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Help & Tutorials => Help => Topic started by: toastoftriumph on April 20, 2011, 03:29:19 AM

Title: Question about symmetry in 3ds max8 and compatibility with brawl
Post by: toastoftriumph on April 20, 2011, 03:29:19 AM
I figured out how to add symmetry to polygons; my question is, will the model still work for Brawl (even with the same number of vertices)?
Title: Re: Question about symmetry in 3ds max8 and compatibility with brawl
Post by: Beyond on April 20, 2011, 03:55:16 AM
If you apply a symmetry modifier to a polygon it changes the vertex order so you won't be able to export it correctly.
Title: Re: Question about symmetry in 3ds max8 and compatibility with brawl
Post by: toastoftriumph on April 20, 2011, 04:24:53 AM
=\

So is there any way for me to shape one half to another without the symmetry modifier, other than manually copying and pasting the points across the axis?

I remember something about a mold tool in some version of 3ds max (perhaps a newer one). Would I be able to copy the polygon, flip it, and mold the original to the copied one?