Title: How can you attach a polygon to an other bone than where it was originally? Post by: Psycho Philia on April 24, 2011, 08:19:48 PM The title is very explicative, I want to know if there is a way to attach a polygon to a different bone than the bone it was originally. Sorry if it was already asked, but as I didn't found anything about this, I prefer asking... And be careful, I talk about a polygon, not an artical or a graphical effect specific to a character. Thank you in advance!
Title: Re: How can you attach a polygon to an other bone than where it was originally? Post by: DrPanda on April 24, 2011, 08:30:28 PM Yes, it is possible.
I was going to right a tutorial on how to do it once I found out as many other implications the method can be used for (So far, I used it to avoid renaming bones and vertex a cape -_-) What you have to do is change the NodeId of the polygon to that of the bone you wish to attach it to. However, Polygons that are attached to multiple bones are alot harder to re-attach. I only succeeded in re-attaching a multi-bone polygon thrice :-\ I'll try and go into a bit more depth later (as it is 3am where I am right now) ;) Title: Re: How can you attach a polygon to an other bone than where it was originally? Post by: Psycho Philia on April 24, 2011, 08:37:02 PM Absolutely no problem, take your time, I'm not in a rush at all, fortunately it seems the polygons I want to attach on an other bones are attached on only one, to be precise, I want to attach the two polygons that constitute an attach for Marth's cape, there is a circle, and a jewel, and I ask this because I want to make a bracelet which has a little jewel that I will resize. After that, maybe I'm mistaken for the numbernumber they are attached on...
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