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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: The Professor on April 06, 2011, 08:22:09 AM



Title: The Masked Man.....
Post by: The Professor on April 06, 2011, 08:22:09 AM
Claus.... that is the masked man... MY FAV CHARACTER!

Moveset:

AAA Combo: "The Masked Man swung a sword!" Claus swings his sword 3 times.
Side Smash: the same as above, but stronger and only does it once.
Side Tilt: "Sword Jab" Claus impales the enemy.
Down Smash: "Sweeping Shoe" Claus trips the enemy and damages them.
Down Tilt: "PK Fury!" the same as above except he doesn't trip them and he does Aura damage.
Up Smash: "Flashing hands!" Claus continuously attacks the opponent.
Up Tilt: "Flashing hand!" Claus attacks the opponent twice with one hand.
Neutral B: "PK Love" pretty much PK flash colored blue and does Aura damage.
Side B: "The Masked Man fired a beam!" Claus fires a small lightning bolt that does electric damage.
Up B: "The Masked Man fired an intense bolt of lightning!" PK Thunder that does more damage.
Down B: "PK Magnet" The same as before.


 Total Progress:
Texture & Model:100%
Animations:10%
PSA:10%
ALT. costumes:10%
Download Link:
Coming soon.

Standard wait animation:
(http://img683.imageshack.us/img683/8982/clauswaitanimation.png)
There are 2 types of wait animations. Standard, and Optional.
Optional wait animation:
(http://img69.imageshack.us/img69/4384/waitanimation.png)


Title: Re: The Masked Man.....
Post by: The Professor on April 06, 2011, 01:31:35 PM
24 views, zero replies. What the hell.


Title: Re: The Masked Man.....
Post by: dpgthirteen on April 06, 2011, 02:08:29 PM
Here is a better looking model using Piks poo model dragehns texture and RTBushs eye fix
([url]http://img.photobucket.com/albums/v336/RandomTalkingBush/Brawl-MaskedManPoo.png[/url])
[url]http://www.mediafire.com/download.php?iwxwngzvhmn[/url]


Title: Re: The Masked Man.....
Post by: The Professor on April 06, 2011, 03:02:35 PM
Here is a better looking model using Piks poo model dragehns texture and RTBushs eye fix
Thank you kind sir. Would you like credit when the beta is posted?


Title: Re: The Masked Man.....
Post by: dpgthirteen on April 06, 2011, 03:18:59 PM
Nah I did nothing but request RTB to fix the eye glitch. Pik, Drahgen ( I think that's how it's spelled), and RTB deserve credit. I'm just glad to help another MOTHER fan  :D and masked man fan :af2:


Title: Re: The Masked Man.....
Post by: The Professor on April 06, 2011, 03:25:56 PM
Nah I did nothing but request RTB to fix the eye glitch. Pik, Drahgen ( I think that's how it's spelled), and RTB deserve credit. I'm just glad to help another MOTHER fan  :D and masked man fan :af2:
Well, I edited the model a little. He doesn't have a bag, or that little thing on his head. Can you help me with making ness use his Bat in the Wait 2 animation and his attacks?


Title: Re: The Masked Man.....
Post by: HaloedHero on April 07, 2011, 08:10:23 AM
Getting the bat to show up is easy. It's done in PSA. In his "attacks4start" subaction, there's a model changer code that tells the bat to become visible. If you copy and paste that into other subactions, the bat will show up there, as well. If you can't find it, I'll paste it here for you.


Title: Re: The Masked Man.....
Post by: The Professor on April 08, 2011, 09:34:23 AM
Getting the bat to show up is easy. It's done in PSA. In his "attacks4start" subaction, there's a model changer code that tells the bat to become visible. If you copy and paste that into other subactions, the bat will show up there, as well. If you can't find it, I'll paste it here for you.
Yes, where is that and also thank you for the information.


Title: Re: The Masked Man.....
Post by: HaloedHero on April 08, 2011, 09:41:12 AM
OK, the event to use is 0B000200 (model changer). It has two value parameters. To make the bat visible, set the first parameter to 00000002 and the second leave as all zeros. Should work perfectly if placed at the beginning of any subaction.


Title: Re: The Masked Man.....
Post by: The Professor on April 08, 2011, 10:14:56 AM
OK, the event to use is 0B000200 (model changer). It has two value parameters. To make the bat visible, set the first parameter to 00000002 and the second leave as all zeros. Should work perfectly if placed at the beginning of any subaction.
Ehh... I have no idea how the hell I do that.


Title: Re: The Masked Man.....
Post by: HaloedHero on April 08, 2011, 10:22:52 AM
Do you know how to use PSA? If not, you should take a look at a tutorial.


Title: Re: The Masked Man.....
Post by: The Professor on April 11, 2011, 02:44:17 PM
Hey, haloedhero, do I past the thing in Main, GFX, SFX, or Other? I am not sure.


Title: Re: The Masked Man.....
Post by: SiLeNtDo0m on April 11, 2011, 02:57:11 PM
Hey, haloedhero, do I past the thing in Main, GFX, SFX, or Other? I am not sure.

Main


Title: Re: The Masked Man.....
Post by: The Professor on April 11, 2011, 03:03:39 PM
Main
Thx. would you know all the item numbers? like link's sword is 01 and ness' bat is 02 you know would you happen to know them all?


