream >=D Electrifies any nearby enemies and stuns enemies that are further away. Up B: Nada... sounds good ;D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 16, 2011, 06:03:48 PM lol yay, I'd help with more ideas, but I got enough trouble coming up with moves for my weegee overlord XD (I actually wouldn't mind some anims if you could?)
it would be awesome if you could make it so that if the hitbox nails a ledge that he's teleported to grab it >=D Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 16, 2011, 07:16:18 PM what animations? lol
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Rayn on April 16, 2011, 07:36:43 PM Just an idea for the up-B ground, if you want a lot of extra work :P
He could start a match on the ground, then if you pressed up-B, he would switch to a "flying" stance, and some of his A attacks would change accordingly. But I'm not sure if that would fit under the filesize :( Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 16, 2011, 08:22:47 PM I means some custom ones for weegee >=D
Did you make anims for skull kid? D: Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 16, 2011, 10:34:32 PM who's weegee? lol...did you want help making an animation?
I just got done making a final smash for Goku and finished sephiroth's v. 2.6 new final smash. Now, I just need to test them out before I release them. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Psycho Philia on April 16, 2011, 10:35:46 PM Wait, for Goku? You're helping the dragon ball project? I didn't know of this, but it is a good thing I suppose for Mariodk.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 16, 2011, 10:41:32 PM yeah for the dragon ball project.
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 16, 2011, 10:42:19 PM His Up-B on the ground should act like Lucarios.
Remember when Link tries to get his ocarina back in the opening scene and Skull Kid does the really quick, high jump onto his horse? Speaking of which... you know how Diddy can jump onto people and attack them? That would be sweet if Skull Kid could jump on characters backs and ride them. XD If you jump at them from their back you can ride em around for a few seconds and hit them, but if you jump at them from the front it just makes both characters fall down. That would be an awesome side-special. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Naruto200Man on April 16, 2011, 10:48:09 PM who's weegee? lol...did you want help making an animation? I just got done making a final smash for Goku and finished sephiroth's v. 2.6 new final smash. Now, I just need to test them out before I release them. Dude....you don't know who weegee is?? >_> http://www.youtube.com/watch?v=T32JsO4MyoA Of course I'll be making my own interpritation of him for his psa =3 Weegee needs a few new animations. Here's the full list of the ones I want custom animations for. Side Taunt Tilts(all of em) Side Special (only his flying animation will be changed) Down Special Winning anims Final Smash That seems like a big list, but they're all fairly easy, I could pm you a more descriptive definition of what I'm after. My problem is that I try to animate and it looks bad XD I could probably make my own anims at some point, but I want these to look really good :) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Mr.N on April 17, 2011, 12:15:00 AM Here's some ideas for specials. Side B: He smacks Tael (or is it Tatl?) just like he does in that one cutscene. This time he sends him flying out in front of him doing darkness damage to whoever touches him. Neutral B: Tatl/Tael pyre: Both fairies circle skull kid emitting protective flames that damage opponents who are close by. Down B: Skulkid Scream: That annoying scream >=D Electrifies any nearby enemies and stuns enemies that are further away. Up B: Nada... If you do this please make the protection for Down Special. Down is always the defensive move if a character has one. I would modify it this way: The fairies circle Skull Kid. it will reflect projectiles and he has Super Armor or is invincible for a short period of time. Maybe it can be a counter attack? Up Special: On Ground it might be as the Side B NaruZeldaMaster described. If you do so you have Side B completely free for new stuff. Side B: Advanced fairy attack. He sends two faieies which circle and hit multiple times. Neutral B: Might be a combiation: Final Smash and Neutral Air. Skull Kid Needs a little to start the attack. It does this black aura effect Neutral Air has. The attac hits multiple times and the last hit does good knockback. The Aura is a bit bigger than the one on Neutral Air. Except Down Special I don't have good ideas. Perhaps you can use my suggestions and change them in a way you like them. Let's change topic: What does Side Tilt Up and Side Tilt Down do? I know they have some Hitboxes but is there a deeper sence? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 17, 2011, 01:08:41 AM Sounds like good Ideas. I'll try to see what I can cook up once I have time again. :)
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Mr.N on April 17, 2011, 01:15:58 AM I already offered my help for two other projects but this character has high potential and I'm out of school.
