Title: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 10:45:41 AM (http://www.infendo.com/wp-content/uploads/2010/11/DKCR.jpg) I'm gonna need ideas.B-Up: Barrel Rocket(He'll be able to maneuever around the stage until he either hits an object or press B-Up again) **Easter Egg: Barrel Roll(When on the barrel he and the barrel will rotate/spin, imitating a barrel roll) :roll: UpTaunt: Eating a banana graphic(maybe a 2D one like SDo0m's Cloud's Taunt that gives a 2D graphic fruit) If I can find an accurate 3D graphic I'll use that. I'll animate him holding a banana(looking at it and peeling at the same time), then taking a bite(regaining 1% health) Dodge: DodgeRoll(He will roll as long as he wants as long as you hold the analog stick in that direction...be warned you won't be able to do a "BreakTurn" because in DKCR you can't do a U-Turn)If he hits a will he will have the animation Donkey Kong has when he hits a wall in DKCR. B-Down will of course stay what it is. The animation may be tweaked to be like DKCR. Down Taunt: A Crouch: The animation from DKCR's Donkey Kong crouch. Final Smash: Donkey Kong bites into a kind of big golden(shiny) banana like on stage 9-1. The effect will be he'll possibly be gold(shiny) and invincible...additional things will come with this(idk) --------------------- More ideas will come. Suggesting ideas is encouraged. SFX will hopefully be available for the Wiimote in the end? Maybe DK SFX to like his SideTaunt may be him doing a similar animation to Brawl's Donkey Kong's UpTaunt Animation(but instead having open eyes and laughing(Oo ooo!--His ape laugh SFX) --------------------- Added ideas: If his health is at 100% or more his UpTaunt will be a banana bunch: (http://images3.wikia.nocookie.net/__cb20100925173308/donkeykong/images/thumb/d/d4/Bananabunch-dkcr.jpg/185px-Bananabunch-dkcr.jpg) regaining him 5% health. B-Side: Rhino(details expressed later) Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 10:46:17 AM Models preferrably to use:
Super Diddy Kong Kirby Hat by Mnsg: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15998 Super Diddy Kong by Mnsg: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15996 Super Kong by Ike Lawliet: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13587 Sunset Donkey Kong by EnigmaticSpirit: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14512 Sunset Diddy Kong by Brawler10: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14672 Fixed(Donkey Kong -- It looks just like DKCR DK so here): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=264 Fixed Diddy Kong by gabrielwoj and joaowojcikiewicz: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14474 ------- Songs preferrably to use: Look at this page for Donkey Kong Country Returns songs: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14474#Page=10&Order=Name ASC&Type=%Audio%&Thumb1=D% Victory Theme: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15053 Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 11:33:24 AM I might take a try at learning to make stages then making Rickety Rails(:35-1:48)...at 1:48 it'll loop to :35 and so on. I think I have idea on how to get the barrel shots to work in stages:
I'll try to make the stage go over Mushroom Kingdom. Since it has a Fixed Screen and moving stage just like Rickety Rails. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: KTH on April 07, 2011, 11:42:39 AM D:
And my Supah DK and Supah DIddy :srs: Lol Good thread dude. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 11:46:09 AM D: I knew you were going to say this right when I was typing and was thinking to myself: "I'm gonna have to say it".And my Supah DK and Supah DIddy :srs: Lol Good thread dude. Oops, I posted before I was even gonna say it...anyway I didn't post it because Ike's had the correct tie texture while yours said DK and was red on it. I didn't post SDiddyK because I didn't want duplicates. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: Anivernage on April 07, 2011, 06:00:54 PM i have ideas to your psa:
