Title: Replacing Link's boomerang with an imported model Post by: Soma on April 16, 2011, 08:13:49 PM okay, so I'm fairly new to actually hacking, but I was wanting to know how it would be possible to put a imported model over say, links boomerang, I know how to replace the mdl0, textures, and chr0, but when I try to use it in game it crashes, the model/animation of what I want to replace it with is here http://www.mediafire.com/?tp5iiy9fnen5lj9 , I'm thinking it has something to do with the bones, but I'm not sure....but any help would be greatly appreciated. :af:
Title: Re: Replacing Link's boomerang with an imported model Post by: zigheart on April 16, 2011, 10:39:03 PM how large is the model ur replacing it with? it could be a file limit issue
Title: Re: Replacing Link's boomerang with an imported model Post by: Soma on April 16, 2011, 11:08:32 PM My cpu says it's 37.1 KB, while the boomerang it's self is 125 KB
Title: Re: Replacing Link's boomerang with an imported model Post by: zigheart on April 16, 2011, 11:20:26 PM k hmm not sure then srry :/
Title: Re: Replacing Link's boomerang with an imported model Post by: Soma on April 16, 2011, 11:29:49 PM well thanks for trying to help anyways v.v
Title: Re: Replacing Link's boomerang with an imported model Post by: zigheart on April 17, 2011, 02:16:11 AM have u don't anything psa wise along with the model?
Title: Re: Replacing Link's boomerang with an imported model Post by: VILE on April 17, 2011, 02:35:37 AM Rename the bones to the same as the boomerang, the only thing I can think of.
Title: Re: Replacing Link's boomerang with an imported model Post by: Soma on April 17, 2011, 03:06:44 AM no, I didn't think that would have anything to do with it since I've already replaced the boomerang with Toon Link's before, and I already tried that but it didn't work ._.
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