Ask me if you need some help with any hacks. Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 17, 2011, 01:17:53 AM I already offered my help for two other projects but this character has high potential and I'm out of school. Ask me if you need some help with any hacks. Does this mean you'd like to be a collaborator in this Skull Kid PSA? Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Mr.N on April 17, 2011, 01:49:09 AM As you see in my Aeon thread I'm interested in Aeon and Nel Tu, too, but exactly that's it.
If you like it don't give too much work to me but I can do some complex Special attacks and give you a lot of ideas for attacks. I also can do some BrawlBox moves. I have never learned how to use the complete potential of BrawlBox so I can't change external Graphics and Articles. (I hope you don't mind if I make some improvements to clare. I have already talked to OmagaPhazonSamus. Are you the one who owns the project now?) Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: DivineOverlord on April 17, 2011, 01:53:58 AM oh okay... about clare: I only did the PSA code work and OmagaPhazonSamus did some animations but yeah feel free to improve her. I'd like to see what you'll do lol
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on April 17, 2011, 04:21:27 AM Are either of my ideas doable?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: SiLeNtDo0m on April 17, 2011, 04:32:01 AM Are either of my ideas doable? Simple answer: First one yes Second one no Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: diedhammer98 on April 23, 2011, 02:15:27 AM When Skull kid new Version release?
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: The Lunar Wolf on April 29, 2011, 02:35:08 PM you should keep this going oh divine one
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: xX_SkullKid_Xx on June 15, 2011, 05:35:29 PM Hey Divine, I'm a HUGE fan of Skullkid and I think what you're doing is awesome :af2:. Thing is, I've never used a hack before and I'm having some trouble. How do I get the file onto my Wii? I got the download on MediaFire and on my SD card, but it doesn't do anything when I put the card in my Wii. Does it need to be in a certain file? I know I sound like a noob, but any help would be useful. Also, is the link in the original post the most current download? Thanks a alot! :kdance:
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Tasty Pumpkin Clock on June 15, 2011, 06:29:49 PM There are help sections for this...
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: xX_SkullKid_Xx on June 15, 2011, 06:36:07 PM Sorry, didn't see that :P
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Triforce Zelda (Deceased) on June 16, 2011, 09:00:02 AM So who's Skull Kid going to go over again? :kdance:
Title: Re: SKULL KID-Version 1.0---> Lots of new stuff XD Post by: Rayn on June 16, 2011, 09:38:35 AM Toon Link
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 01, 2011, 01:17:23 AM Changes since the preceding version of 1.0
Version 1.5 +New B special - Skull Kid takes out his Duke pipe and shoots deku nuts at you. +New Side B Special - Skull Kid Lets Majora take over to unlease his wrath +New Up B special - Tael and Tatl Levetation +New Diagonal Side A - Tael and Tatle Dash - Skull kid sends his faries for a sneak attack +New Diagonal UP A - Diagonal Deku Shot +Fixed Final Smash +Fixed Smash side A glitch +Fixed Down Air glitch +Fixed more XD A video of the updated final smash :af: http://www.youtube.com/watch?v=u-UDVJkmL2Y Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: diedhammer98 on July 01, 2011, 01:23:41 AM Changes since the preceding version of 1.0 Version 1.5 +New B special - Skull Kid takes out his Duke pipe and shoots deku nuts at you. +New Side B Special - Skull Kid Lets Majora take over to unlease his wrath +New Up B special - Tael and Tatl Levetation +New Diagonal Side A - Tael and Tatle Dash - Skull kid sends his faries for a sneak attack +New Diagonal UP A - Diagonal Deku Shot +Fixed Final Smash +Fixed Smash side A glitch +Fixed Down Air glitch +Fixed more XD A video of the updated final smash :af: [url]http://www.youtube.com/watch?v=u-UDVJkmL2Y[/url] That is great! but... about Moon's nose on your pics? is look like flat.... Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 01, 2011, 01:27:36 AM ^ oh its not, his nose is pointy still. its metaknight's foot drawn to his face XD
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Rayn on July 01, 2011, 07:14:01 AM Is there any way you can put in an explosion at the end of the Final? Right now it looks kinda...weird. I mean, there's this gigantic, flaming moon about to crash into the earth, and then it just...disappears.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: xion on July 01, 2011, 08:50:28 AM awww so you took out his final smash in the air his scream I liked that one
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Tasty Pumpkin Clock on July 01, 2011, 10:23:03 AM Y'know how when Shadow fights enough he can slow time?