side b/taunt mode: he appears and controls rambi, you can use his trophy model and port it over dk konga beats final smash: your idea but he can do first the multiple series of punches the he does with the bosses before being invinsible. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 06:53:44 PM i have ideas to your psa: side b/taunt mode: he appears and controls rambi, you can use his trophy model and port it over dk konga beats final smash: your idea but he can do first the multiple series of punches the he does with the bosses before being invinsible. Oh yeah, and it'll make the screen tint all black like Hollow's SuperNova makes the screen black. This move will make DK's punch have range-distance for whoever is in front of him. It'll be the size of about Final Destination's platform. The punch will shoot a wind shot showing how far the hitbox goes...if the enemy gets hit by the wind shot then DK will teleport in front of them and will start doing the series of punches. When it teleports in front of the foe it'll zoom in close enough to see both Donkey Kong and the foe only but not too close. Ex: (http://bulk2.destructoid.com/ul/files/assets/000/028/019/header_wide/i_26124.jpg.jpg?1288311376) He'll have that animation when about to hit. After he is done dealing the punches he'll have this pose(showing he's strong): (http://www.imageenvision.com/150/28162-clip-art-graphic-of-a-yellow-star-cartoon-character-flexing-his-arm-muscles-by-toons4biz.jpg) We'll have to put the graphic item that gives invincible for Donkey Kong to drink it so he can turn invincible and gold. (Banana juice): (http://donkeykong.neoseeker.com/w/i/donkeykong/d/dc/Bananajuice.jpg) --- Good, yes, we'll be using Side-B and that model from the trophies for Rambi. You're good with graphics, anivernage, wanna help with this, I'll collab...if not, I'll just credit you for the ideas. ;) For info: texture for Rocket Barrel: (http://www.donkeykongwiki.com/images/thumb/5/50/RBarrel_DKCR.png/108px-RBarrel_DKCR.png) ---- Once he finishes dealing those punches and shows that "I'm strong" pose then he'll end his Final Smash. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: Anivernage on April 07, 2011, 07:07:45 PM of course, i help you :)
Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 07, 2011, 07:17:48 PM of course, i help you :) Thanks! :DWe can start it any time ya know. ;) Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 08, 2011, 12:47:25 PM I got the Banana thanks to GameWatching!
He vertexed it out of the capsule trophy. :D Credit for that to him. Pic and download: (http://img819.imageshack.us/img819/678/bananad.png) http://www.mediafire.com/?3x5wkt5w7ndpp99 Well, I'm going to start on him. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: JediKnightTemplar on April 08, 2011, 01:15:06 PM What are the limits for the recovery? I can see it being really broken as of right now and I would recommend Diddy Kong's jetpack for this. Personally, I think this should be a Donkey/Diddy combo moveset with Diddy Kong on Donkey's back like he is in DKCR. As for FS ideas, I think that the FS should just be Donkey + Diddy riding Rambi around the stage for a while. Also, for special attack ideas, I think the side b should be the roll from every Donkey Kong Country and the neutral b should be the ground pound.
Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 08, 2011, 01:26:09 PM The ideas I already suggested for that specific move is made up.
I'll make it so when he's at 50% damage Diddy Kong will appear on his back. And there will be a spark graphic right when he appears so you know he's on your back. When you're in the air by jumping to use his jetpack you'll have to hold "up" like Peach an float in the air. He will have a little fire graphic near the jetpack when you hold "up". I might make him only have 1 jump to prevent broken-ness and accurately imitate the game. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 08, 2011, 02:58:41 PM New Idea: Final Smash(Air) Donkey Kong will rise above a moon and punch it downward as seen in the last clip(finishing the boss on World 8-B)
We'll probably use the graphic that DivineOverlord used in his Toonlink PSA that sends down a moon, but instead scale it and texture it differently. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 09, 2011, 01:11:12 PM Credits:
Me, Anivernage, GameWatching, SDo0m, KingJigglypuff Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 13, 2011, 03:08:47 PM Ok I got his dodge roll down thanks to SDo0m/KJP.