Title: Re: The Masked Man.....
Post by: SiLeNtDo0m on April 11, 2011, 03:08:38 PM
Thx. would you know all the item numbers? like link's sword is 01 and ness' bat is 02 you know would you happen to know them all?

It's dependent on the character.  I personally don't know them.  But it's fairly easy to work out if you look in the subactions.


Title: Re: The Masked Man.....
Post by: MrMarill on April 15, 2011, 04:58:06 AM
Really, really looking forward to this. Mother 3 is one of my all-time favourite games!

Er, is there anyway you could get a less spoileriffic texture for it? I may make it. Y'see, my brother and sister are both playing through it at the moment and it's a bit clear who the Masked Man is from that... :P

I'll help in any way I can, but I'm new to all this so don't expect miracles :P


Title: Re: The Masked Man.....
Post by: OhEloh on April 15, 2011, 10:52:55 PM
While I don't feel my skill is to the point where I can actually help you in coding anything, just thought you might want to know I think this is extremely epic.  :)

I love the Masked Man and was thinking about doing something similiar to exactly what you're doing already in the future.

Do you already have you're moveset changes planned out?

Just asking because for PK love, if you could get permission from the creator, a guy on this site created a ness psa which included a PK Rockin move as his up-tilt, which I thought looked really really cool.

You can see it at the tail end of this video, the move he uses to get the smash ball;
http://www.youtube.com/watch?v=3h_vONw6b_A (http://www.youtube.com/watch?v=3h_vONw6b_A)


Title: Re: The Masked Man.....
Post by: The Professor on April 18, 2011, 02:36:44 PM
Well, no progress cannot/will not be made on him until I am ungrounded from my computer.

NOTE: I am using my Wii to type this.


Title: Re: The Masked Man.....
Post by: The Professor on April 24, 2011, 08:26:12 PM
Update:
He is going to be a DLC character for Super Smash Bros. Colors so Ness is normally in the game.


Title: Re: The Masked Man.....
Post by: xZedkiel on April 24, 2011, 08:59:55 PM
What do you mean DLC?


Title: Re: The Masked Man.....
Post by: The Professor on April 24, 2011, 09:02:56 PM
What do you mean DLC?
DownLoadableContent


Title: Re: The Masked Man.....
Post by: xZedkiel on April 25, 2011, 03:03:26 PM
DownLoadableContent
:srs: I know what it means..

But how the hell can you have DLC on Brawl?


Title: Re: The Masked Man.....
Post by: SiLeNtDo0m on April 25, 2011, 03:06:46 PM
:srs: I know what it means..

But how the hell can you have DLC on Brawl?

This ^  Would it be seperate from the "Colours Pack"?  Because that's just silly.  That's not DLC, it's just separating it from the pack *raises eyebrow*


Title: Re: The Masked Man.....
Post by: xZedkiel on April 25, 2011, 03:46:30 PM
This ^  Would it be seperate from the "Colours Pack"?  Because that's just silly.  That's not DLC, it's just separating it from the pack *raises eyebrow*
What Master Do0m just said.


Title: Re: The Masked Man.....
Post by: The Professor on April 25, 2011, 04:46:01 PM
It means that there is an area where characters that WEREN'T in the final version of Super Smash Bros. Colors can be downloaded, and put into the Fighter folder.
(I already made a topic for DLC characters but oh well.) :laugh:


Title: Re: The Masked Man.....
Post by: xZedkiel on April 25, 2011, 04:49:55 PM
It means that there is an area where characters that WEREN'T in the final version of Super Smash Bros. Colors can be downloaded, and put into the Fighter folder.
(I already made a topic for DLC characters but oh well.) :laugh:
What's Super Smash Bros. Colors?


Title: Re: The Masked Man.....
Post by: The Professor on April 25, 2011, 04:54:14 PM
What's Super Smash Bros. Colors?
My SSBB hack that I will be posting when it is done.


Title: Re: The Masked Man.....
Post by: The Professor on May 02, 2011, 08:23:11 PM
Bump....


Title: Re: The Masked Man.....
Post by: OhEloh on May 03, 2011, 06:08:48 PM
Are you close to releasing a beta for the moveset?


Title: Re: The Masked Man.....
Post by: The Professor on May 08, 2011, 08:14:49 PM
Almost, all I really need to do is find someone who can make his attack animations, and upgrade the others. Other than that All that must be done are the colors and editing his model.


Title: Re: The Masked Man.....
Post by: Rayn on May 09, 2011, 08:08:49 AM
Generally, it's best to get someone to vertex the model before you do animations and PSA.


Title: Re: The Masked Man.....
Post by: Mr. LOL on May 09, 2011, 09:46:40 AM
You know, I could try to make a new Unmasked Man over Ness for you. Would you want it when it's done?


Title: Re: The Masked Man.....
Post by: The Professor on May 25, 2011, 04:07:14 PM
You know, I could try to make a new Unmasked Man over Ness for you. Would you want it when it's done?
Sure. But I also need a better model of the normal Masked Man.


Title: Re: The Masked Man.....
Post by: Mr. LOL on May 25, 2011, 04:13:01 PM
Sadly I can only do the unmasked man. Sorry.


Title: Re: The Masked Man.....
Post by: The Professor on June 14, 2011, 05:58:26 PM
that is fine