If SkullKid fights enough he should be able to make everyone tiny and have flowers. As a reference to turning Link into a deku shrub. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 01, 2011, 02:33:43 PM UPDATE 7-1-11 - Added a version where the moon explodes in his final smash.
(http://i60.photobucket.com/albums/h23/darkdivinedragon/al_110701_1335binout.jpg) Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: kisamefishfries on July 01, 2011, 07:11:19 PM hey, uh guys toon links final smash isn't working quite right for me. The moon never appears just the other graphics.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Akiba Red on July 01, 2011, 07:28:01 PM hey, uh guys toon links final smash isn't working quite right for me. The moon never appears just the other graphics. You probably forgot the fittoonlinkfinal.pacTitle: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: kisamefishfries on July 01, 2011, 08:39:13 PM ok thanks :)
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Mr.N on July 02, 2011, 02:04:19 AM Here is some Feedback.
I nearly gave up hope but you finally updated Skull Kid. Let's beginn with the new attacks: Neutral B: The Deku Nut should fire as soon as you leave B. The way it is now makes the attack nearly useless. It's slow and can't surprise the enemy. Side B: Same problem as Neutral B. The attack is stronger but everyone can escape or attack you while charging. Add Super Armor or make it like Samu's Neutral B: If you dodge out you'll save the power you've already collected. This would also be a good solution for Neutral B. What have you planned for Down B? In my oppinion Skull Kid is weak in a multiplayer match because he has a lot of slow attacks. The high range attacks like Side Tilt are too low. Simply give the Jab a little more range and do so for neutral Air, too. You are on a pretty good way. Is it possible to make Up B not that fast. It's hard to controll it. Up B Ground has to be changed as long as you can't leave Ground. Perhaps a Shoels would be a nice solution. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 02, 2011, 02:15:05 AM Here is some Feedback. I nearly gave up hope but you finally updated Skull Kid. Let's beginn with the new attacks: Neutral B: The Deku Nut should fire as soon as you leave B. The way it is now makes the attack nearly useless. It's slow and can't surprise the enemy. Side B: Same problem as Neutral B. The attack is stronger but everyone can escape or attack you while charging. Add Super Armor or make it like Samu's Neutral B: If you dodge out you'll save the power you've already collected. This would also be a good solution for Neutral B. What have you planned for Down B? In my oppinion Skull Kid is weak in a multiplayer match because he has a lot of slow attacks. The high range attacks like Side Tilt are too low. Simply give the Jab a little more range and do so for neutral Air, too. You are on a pretty good way. Is it possible to make Up B not that fast. It's hard to controll it. Up B Ground has to be changed as long as you can't leave Ground. Perhaps a Shoels would be a nice solution. thanks. I could make a quick fix with frame speed modifier XD...or I can have him save his charge but it will take a lil time to figure out since I haven't attempted it before :af: Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: diedhammer98 on July 02, 2011, 02:17:16 AM thanks. I could make a quick fix with frame speed modifier XD...or I can have him save his charge but it will take a lil time to figure out since I haven't attempted it before :af: You will add screenshakes effect to final smash?Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 02, 2011, 02:18:58 AM ^ Do you mean the final smash should have the screen shake the entire time the moon is out? or only when the moon touches the ground and explode?
