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Help & Tutorials => Help => Topic started by: vm19961126 on April 09, 2011, 12:56:09 PM



Title: USBLoader 256 line limit :O?
Post by: vm19961126 on April 09, 2011, 12:56:09 PM
Hi, is there a way to bypass the 256 line limit on a usb loader (I have usbloader gx and wiiflow)?


Title: Re: USBLoader 256 line limit :O?
Post by: shadowXtreme on April 09, 2011, 02:01:35 PM
Install the codemanager program on your pc
,. Load your txt Codes with the program
Export them to GCT with the program
Save the GCT file on ur SD

And Its Done


Title: Re: USBLoader 256 line limit :O?
Post by: SiLeNtDo0m on April 09, 2011, 02:27:35 PM
Install the codemanager program on your pc
,. Load your txt Codes with the program
Export them to GCT with the program
Save the GCT file on ur SD

And Its Done


Except you didn't actually answer the question ¬_¬

He was asking how to bypass the 256 line limit of USB Loader, not how to make a GCT. 

The answer to this question is I don't think you can.  You can however use a different USB Loader like Neogamma.  There're are 3 different USB Loaders on the Resources page:
http://forums.kc-mm.com/Gallery/Resources.php


Title: Re: USBLoader 256 line limit :O?
Post by: RevengeHunter on April 09, 2011, 02:37:50 PM
You can use USB Loader GX, it supports gameconfig.txt, but Wiiflow doesn't.

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

Copy the above code into Notepad, rename it to gameconfig.txt and put it in the root if your SD card.


Title: Re: USBLoader 256 line limit :O?
Post by: vm19961126 on April 09, 2011, 03:38:13 PM
You can use USB Loader GX, it supports gameconfig.txt, but Wiiflow doesn't.

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

Copy the above code into Notepad, rename it to gameconfig.txt and put it in the root if your SD card.

already have a gameconfig...but it doesn't work...

when I load brawl it just loads brawl withouthacks, and yes ocarina is ON, but I still got that error message that I have to many lines...
can it be that the problem is my sd card that isn't the right format or something, its currently on FAT...


Title: Re: USBLoader 256 line limit :O?
Post by: mnsg on April 09, 2011, 05:42:16 PM
WiiFlow's codes can't exceed 256 lines, so that's not the USB Loader to use if you're a B+ user.


Title: Re: USBLoader 256 line limit :O?
Post by: vm19961126 on April 09, 2011, 05:48:33 PM
hmm, and what about other usb loaders, is there a usb loader that can use over 256lines.?
I tried neogamma and CFG too but they just don;t boot the games, and yes I can load the loader itself, but its very slow and it freezes when selecting a game and press start or somethinh... :(


Title: Re: USBLoader 256 line limit :O?
Post by: msp26 on April 10, 2011, 05:05:15 AM
use the old method - snapshot hack. 1 snapshot = 1200 lines of code. only ntsc
Wait i will get you a link

EDIT: Here ya go http://www.smashboar
ds.com/showthread.php?t=226649

EDIT 2: Crap... the gct has the FPC 2.1.  :-[ I have ripped the snapshot hack code out before. So... here it is:

Snapshot Hack V2.1
040C7348 83A40004
20570000 00D0C0DE
20570004 00D0C0DE
04001848 80570008
64000000 00000000
E0000000 80008000
C20C7348 00000009
80A40008 3CC000D0
60C6C0DE 80E50000
7C063800 40820028
80E40004 3CC08057
60C60000 81050000
91060000 38C60004
38A50004 34E7FFFC
41A1FFEC 83A40004
60000000 00000000

I have tested it out myself 100% working - if you do it right  ;D


Title: Re: USBLoader 256 line limit :O?
Post by: vm19961126 on April 10, 2011, 05:19:57 AM
use the old method - snapshot hack. 1 snapshot = 1200 lines of code. only ntsc
Wait i will get you a link

EDIT: Here ya go [url]http://www.smashboar[/url]
ds.com/showthread.php?t=226649

EDIT 2: Crap... the gct has the FPC 2.1.  :-[ I have ripped the snapshot hack code out before. So... here it is:

Snapshot Hack V2.1
040C7348 83A40004
20570000 00D0C0DE
20570004 00D0C0DE
04001848 80570008
64000000 00000000
E0000000 80008000
C20C7348 00000009
80A40008 3CC000D0
60C6C0DE 80E50000
7C063800 40820028
80E40004 3CC08057
60C60000 81050000
91060000 38C60004
38A50004 34E7FFFC
41A1FFEC 83A40004
60000000 00000000

I have tested it out myself 100% working - if you do it right  ;D


haha okay! I will test it out

Edit: The codes are working! but when I move my character my game freezes -_-
And I use the stage roster expansion to have SSE melee and n64 stages with custom music and brawl minus...

Edit2: Oh no it freezes when I'm running with a character.... I can do all the attacks/moves I think, but I cant run..


Title: Re: USBLoader 256 line limit :O?
Post by: toastoftriumph on April 10, 2011, 03:21:48 PM
already have a gameconfig...but it doesn't work...

when I load brawl it just loads brawl withouthacks, and yes ocarina is ON, but I still got that error message that I have to many lines...
can it be that the problem is my sd card that isn't the right format or something, its currently on FAT...
Did you rename the RSB?01 to RSBE01 (only if you're NTSC-U; or for NTSC-J, "RSBJ01"; for PAL.... i forget.)
I had a problem with that in the past and didn't realize it for a while later.


Title: Re: USBLoader 256 line limit :O?
Post by: zigheart on April 10, 2011, 03:42:24 PM
Did you rename the RSB?01 to RSBE01 (only if you're NTSC-U; or for NTSC-J, "RSBJ01"; for PAL.... i forget.)
I had a problem with that in the past and didn't realize it for a while later.
i use cfg usb loader and it works fine u, also u don't need to change the RSB?01 its fine as it is. i used it on gecko and my loader, do make sure it's in the root of ur sd card tho and not the loader (2 gigs and under)
if ur reading this u deserve a cookie


Title: Re: USBLoader 256 line limit :O?
Post by: vm19961126 on April 11, 2011, 09:05:02 AM
Lol I know you have to rename your code file and stuff... but its just that there were to many lines of codes... but with the help of the snapshot hack it works fine now... Not sure about the running thing...

Edit: Running works!, I had to delete the brawl minus code set and make my own non-brawl minus one:P
so all stages/characters/music etc. are working


Title: Re: USBLoader 256 line limit :O?
Post by: zigheart on April 11, 2011, 10:54:23 PM
Lol I know you have to rename your code file and stuff... but its just that there were to many lines of codes... but with the help of the snapshot hack it works fine now... Not sure about the running thing...

Edit: Running works!, I had to delete the brawl minus code set and make my own non-brawl minus one:P
so all stages/characters/music etc. are working
lol i ment the game config.text not the gct file anyway glad u got it working ^^