I just need to animate it. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 13, 2011, 04:56:40 PM New Idea Move:
If you hold DownTilt DK will blow wind. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 16, 2011, 09:47:19 PM You'll only be able to eat a banana(s) every 25 seconds. Within those 25 seconds Donkey Kong will instead "shake his booty". :af2:
Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 25, 2011, 04:43:58 PM Gold Glory(Power Marshall): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5428
We can use that for invincible mode. Rocket Barrel(Needs to be exported): http://www.mediafire.com/?g8uildsbuxldke7 I tried exporting it, but when I did nothing different happened. Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: Juri Han on April 26, 2011, 12:20:09 PM Still accepting ideas? Because I have a few things I want to throw out there~
-Up B should be used for the Final Smash instead; it's been stated earlier, but as it stands, the Up B seems sort of broken -The new Up B should be somewhat similar to Sonic; have DK bounce off an enemy (if possible) and animate him so that it resembles his animation when you jump on an enemy in DKCR (two fists pounding down into the enemy, propelling himself upward) -The dodge roll shouldn't be continuous. Instead, use DK's rolling attack as his Side B, but also keep that limited (in DKCR, DK doesn't keep rolling without Diddy) -His ground pound should be his strongest special; as in DKCR, it comes out fast and powerful. It's debatable whether that should be his Neutral or Down B Of course, these are all just suggestions~ Still, I'm looking forward to this! :af2: Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: Diddy Kong on April 27, 2011, 01:48:15 PM I also have a handful of brstms I made from the DKCR game
http://www.mediafire.com/?4i9sctur820rx1j ALSO, I took a snapshot of the scene where they eat the golden banana in w9-1 and turned them into battle portrite's: (Its the part where they look at their hands for reality check or something) Donkey Kong: http://www.mediafire.com/?bu60m69jm6n0sc5 Diddy Kong: http://www.mediafire.com/?0e7a0krf0k6pd5h Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: SmashClash on April 27, 2011, 09:36:01 PM Still accepting ideas? Because I have a few things I want to throw out there~ -Up B should be used for the Final Smash instead; it's been stated earlier, but as it stands, the Up B seems sort of broken -The new Up B should be somewhat similar to Sonic; have DK bounce off an enemy (if possible) and animate him so that it resembles his animation when you jump on an enemy in DKCR (two fists pounding down into the enemy, propelling himself upward) -The dodge roll shouldn't be continuous. Instead, use DK's rolling attack as his Side B, but also keep that limited (in DKCR, DK doesn't keep rolling without Diddy) -His ground pound should be his strongest special; as in DKCR, it comes out fast and powerful. It's debatable whether that should be his Neutral or Down B Of course, these are all just suggestions~ Still, I'm looking forward to this! :af2: Thanks. 1. I'll tweak it to be balanced and fun. ;) @your idea- you'd have to make a graphic of an enemy since you won't always want to be on an enemy. 2. Kong Roll is an added move. Wouldn't you want that instead of replacing a move? Also, remember about Rambi the Rhino, too. 3. For time's sake DownB. I'll probably tweak vBrawl's NeutralB to match one of DKCR's cool punches. ;) I'll try to find cool GFX for the ground pound. I also have a handful of brstms I made from the DKCR game [url]http://www.mediafire.com/?4i9sctur820rx1j[/url] ALSO, I took a snapshot of the scene where they eat the golden banana in w9-1 and turned them into battle portrite's: (Its the part where they look at their hands for reality check or something) Donkey Kong: [url]http://www.mediafire.com/?bu60m69jm6n0sc5[/url] Diddy Kong: [url]http://www.mediafire.com/?0e7a0krf0k6pd5h[/url] Thank you. :) Title: Re: Donkey Kong Country Returns Donkey Kong(Will be made by me) Post by: Diddy Kong on May 01, 2011, 07:15:12 PM I am currently taking requests for songs from THIS GAME ONLY. Be sure to check the link i provided first to see if I didn't already pack the song into the project already. (because I decided NOT to brstm ALL the map themes and I already have some in my gallery)
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