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: diedhammer98 on July 02, 2011, 02:22:29 AM ^ Do you mean the final smash should have the screen shake the entire time the moon is out? or only when the moon touches the ground and explode? almost as this one... http://www.youtube.com/watch?v=73hH8fx4hEg Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 02, 2011, 02:24:43 AM almost as this one... [url]http://www.youtube.com/watch?v=73hH8fx4hEg[/url] Oh I see. I'll do that right now to see how it turns out. If I think its good. I'll upload it in less than 15 minutes XD Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: diedhammer98 on July 02, 2011, 02:41:22 AM Oh I see. I'll do that right now to see how it turns out. If I think its good. I'll upload it in less than 15 minutes XD ok.Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 02, 2011, 02:46:45 AM ok. nevermind, it cant be done. I tried 3 methods and they all failed to make the screen shake during his final smash. If you take a look, you see that the environment freezes once the moon appears during his final smash, which can be the reason why the screen shake code won't activate during moon phase. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: diedhammer98 on July 02, 2011, 03:16:42 AM nevermind, it cant be done. I tried 3 methods and they all failed to make the screen shake during his final smash. If you take a look, you see that the environment freezes once the moon appears during his final smash, which can be the reason why the screen shake code won't activate during moon phase. If you can't screen shake code activate during moon phase... that least try take my Devil Luigi II's fireball hitbox.... each time, other characters hit by Devil Luigi II's fireball, It make screen shake... Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Mr.N on July 02, 2011, 03:48:07 AM Saving the charge isn't hard.
Work with Float Variables. If you have 3 Charges you can set the Variable to 0, 1, 2. After some time of charging you increase the number of the Variable. When you use the attack (not the charge) you set the Variable back to 0. You sholud use 2 Subactions for each attack. The first one is only the charging aniation. As soon as you leave B or use the attack when charged full you'll go to the second Sub action which contains the shot. In the Special Part you'll have to add an If therm, too. If the attack is full charged (in my example if the Variable is set to 2) you'll directly go to the shot instead to charging. Else you'll go tocharge. If you have any problems I can help you out. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: kisamefishfries on July 02, 2011, 08:05:14 AM for the down B you could make two spikes of majora's mask appear on each side of Skull kid ^^o^^ so that people around him get hit into the air.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Psycho Philia on July 02, 2011, 01:36:30 PM Well... Seeing this topic reminds me that I updated the voice pack of Skull Kid but never released it because I wanted feedback from a certain person, this is why I sent him a private message, but I never got any answer... Too bad...
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Tasty Pumpkin Clock on July 02, 2011, 01:52:24 PM Ah.............. just found it. It was sent shortly before like... ten messages about a collaboration being edited... I didn't bother to check it they were all about that... *facepalm* Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Psycho Philia on July 02, 2011, 02:02:03 PM He he... Yes, that's you Apprentice of Death. I sent it quite some time ago to be honest, but really lately compared to the day the first version was ready and released. I know I sent it and made it really late, but I tried to revamp them as promised. And as you where one of the testers, I decided that you would be the one to give me feedback on this, of course, I suppose you didn't saw the private message, which I cannot blame you for because it's something that can arrive really easily.
But I didn't send you an other private message because as you didn't saw the first, I supposed you wouldn't see the second, and I didn't wanted to bump this thread or making a post on a topic not concerned by Skull Kid. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Tasty Pumpkin Clock on July 02, 2011, 02:06:02 PM I can't really test anything now because my game is being stupid. But once I fix it I'll test it out.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Psycho Philia on July 02, 2011, 02:08:11 PM Don't worry, it's not a problem at all, take all the time you need to test them. I hope though that it will work on your wii (because you had some problems the last time and I don't remember if I took some measures to avoid them for you this time...) and I hope that there will at least be an improvement, or maybe the most important voices fine. Don't hesitate to send me a private message for your report.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: cyberdark on July 03, 2011, 07:44:15 PM here is video Skull Kid 1.5
here http://www.youtube.com/watch?v=a1RyeQIw00c&feature=channel_video_title Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Lektek on July 03, 2011, 11:03:48 PM I dont get the file called
FitToonLink - op version.pac FitToonLink - balanced version XD.pac where do i place those? en also FitToonLinkMotionetc.pac FitToonLinkFinal.pac pleas tell me where to put these i only know where textures and stages belong :p Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 03, 2011, 11:06:13 PM I dont get the file called FitToonLink - op version.pac FitToonLink - balanced version XD.pac where do i place those? en also FitToonLinkMotionetc.pac FitToonLinkFinal.pac pleas tell me where to put these i only know where textures and stages belong :p please visit the noob guide. I receive too many messages like these and it gets tiresome to answer them. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Lektek on July 03, 2011, 11:12:16 PM i did look at the noob guide but they dont tell where to put psa
and what is balanced version? sorry im dutch and new to sbb hacks Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 03, 2011, 11:21:46 PM its all here: http://forums.kc-mm.com/index.php?topic=12169.0
all goes in the same folder where the texture is in. rename --> "FitToonLink - balanced version XD.pac" to "FitToonLink.pac" which is a weaker version. and put the following in your SD card: FitToonLinkMotionEtc.pac FitToonLinkFinal.pac Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Lektek on July 03, 2011, 11:23:23 PM thank you very much :)
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: darkstorm27 on July 14, 2011, 05:22:49 PM Im having issues when it comes to the OP version and the other normal one, how exactly do I do this correctly? :-\
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 14, 2011, 06:21:41 PM what kind of issues?
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:21:19 AM Im having issues when it comes to the OP version and the other normal one, how exactly do I do this correctly? :-\ what kind of issues? Okay, you choose either the overpowered or the normal one... am I going too fast for you? Okay, when you've chosen one, rename it to FitToonlink, and put it in RSBE/pf/fighter/toonlink, k? But you need the file patch code. k? Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 15, 2011, 04:24:12 AM Okay, you choose either the overpowered or the normal one... am I going too fast for you? Okay, when you've chosen one, rename it to FitToonlink, and put it in RSBE/pf/fighter/toonlink, k? But you need the file patch code. k? I'm about to re upload the main file since I forgot to fix his up B on ground lol Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: Triforce Zelda (Deceased) on July 15, 2011, 04:28:06 AM Okay good, because I never downloaded it yet - i'm waiting for Clone engine and a possible character expansion.
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: dpgthirteen on July 15, 2011, 08:58:29 AM Is this PSA compatible with Beyonds new Skull Kid?
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: SiLeNtDo0m on July 15, 2011, 11:12:30 AM Is this PSA compatible with Beyonds new Skull Kid? For me, when using the PSA and Beyond's vertex the grab cause the game to freeze. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: dpgthirteen on July 15, 2011, 12:02:31 PM Damn, I really like how the new one looks. But if is to hard to make Beyonds new model work I will just use the old one i guess
Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: DivineOverlord on July 15, 2011, 06:56:02 PM Damn, I really like how the new one looks. But if is to hard to make Beyonds new model work I will just use the old one i guess sorry guys, I only made the PSA to work with skull kid textures that have toon link's sheild as his mask. Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: dpgthirteen on July 15, 2011, 07:09:14 PM That's weird, I checked his files and his mask Apperantly still seems to be the shield? Or it might cave been his sheath, can't remember since I checked hours ago.
-------------------------------------------------------------- Edit Yea I just checked and beyond still used the shield as Majoras Mask? What could be wrong then? Title: Re: SKULL KID-Version 1.5 - About time I updated this :P Post by: SolTheRager on September 15, 2011, 03:51:29 PM when i have the skull kids textures with this and sdo0ms spiderman psa, it freezes
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